
An epic deckbuilding RPG inspired by old-school classics like Ultima and D&D, using modern gaming concepts like roguelite elements and turnbased strategic combat. Lead and nurture parties of heroes. Forge bonds and discover new skills among them. Guide them to unravel the curses laid upon the lands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 1.8/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 6Kreviews | 89% | — | $769K |
| $19.99 | 575ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Одна из не многих карточных игр, что смогла привлечь внимание больше чем на 10ч. Длинная кампания, "бесконечный" режим, вариативность героев и их комбинаций, предметы и прочее, да и цена весьма приятная.
С UI какие-то приколы, зачем-то промежуточные элементы типа не просто кнопка "продолжить игру", а сначала переход в оверлей-окно и выбор между "новая игра", которая почему-то выше, что делает ее иерархически выше, и "продолжить". Непонятная кнопка справа снизу с сейвами, непонятно, зачем ее выделили. Странная мешанина механик, как будто хотелось всего и сразу, но в итоге не смогли все адекватное сбалансить, нечеткое количество апов уровней врага и ОГРОМНОЕ количество лишней фигни типа получения экзостов, которые критически влияют на геймплей, поэтому ты очевидно их не копишь, поэтому не юзаешь бесполезный механ на обмен 3 экзостов + 1 саплай короче че это такое я не вообще не понимаю, супер посредственная игрушка. Прикольные карточки некоторые, но ничего нового. Где тут рпг не поняла. Намешали всего от души, а нормальную экосистему между всеми этими приколами не сделали. Не тратьте время, карточки есть в слэй зе спаер получше с более приятными боями.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $8.79−56% |
| 79ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
lots of replay value.
재밌고 잘 만든 게임 할인할때 사면 만족스럽게 할수있을것임 도입부에 게임에 좀 더 몰입할 수 있는 스토리를 제시해줬으면 더 좋았을 듯
I think it is too long(too many repeating enemies) which makes it boring. Forced myself to finish act 1
游戏缝的还凑合,也有自己的特点,但能感受出在开发过程中,早期的一些设定和最终的成品完全不匹配。比如回血和回疲劳第二章开始做到了一起;中期以后的扎营完全变成负面作用,导致补给完全没用处。等等… 游戏还有一个致命的缺点,打到后期完全没有爽点。如果全体爆输出,不管对手啥怪,都是开局一轮秒;如果战法牧打法,每一轮打怪都要一个个看每个怪的攻击目标,时间拖得久太折磨了…;自由度过于高,那么多职业那么多卡牌,研究联动也非常非常拖节奏。 但是至少前10个小时还是玩的非常有意思的,折扣价入手不亏。
Fun card building battle game. The D&D dice roll aspect is very light. Higher difficulties have level caps so you can't get over powered through level you have to learn a deck to build but learning a deck is what I think is fun. If you are looking for story look somewhere else. But I enjoyed the different characters and figuring out how to make them powerful.
A bit boring. Not an offensive game but it isn't inspired.
While this seems like an interesting take on both tactical games and slaythespire style roguelites it is really just an unfair ramping of ♥♥♥♥♥♥♥♥ after the first "act". There is no sense of balance or progression at this point and the skill trees are far too randomly set up to make sense of. Difficulty is one thing, traps set to screw the player? Another entirely different thing. The balance issue imho is at the heart of why the game is thumbs down for me. Though many little things probably added up to this sense. You go from node to node, battle to battle, resting when you can and trying to ensure your decks are not completely hosed by the insane amount of cards you can't get rid of that will clog your hand, and somehow you manage to survive all sorts of harrowing encounters and then out of the blue *surprise!!* op battle you can't win and TPK. Which just lends a "why bother?" feeling to the game even though you don't lose the game at this point.
할만함
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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