
A physics-based platformer with unique controls and a pun-laden narrator. Jump, stick, and attempt to roll a loop over obstacles. Perhaps this game will teach you patience. Stick with it! I'll be right there with you. In your earhole. *Plorp*
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I seem to remember having hair before playing this game???
Do you enjoy pain! Do you want to live child hood memories of sadness?!? This is rage game for you!!!! Seriously though, it's cheeeky and clever. If your enjoy breaking controllers and keyboards, then get your wallet ready.
The narration is probably the largest selling point for this product. Even though I'm absolutely awful at this game and now am currently stuck at the loop part. Yes I said that right... you have to roll your loop around a loop. Do you know how hard that is in a physics based loop game? Yeah after 40+ fails and Jitspoe goes "42 is the answer to life, so I guess that is the amount of tries it takes to get around this loop." Rating: X-treme out of Trolls, would recommend.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly, I love it! The game is intentionally frustrating with a tough mechanic that makes it easy to mess up and lose practice, but it isn't ham-handed with it; the repetition actually helps you climb the skill curve for tougher challenges. I've busted out laughing multiple times from the voice lines, and I come back every once in a while to try to tackle the next challenge. In my opinion, well worth the experience for the small cost.
there is no "Are you sure window" when you click on reset, im ♥♥♥♥♥♥♥♥ tears
Super frustrating, also really feels good when you get past obstacles that you couldn't work out how to do earlier.
Physics platformers are notorious for being insanely hard. This one's no exception. But it does have some quirky/clever vocal (English only) tutorial, that only really speaks up if and when you're having trouble. I was actually quite amused by how the game knew when to say "You should slow down", versus pretty much pre-emptively telling me I screwed up when I passed a point of no return. It's like having the developer commentary from Half-Life (But more quirky/punny), the goopiness of Gish (With more freedom of movement), and the jankiness of, well, basically every physics platformer out there. My hand started hurting after about an hour, so I had to take a break, but I'll definitely be trying to finish it after I take a break. It seems like every time you think you get where they're going with the game, something very unexpected happens, and you get to learn to overcome a totally new obstacle. That's pretty rad.
goty
hard
I hate this game. Which means it succeeded.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $0 | 2 | 100% | Free | |
| — | 0 | — | — |
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| $5.8K | 60 | 87% | $2.99 | |
| $5.8K | 69 | 80% | $3.99 |