
DESIGN, BUILD and MANAGE your own futuristic golf course. Keep 200 persistent visitors fed, hydrated, and happy. Defend your creation from a growing infestation of weeds with robotic workers and defensive turrets. Evolve your course into a mega resort where nobody wants to go home, EVER!
Modeled estimate, not a reported figure. How we estimate →
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Mine is not the first review to mention Sid Meier's Sim Golf, one of my fav games ever, and that this was sold as a spiritual successor. It's enjoyable as a pure golf course building simulator, especially with all the new bells and whistles that the futuristic "crazy devices" bring to it, and you have plenty of room to make a course as big or small as you want thanks to the quick transport methods the game gives you for people. Unfortunately, I will say this game does have quite a few faults. The excruciating waiting (for cash build-up, membership increases, your turn on the course, etc.) is a problem, but it would be less of one if the game actually had more to do and see in it other than just making the course. In Sim Golf there were stories amongst the golfers, your course could be selected for tournaments based on how well you've built your course, you were given notes on how to tweak holes, you had employees to manage and move around, and the like. It felt like you were on a golf course that was in the real world, if only a little bit. In this game there's not a whole lot going on except for Roller Coaster Tycoon-esque feedback from people, and only unnamed Tournaments that you can start yourself regardless of how big, good, or successful the course is. The worst part of the game is probably the actual golfing, which is clunky and incredibly unresponsive until you've slowly managed to auto-master every skill (and even then isn't particularly fun). Aiming down the middle of the fairway while four shots in a row go 50 yards to the left onto the pathing instead is something I'd expect in REAL golf, not a video game where I own a country club. Overall, I'd call it a good enough game to be worth the purchase if you enjoy building golf courses (especially if you enjoy the concept of the weird futuristic additions to the game like the bumpers and fans, which I do) but disappointing as a full experience.
Someone was personally offended that the mini golf game in Roller Coaster Tycoon 2 was one of the worst attractions in the game, and build this zigguraut of crazy golf in response. Only the highest praise.
It is honestly so fun how creative you can get with building holes. So much fun.
Way deeper than I thought, great game
Golftopia is fun. The terrain tools are smooth and intuitive. Building holes and courses is a great time, and feels good. Golfers really do play your holes, and you can play them too. The game rewards you for creating variety from hole to hole, and overall it looks good. However, there's a lot here that just doesn't work. There is no campaign, only map generation, and it's not great. I tried to get variety in a water map, but the seeds all pretty much look the same. The futuristic aesthetic... kinda womps. I hate complaining about the theme here, but it's honestly bizarre. It feels like Top Golf had a big hand in deciding what kind of elements would be included, and it just doesn't work. There are "crazy devices" that alter your path shots and bounce your ball around and even teleport it. They are work great too, but the thing is I just don't want them in the game. The balance is also questionable. I started off creating a 3 par course on a tiny map, and the game just isn't balanced for anything other than a standard 18 hole course on a medium map. The revenue trickles in on standard mode. I had to leave the game on idle for hours to reach level 4 on my clubhouse, and that's not even the max clubhouse level. The gameplay could be smooth as butter, but the balancing makes it unenjoyable after a time. I found myself wishing I could just make pebble beach, instead of Retroland from the Jimmy Neutron movie. I will add this last caveat: the game was made by 2 people. That's dope. That doesn't make the game necessarily any more fun to play, but it does bring into perspective why the game is what it is. I think it's worth $20, but it's not going to be the only game you play for months. It's a quick ride, which is a disappointment in the tycoon genre.
Very polished, good game concept, works perfectly. 10/10. You can build your own golf courses and play a tournament as single player on them. The game runs smoothly and all controls are easy to understand and not overly difficult. The game has its own unique blend of golf, where automated golfers start playing your golf courses and rate and award them, next to your own ability of playing your own golf courses. This game will keep me entertained for quite a while. A great game concept, worked out very well.
I'm in a bit of a waiting room for "Everybody's Golf Hot Shots" which releases in September, so was looking for a golf style game to scratch that itch. I've had this in my library since 2022 but never really gave it a good shot. In fairness, the UI is a little clunky in places and the game can look very daunting at first. However, once you do some investigating of the UI and put down one or two good looking holes after some planning, you get gripped and before you know it you've sunk a couple of hours in. I get Theme Park World vibes from this, a 90s/00s style game where you keep visitors happy. It's quite restricted in some ways with what you can do or build, but nevertheless i've made some creations I can be content with. Ultimately, there isn't really a market for this kind of game, so it's hard to say that it's market-leading or competitor-beating. That said, it's a decent little game and if you like golf style games this could be worth it for you on sale. Just be warned, while you can play your own creations and host tournaments, it really isn't a very functional or realistic golf-sim style mode - so don't expect to go in and finesse the courses. It's 99% a course building game and 1% a playing sim. Would recommend, it won't set the world on fire, but it'll give you something to do for a good few hours!
Einfach schon alleine die Transportröhren aus Futurama verdienen ein Like^^ Hier hat jemand SimGolf genommen, es technisch und spielerisch modernisiert und in ein Zukunftsszenario gepackt und dabei vieles richtig gemacht. Also ich hab meinen Spaß :)
Do you like Golf? sick tier 3 fettish! Go golf you golfing weeb. but yes this game is fun.
***** AWESOME!!! and for less than 10$ right now. Tycoon lovers, do not miss this one! A golf tycoon like game with a lot to discover and yeah we can play on the parcours we create, organise and take part in a tournament vs pnj golfer players.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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