
Gord is a single-player adventure strategy. To survive, you must build, but to prevail, you must conquer the darkness beyond the gates. In this dark fantasy world, you must complete quests while managing a populace whose personal stories and well-being decide the fate of your tribe.
Modeled estimate, not a reported figure. How we estimate →
About
Lead the people of the Tribe of the Dawn as they venture deep into forbidden lands. Complete quests that shape their personalities, impact their wellbeing, and decide the fate of their community. Ensure the survival of your populace in a grim fantasy world inspired by Slavic folklore.
Erect palisades, develop structures, and grow your gord from a humble settlement to a formidable fortress. However, expansion won’t be easy! Your population is constantly at risk from enemy tribes, gruesome monsters, and mysterious powers that lurk in the surrounding woods.

The versatile quests in Gord will have you venturing beyond the walls of your settlement, either to prevent calamity from happening or to address a personal matter of one of your subjects. The Scenario’s main objectives will guide your journey, while side quests and random encounters will dispatch you into the wilderness to hunt down legendary creatures, uncover secrets of the Ancients, or vanquish a nasty scourge. Expect the unexpected.

Set the stage by choosing from a wide range of Scenario options, and try to emerge victorious. Take it easy or set an impossible challenge; almost anything can be adjusted! Choose from a variety of primary objectives, select the level size, the intensity of raids, the environment you’ll play in, the types of enemies you’ll face, starting resources, and even the severity of weather. Of course, don’t forget the Horrors.

A healthy populace is the key to survival in Gord. Every aspect of your settlers’ lives - from illness, to hunger, to the death of their kin - can impact each subject’s Sanity levels. Keep a close eye on them, as once a subjects sanity reaches a critical point, they will suffer a breakdown or even flee your rule.

Please the Gods with your prayers and they may give you access to their spellcasting abilities. Incantations vary in nature - some are offensive while others are defensive - but they all help to tip the battlefield in your favor. Conceal areas from your enemies, gain control over threatening beasts, or turn an unholy rage against all who dare to oppose you.

The Chronicle explains the history of the Gord universe that blends real-world Slavic mythology with dark fantasy. Pages torn from The Chronicle will be scattered throughout the game’s landscapes, giving dedicated players an additional challenge of discovery. Collecting as many pages as possible will provide insight into the origins of the Gods, ancient factions, and the mystical Whisperers.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Italian, Japanese, Korean, Traditional Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
기본 가격도 나쁘지 않은데 1,360원이면 매우 좋은 할인가라 생각됩니다. 기본 스토리 캠페인 모드는 초반부 인신공양의 불쾌한 부분을 지나면 (혹독하고 암울한 분위기의 중세다크판타지 반영) 다소 뻔하지만 흡입력 있는 스토리로 진행되며, 게임 플레이도 RTS + 건축 + 어드벤처 + 서바이벌 + 디펜스 느낌을 적당히 섞어 놓아 집중력을 요구하며 재밌습니다. 적성 분야와 능력치가 조금씩 다른 개성있는 팀원들을 데리고 자원 수집 팀과 전투 팀을 구성하고 아이템을 수집하며 키우는 맛이 좋습니다. 하지만 다양한 타워 업그레이드, 떼로 몰려오는 적 물량을 전략적으로 막아내는 류의 '디펜스' 게임은 전혀 아니며, 단조로운 전투 방식이 기대에 크게 못 미칠수 있습니다. (애초에 그런 게임이 아니긴 합니다.) 캠페인 모드는 팀구성이 완료되어 할만할때쯤이면 스토리가 진행되면서 다음 맵으로 넘어가기 때문에 좀 아쉬운데, (마지막 미션을 깨지 않고 계속하면 되긴 함) 커스텀 시나리오 모드로는 길게 하려고 해도 별다른 컨텐츠가 없는 것 같은게 아쉽습니다. 개인적인 취향으로는 이 게임에서 뭔가 디펜스와 전투 방식을 개선한 DLC나 새로운 게임을 만든다면, 아주 좋은 게임이 나올 수 있을 것 같은데 그 때가 올런지..
I'm not far into the game, finished 2 chapters, and I love it so far. The lore, writing, and grim world are great. Voice acting is the best I've heard for a long time. I had it on my wishlist since before the release, but I skipped it because of poor reviews. Glad that I'm catching up now.
una caca de juego
Sometimes I do not know why some game are so bombed by bad review. I was spectical about the critics so I tryed it by myself. Result: Nice Story, good gameplay, intresting encounters. I was not forced to do certain things (like sacrafice a child ) you just need to think around (or build enough warriors ) lol
기대안햇는데, 엄청 재밋네요. 기존의 전략겜들과는 다르게 11인 이하의 소규모부족을 관리하며 앞으로 나아가는 타입으로, 감정,체력,아이템,스텟등을 관리하면서, 스토리라인을 따라가며 진행되는데, 재밋습니다. 그래픽, 음악등 아트 스타일의 퀄리티가 꽤 높고, 기존의 RTS들과는 운영방식이 달라서 마법으로 부대진행을 돞거나 필드를 돌며 템을 맞추는등, 꽤 다양한 선택지와 운영방식이 있어서 최근에 우연히 찾앗는데, 넘 맘에 드는 겜이네요!
노스가드 하위호환
Ta gra cierpi na brak zdecydowania, zbyt wiele pomysłów i wyszedł z tego produkcyjny miks, który nie jest ani RPG, ani city builder, ani RTS, Ma po trochu z każdego z tych gatunków i żadnego nie robi dobrze. Klimat słowiańskiego dark fantasy zapowiadał się spoko, ale po 1h grałem już na siłe, zmusiłem się żeby skończyć 2 rozdział, a zrobiło to tylko ponad 40% graczy. Dobrze, że wydałem na to tylko 14zł, nie wiem czy wrócę do tego.
Świetna gra to połączenie RPG z RTS-em, słowińskie klimaty i mrok
La verdad acompre el juego en oferta y es de las mejores compras que he hecho en mucho, si eres fanatico de los juegos de estrategia este juego sera muy disfrutable, sin embargo no es un juego pesado en el sentido de que te quedaras horas construyendo ciudades, este juego añade algo que no habia visto y es la dinamica de dungeon, de no saber que hay tras la oscuridad y eso es lo magnifico. Muy recomendado 10 de 10.
Bisher macht es mir viel Spass. Erinnert mich stark an einen Mix aus "Cultures: Northland" und Warcraft 3 :D
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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