
An epic deckbuilding RPG inspired by old-school classics like Ultima and D&D, using modern gaming concepts like roguelite elements and turnbased strategic combat. Lead and nurture parties of heroes. Forge bonds and discover new skills among them. Guide them to unravel the curses laid upon the lands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 2/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 6Kreviews | 89% | — | $769K |
| $19.99 | 575ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
刚开始玩觉得挺好玩的,过了几个小时就发现重复度太高,有点没有刷下去的动力了。
Wow, this is a really great game! I didn't fully appreciate it at first but i was playing it on steamdeck the other day and finally had a chance to really learn the systems of gear and combat and i must say, I'm hooked! I can't believe i was sleeping on this one for so long because it has been in my library for a while but i just never got around to playing it without distractions. Top-notch, 10/10.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $8.79−56% |
| 79ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
食之无味弃之可惜的游戏 越到后期越是无趣 从第二章(还是最高难度)开始基本就可以横着走了 缝合了太多的东西 可以说对不熟悉这类游戏的玩家很难上手 但只要卡牌构筑一完成剩下的就是固定秒秒秒 打打boss还行 小怪基本扛不住半轮 只能说比较适合打发时间 还有你那b神器系统? 开个铁毡出来你那b商店的升级系统还有什么用? 神器居然是无条件无限主动激活的(只不过要退来退去大概要个5s的间隔)?官方外挂吗?还是说忘记设置条件了?我就开出来20来个神器就可以无限刷钱了?什么设计?看是家新开发商还是给你个好评吧 希望以后的游戏能有所进步 慢慢来吧
This is a game where you control up to 3 heroes chosen from a list of 10, all with their unique highly customizable deck, going through various battles using cards on a grid as shown, in a somewhat RPG manner. Each hero has their own skill tree, talents and equipment, all interacting with the deck deeply. If you like most or all these elements, then this game is extremely wonderful, as it is to me. I mean, I am just not aware of any other game that combines so many elements well that I like from card building and RPG. If however you don't like many of these elements, then this game might appear unnecessarily complicated. (If you feel loving the game but worry that it's complicated to begin with, I recommend starting with solo hero in lower difficulty.) A related problem of the game, is that while somewhat complicated, the game is made too easy for hardcore players even at its highest difficulty setting. Personally, I deal with this problem by imposing some restrictions on myself, which solves this problem pretty well but takes a bit of time.
I do enjoy the game, but I can't recommend. It feels like I could be playing other games that execute on cards, story, tactical combat, and that this one does a fair amount of things ok, but nothing I would say "this is the killer feature of this game" It's a jack of all trades and master of none. I'm going to even recommend against getting on a sale. You can save your money for something else, or play a game in the backlog over this.
So close, yet so far. This game has all of the features that I love, but it just doesn't deliver on accessibility. It has an option to disable screen shake, which is great, and is basically mandatory for modern games. It also has an option to disable the intense zoom on an enemy when you kill them, which is good because that sudden zoom is nauseating. But for some reason, there's a small zoom that occurs on the screen every single time you attack an enemy, which also makes me nauseous, and the developers didn't provide an option to disable it. I gave the game a fair shot (5.5 hours), but I just can't tolerate the nausea that comes with every single attack, so I have to stop playing. I wish the developers prioritized accessibility over flashy animations. The game shouldn't need zoom effects just to be dramatic.
缝了一点战棋,缝了一点卡牌,缝了一点跑团RPG。还真别说,一周目体验真挺好。
The game where "just one more turn" becomes three lost hours. Smart deck building, fun tactics and nice mechanics. A great way to burn time.
Gordian Quest is a standout entry in the turn-based RPG genre, blending the addictive deck-building mechanics of Slay the Spire with an added depth that keeps you hooked for the long haul. If you enjoy strategizing your way through battles, optimizing your deck, and exploring rich game worlds, Gordian Quest is a must-play. Gameplay and Mechanics At its core, Gordian Quest is all about crafting the perfect deck to conquer increasingly challenging foes. Where it differentiates itself from Slay the Spire is in its more comprehensive approach to character development. As you progress through the game, you're not only adding new cards to your deck but also leveling up your heroes and equipping them with powerful gear. This gear doesn't just provide stat boosts—it also unlocks access to new cards, adding another layer of strategy to the game. The game offers three distinct modes: a deep, narrative-driven campaign that will easily take 30+ hours to complete, a quicker roguelike mode for those who want a faster-paced challenge, and a PvP mode where you can test your skills against other players. The variety in game modes ensures that there's something for everyone, whether you're a fan of long, story-rich experiences or just want to dive into the action. One of the most engaging features is the semi-randomized dungeon layouts. Each run through the dungeons feels unique, as the layout changes with each playthrough. This randomness keeps exploration fresh and unpredictable, adding to the game's replayability. Character Variety and Progression One of the most impressive aspects of Gordian Quest is its robust progression system and character variety. With nine playable characters, each with their unique skills and abilities, the game encourages experimentation. You can try different combinations of heroes, building synergies between their decks to create devastating combos. The depth of customization here is remarkable, allowing for replayability that feels fresh each time. Leveling up your characters feels meaningful, with each decision impacting your overall strategy. The equipment system adds another layer of depth, as the gear you collect can significantly alter your deck and how you approach battles. Whether you're stacking your deck with powerful damage-dealing cards or creating intricate combos that cripple your enemies, Gordian Quest gives you the tools to play the way you want. Visuals and Atmosphere The visuals in Gordian Quest share similarities with Slay the Spire, featuring a colourful and aesthetically pleasing art style that enhances the overall experience. The character designs are distinct and appealing, and the environments are varied and atmospheric. The overall presentation is polished, making the game a joy to play from start to finish. Final Thoughts Gordian Quest is a triumph in the turn-based RPG genre. The combination of deck-building, character progression, gear customization, and semi-randomized dungeons creates a game that is both challenging and rewarding. With multiple game modes, and a robust progression system, Gordian Quest offers endless hours of strategic fun. Whether you're a fan of deck-builders, RPGs, or just great games in general, Gordian Quest is well worth your time. Rating: 9/10
Одна из лучших игр в этом жанре. Мне не всегда хватало визуала, он довольно средненький хоть и не без своего шарма. Так же бедненькое звуковое сопровождение игры. Но геймплей и реиграбельность выше всяких похвал. Лично для меня огромный плюс - легко редактируемая колода, что позволяет вам со временем собрать именно ту колоду, которую вы хотите, но при этом возможность брать разных компаньонов и раскачивать их в разных вариациях - сильно разнообразит игру. В самом начале вы выбираете кого взять и во что вы их будите качать. В общем кайф.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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