
Good Company is an in-depth management sim about building a trail-blazing tech corporation. Assemble complex production lines, manage employee logistics, and sell high-quality products on the market to become the best company in the whole county!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.8Kreviews | 73% | — | $1.6M |
| $14.99−40% | 30ratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you're here looking for more of Little Big Workshop, you're probably going to be disappointed. There is too much micromanagement to set things up. Each table does ONE thing, until you click on it and change it. If you change your product, you'll be setting up a whole bunch of machines. The good and bad news is, that you really don't need to update your product at all! Just make a piece of junk and as you upgrade the market demands, IGNORE them! Put your piece of crap on deep discount and the inherent increase in market price and demand from the upgrade will generally more than offset the crappiness of your goods. It's not a bad game per se, but it all feels so tedious and pointless. I see no reason to do anything but sit and wait for the weeks to pass so I can upgrade the markets and wait for challenges to complete.
Abandonware with lacks on each inch
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Japanese, Portuguese - Brazil, Russian
| $24.99 |
| — |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Je le recommande, car il est vraiment sympa. Le seul problème c'est que le jeux cesse de fonctionné par moment, écran noir et puis ça s'éteint ! Mais à par ce léger problème le jeu est très correct et amusant !
route system is absolute anoying
got addicted...
Ajjemen
Jest okej, to w zasadzie Factorio jesli chodzi o system produkcyjny, w miłej oprawie graficznej. Dużym atutem jest aspekt biznesowy (market, zarządzanie strategią sprzedaży, konkurowanie i przede wszystkim tworzenie własnych produktów "blueprints"). Dużym minusem jest brak wsparcia dla macos, granie poprzez crossover jest możliwe ale wydajność słaba. Cross over jest drogi więc powiedzmy, że nie da się grać na mac z procesorem M jeśli nie chcesz dużo płacić (pomijam skomplikowane sposoby uruchamiania windowsa a whisky już nie działa). Zróbcie wersję na Maca, proszę.
Good Game
Geilo
my company is better than yours.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 3.3K | 86% | $19.99 | |
| $1.6M | 3.5K | 98% | $19.99 | |
| $1.6M | 10.5K | 86% | $7.99 | |
| $1.6M | 2.7K | 94% | $24.99 | |
| $1.6M | 14.1K | 97% | $2.99 | |
| $1.6M | 1.4K | 91% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 3.3K | 65% | $29.99 | |
| $336.5K | 341 | 51% | $24.99 | |
| $89.3K | 194 | 67% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $205.8M | 234.8K | 98% | $35.00 |