
An epic deckbuilding RPG inspired by old-school classics like Ultima and D&D, using modern gaming concepts like roguelite elements and turnbased strategic combat. Lead and nurture parties of heroes. Forge bonds and discover new skills among them. Guide them to unravel the curses laid upon the lands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 2/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6Kreviews | 89% | — | $2.9M |
| $19.99 | 575ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
開発の人にお願いなのですが、セーブに関するバグ?というか仕様?のせいでレリックを無限に取れたり、アイテムを無限に強化出来たり、振り直しポイントを無限に取れたりするので修正してほしいです。 この方法を知ってしまうとゲームを楽しむ事を損壊してしまう可能性があります。 私はこの方法に気が付いてしまって、このゲームの楽しさの大部分が損壊してしまいました。 労力を割いてキャラ強化する楽しさが失われます。誘惑に勝てる人は問題ないかもしれません その方法を下記に記しますが、見ない方が良いです。私はこれのせいでアーティファクトを全く使ってません。 自裁出来なかったからそうするしかなかったのです 20行下に書きますが、ゲームを楽しみたい人は見ないでください 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 方法は簡単です。酒場?(仲間を入れ変えれる所)でアーティファクトをセットし、町に戻りキャラ画面でそのアーティファクトを発動して。レリックを貰うなり振り直しポイントを貰うなりします。 発動はしたけどアーティファクトは消えてないので、もう一度酒場に入りセットして、また発動させます。延々とできます。 レリックもふり直しポイントも10秒くらいで何度でも入手出来ます。 私は、ゲーム内で労力を割いてアイテムを取る喜びを奪われました。自制できなかったのでアーティファクト自体を封印してプレイしてます。 出来れば修正してほしいです。どうかお願いします
Despues de casi 20 horas de la nada se bugeo y no deja agarrar iteams luego de las peleas, nose que pasa pero ya desistale ya intente ver que pude ser y nada asi que literal no puedo continuar jugando....(y si tengo espacio en el inventario cualquier por cualquier cosa...)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $8.79−56% |
| 79ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good strategy game. A lot of combos to choose from.
Game is awesome, and the devs really care. They try new things, look for ways to shake it up and not make it feel the same, and MOST IMPORTANTLY, when things go wrong, they're more than willing to pull back and make things more user friendly again. If you love deckbuilding RPGs, this is an absolute stellar addition to the genre
+
Piti kiinnostuksen loppuun asti. Vaikea mitään vikaa löytää. Ehkä ei olisi tarvinnut niin montaa erillaista henkilöä olla pelissä mukana millä pelata, kun ei niitä tullut kuitenkaan kaikkia käytettyä edes. Ne vahvemmat jäi käyttöön. Kuitenkin suosittelen lämpimästi. Ei turhaan ole kehuttu.
This is genuinely one of the toughest reviews I had to make. Most definitely one that makes me wish for a "neutral" score. I obviously love this game,I have 65+ hours in it and I honestly expect to have even more. It's a party based rogue-like deckbuilder with 10 cool heroes with 3(ish) playstyles to each, to mix and match as you want. What's not to love, right? And I do. I love the visuals (boy do I, those character designs are what immediately sold this game to me) and the game's core gameplay mechanics. However. I think there is one big issue with this game in that... it is boring. Not so boring that it stops me from playing it, but all the excitement was drained from it over the years. One of the most fun things about deckbuilders is finding some broken build. Something that in a game with, say, 60 damage per hit, lets you do 60000. But pretty much every single find like that was nerfed to the ground by the devs. This game is not difficult, it does not NEED broken builds to play it. But what you have is a bunch of heroes who mostly feel the same, a bunch of upgrades that don't feel meaningful, a bunch of cards that just feel completely useless compared to the few good ones left. So instead of having 10 heroes with distinct playstyles, interesting variations between them, cool hero combinations that help each other, what you're left with is asking yourself "ok, so who still has good aoe that hasn't been destroyed by the nerf hammer". And when you still find cool combos, it just makes every other build and character that does similar things feel underwhelming, because they've been nerfed or require way too much effort to achieve inferior results. Same goes for upgrades. Oftentimes it's barely a choice of which you should get, and many of them are just uninspired number increases. The rare abilities that add stuff like "doesn't count towards draw count for the turn" or "adds channel" (which is a resource that makes certain spells cheaper) are the remnants of fun this game still has, compared to choices like "deal 5 more damage or apply 5 more bleed". Although props where it's due, if you fiddle with equipment, there is some potential to make certain abilities more fun. But the loot is random and you can't really rely on it. So, is this a good game? Yeah, I would say it's good. I never regretted buying it and I will keep playing it. But it could've been so much better, if only devs weren't so scared of strong builds that they made everything in this game... boring.
melhor jogo da minha vida.
跑团模拟器,TRPG玩家速入
哎哟妈呀肝死我了。关键是这个橙色装备太搞了,还没蓝色的好
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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