
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $398.3K — a different platform, not this one.
YOU’RE IN CHARGE Design, Plan, Build and Manage every aspect of your golf course from the ground up. Place every structure, every tee, and every hole. Manipulate the very earth itself and forge the perfect golf course. It’s all up to you! Just don’t go bankrupt. BUILD IT, AND THEY WILL COME 200 Persistent golfers make frequent visits to your course, evolving and growing in skill. Over time they will develop a long term opinion of your course. Keep them happy enough and they’ll turn into prestigious members, netting you more money. Or drive them to madness with a golf gauntlet nightmare! DATA MINE GOLFERS MINDS Golfers have over 100 different thoughts, ranging from “I have to pee” to “The green is too large”. Seriously, who would ever complain about the green being too large? Peer into the minds of your visitors, seeing exactly where a thought took place, giving you critical feedback on how to tinker and tune your golf course over time. GOLF HAS A NEMESIS … WEEDS Fight off an infestation of weeds, bent on turning your beautiful creation into a disgusting knotted mess of ill-tempered foliage. Build an army of drone workers, or employ powerful defensive turrets to keep your course clean and tidy. GOLF OF TOMORROW, AND BEYOND Build crazy devices like fans, bumpers, launchers, teleporters, and more! These devices can make or break your golf course, allowing you to manipulate the physics of the ball itself. Turn your course into a money making machine of fine tuned perfection. Or a ruthless meat grinder of frustration and injury.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $9.99−50% | 22ratings | 88% | — | not modelled |
| $19.99 | 510reviews | 96% | — | $398.3K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | — | |
| $398.3K | 510 | 96% | $19.99 | |
| — | 8 | 66% | $4.99 | |
| — | 15 | 62% | $7.99 | |
| — | 10 | 80% | $2.99 | |
| — | 30 | 62% | $6.49 |