
In Goosebumps Dead of Night, the best-selling Goosebumps franchise has been reimagined as a first person spooky survival adventure game for PC. Experience three chapters of gameplay with 3D graphics and chilling AI monsters. Conquer the all new Extreme Mode! With more frights and challenges!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Japanese, Korean, Russian, Arabic, Simplified Chinese*languages with full audio support
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
𝗇𝗈𝗍𝖺: ★★★✬✩ ⎯⎯⎯⎯⎯⎯⎯ ✎﹏dead of night não é nem de longe tão imersivo e maravilhoso quanto o goosebumps: the game de dois mil e quinze, porém, é em sua simplicidade que o jogo brilha. há um ótimo suspense (destaque para as duas primeiras áreas do jogo), referências bacanas aos livros e principalmente um ótimo fator replay. infelizmente o preço é injusto pelo quão curto ele é, então só vale a pena mesmo em promoção. ainda assim, valeu pela key do jogo, cosmic forces!
Really Good Game
hhhhhhhh
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yes very good
Meh, chapter 1 is the best chapter and only good one. The others are just mid at best. Also game is WAY TOO SHORT for it's price tag. $20 for like a 2 hour game? Insane.
This ♥♥♥♥ good
how do i get chapter 2 the garden
BEAT IT INA NIGHT BUT ITS A GRATE GAME
love
Goosebumps Dead of Night is an attempt to translate the playful horror of R.L. Stine’s long-running series into an interactive survival experience, and while the concept is immediately appealing, the execution lands somewhere between nostalgic curiosity and uneven game design. Developed and published by Cosmic Forces, the game leans heavily into a first-person perspective, placing players directly into a world where familiar Goosebumps creatures roam freely. Instead of aiming for outright terror, it tries to capture that signature “kid-friendly spooky” tone, where tension exists but is softened by a sense of adventure and familiarity. This tonal balance is one of the game’s more distinctive qualities, even if the rest of the experience struggles to consistently support it. The structure is divided into multiple chapters, each introducing a slightly different gameplay focus. Early sections emphasize stealth and exploration, asking players to navigate enclosed environments while avoiding patrolling enemies and searching for key items. These sequences are clearly meant to evoke tension, but they often feel more methodical than suspenseful. Enemy patterns can become predictable, and the stealth mechanics lack the depth or responsiveness needed to make evasion consistently engaging. Later chapters attempt to diversify the experience by incorporating puzzle-solving and more direct encounters, including segments where players can fight back. While this variety is appreciated, it also highlights a lack of cohesion, as the game shifts between styles without fully refining any of them into a strong, unified system. Gameplay remains relatively simple throughout, which makes it accessible but also limits its longevity. Most objectives revolve around collecting pages, unlocking doors, and avoiding or dealing with enemies using straightforward mechanics. There is little in the way of progression systems or evolving abilities, so the experience can start to feel repetitive once the initial novelty wears off. Moments that should feel tense or exciting sometimes lose their impact due to clunky controls or unclear feedback, which can make failure feel frustrating rather than motivating. It’s a game that occasionally hints at deeper potential but never quite reaches it. Where Goosebumps Dead of Night does succeed is in its use of the franchise’s recognizable elements. Slappy the Dummy serves as the central antagonist, and a variety of classic monsters make appearances, from gnomes to werewolves. For fans, there is a certain charm in seeing these characters brought into a 3D space where they can be encountered directly. The game captures the playful eeriness of Goosebumps reasonably well, maintaining a tone that feels more adventurous than terrifying. However, the narrative itself is quite minimal, functioning more as a backdrop for gameplay than as a compelling story. There are moments of personality, particularly through voice work and character interactions, but they are not developed enough to leave a lasting impression. Visually, the game delivers a mixed presentation. Some environments manage to create a moody atmosphere, especially in darker or more stylized sections, but overall the visuals feel dated and inconsistent. Texture quality, lighting, and environmental detail vary noticeably from one area to another, which can break immersion. Technical issues further detract from the experience, with performance inconsistencies and visual artifacts occasionally interrupting gameplay. While the art direction has glimpses of creativity, it lacks the polish needed to fully support the game’s horror-adventure ambitions. Audio design follows a similar pattern. The inclusion of recognizable voice talent adds a layer of authenticity, and there are moments where sound cues help build tension, but the overall soundscape is fairly unremarkable. Music and ambient effects do not consistently elevate the atmosphere, which is a missed opportunity in a genre where audio can play a crucial role in shaping player experience. Instead of heightening suspense, the sound design often fades into the background. One of the most noticeable aspects of the game is its brevity. A full playthrough can be completed in a relatively short amount of time, and while the different chapters offer some variation, there is limited incentive to return once the story is finished. Additional modes and higher difficulty settings provide a bit of extra challenge, but they do not significantly expand the core experience. This makes the game feel more like a short, self-contained adventure rather than a fully fleshed-out survival horror title. Despite its flaws, Goosebumps Dead of Night is not without appeal. Its accessible mechanics and recognizable source material make it an easy entry point for younger players or fans of the series who are more interested in the atmosphere than in deep gameplay systems. There are moments where the game captures a sense of playful suspense that aligns well with the spirit of Goosebumps, and these moments hint at what the game could have been with more refinement and ambition. In the end, Goosebumps Dead of Night feels like a project with a strong concept that was only partially realized. It offers a glimpse into what a Goosebumps-inspired interactive experience can look like, but it lacks the polish, depth, and cohesion needed to stand out within the survival horror genre. It’s enjoyable in short bursts and carries a certain nostalgic charm, but it struggles to maintain engagement over its full runtime. Rating: 7/10
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