
An epic deckbuilding RPG inspired by old-school classics like Ultima and D&D, using modern gaming concepts like roguelite elements and turnbased strategic combat. Lead and nurture parties of heroes. Forge bonds and discover new skills among them. Guide them to unravel the curses laid upon the lands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 1.8/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 6Kreviews | 89% | — | $769K |
| $19.99 | 575ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Surprisingly deep and buttoned up game. Lots of content to explore. Pretty solid recommend.
My favorite roguelite deckbuilder, and I've played a lot of them. The only criticism I have is onboarding is very bad and the UI could be a lot better. Once you learn the mechanics and how everything works though, you're in for a good time. I bought it on mobile and PC because I love it so much.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $8.79−56% |
| 79ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good deck builder with a variety of options. Each character has three unique classes and each class has a few different archetypes to build off of. The highest difficulty is challenging but feels fair -- losses are deserved due to poor building or play. There are a lot of fun and broken combos you can figure out. Would recommend to rouge-like DB enjoyers.
While this seems like an interesting take on both tactical games and slaythespire style roguelites it is really just an unfair ramping of ♥♥♥♥♥♥♥♥ after the first "act". There is no sense of balance or progression at this point and the skill trees are far too randomly set up to make sense of. Difficulty is one thing, traps set to screw the player? Another entirely different thing. The balance issue imho is at the heart of why the game is thumbs down for me. Though many little things probably added up to this sense. You go from node to node, battle to battle, resting when you can and trying to ensure your decks are not completely hosed by the insane amount of cards you can't get rid of that will clog your hand, and somehow you manage to survive all sorts of harrowing encounters and then out of the blue *surprise!!* op battle you can't win and TPK. Which just lends a "why bother?" feeling to the game even though you don't lose the game at this point.
Ein ungeschliffener Diamant mit ein wenig Verbesserungspotential - klingt gemeiner als es ist, das Spiel ist sehr empfehlenswert! Das Spiel bietet viel taktische Tiefe und die Kämpfe sind fordernd strategisch, ohne je unfair zu sein. Nach dem Story Modus folgt ein Endlosmodus.
Yes.
เกม RPG Turnbase เล่นโดยใช้การ์ด ไม่ได้มีอะไรพิเศษมากมาย ใครสนใจควรรอช่วงลดราคา
玩法杂糅过度,许多功能机制是完全没有必要的,就像是做菜时把每一种调料都放进了菜品里,噱头有了,但完全不会好吃,做做减法这个游戏会更好 另外有一点很在意,游戏里的“排”和“列”是怎么定义的?是基于游戏角色面朝的方向吗?因为从我(玩家)的视角看,“排”和“列”的意思是反过来的,又或者是中文里“排”和“列”的意思和其他语言不一样?
Se lo recomiendo al que le guste los juegos de combate con turnos
パーティー性のローグライクゲームとしてはかなりハイレベルだと思います。 ただ、いろいろ詰め込んでいる感じで、がっつりハマるまではいきませんでした。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $768.6K | 2.2K | 68% | $19.99 | |
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