
In this world, it’s all about the gold! Use it to build up a fantasy town, recruit heroes, give quests, raise a Godbeast, cast powerful spells, and expand your influence—all one gold coin at a time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 20 → 10.57/day in the week after.
About

Build up a fantasy city and fill it with hand-drawn characters, each with their own unique personalities and skills. Send them on quests to expand your influence and clear out nearby monster dens that threaten your city. Help them grow and evolve, all in the pursuit of gold!

Create a thriving city around monster-filled dungeons. Bring in wealth from exploring and dungeon delving, then use it to shape the town to your wishes. Add markets, taverns, gambling halls, and guilds to attract even more heroes to fight for your cause!
Gold-thirsty adventurers will come from all corners of the world. Humans, beasts, mothmen, the undead, and more may join your cause. Recruit them all, or only your favourites!
These adventurers won’t work for free, their loyalty lies with gold! You’ll have to recruit them with promises of gold and glory, then send them on quests to kill, defend, explore, and more.
Your pet may be filled with divine power, but it still needs guidance. Pet, brush, and discipline it so it can grow, evolve, and learn powerful spells!
Being near dungeons provides easy access to loot—but it also puts your kingdom at risk of monster attacks. Cast spells to help your heroes defend their home, level up, and unlock powerful new gear and abilities as your city continues to grow!
Genres
Engagement
Reviews
Themes across 230 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm quite enjoying Gold Gold Adventure Gold. It's pretty difficult, but now that I'm getting the hang of it, it's a lot of fun. Also, I love the character designs.
This game is great. The art and music are amazing. I love playing and randomly hearing the builders singing as they construct a new structure or the adventurers singing about gold. Becoming attached to random adventurers and sending them into dungeons or watching them wander off as the base gets attached and feeling utterly betrayed since its below their pay grade has a charm to it. Godbeasts are amazing. My first play through where I managed to evolve one genuinely scared me (I had the cute little rock goober). In the era of ai I am very glad to have found a game which has such an amazing art style, humor, and music. A lot of people have issues with bugs or an over complicated UI. I have not experienced many bugs if any at all. The UI is not bad but that could be my lack of experience talking. Playing the tutorial should be enough to get you grounded and ready if you are still struggling or stuck well skill issue if you're blaming the game and devs, if you aren't blaming the devs then the tutorials for these type of games are usually not good at giving you and understanding of every little detail in the game. Its weird to see people complaining since a lot of gaming tutorials only give you a small understanding and then you have to figure out the rest which is part of the fun.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Portuguese - Brazil, Russian, Ukrainian*languages with full audio support
Hours played at review time, across 230 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very promising game, with updates they can very much make it a good steam library staple. - The minimap needs some work, it is useless the way it works atm. - A bit more variation would be neat so not every run turns out almost identical. - Adventurer AI needs some tuning and display on quests too, since oyu can never tell really when the quest will be done by who even with the check mark saying the adventurer could take it on. They also rarely go to defend their village from anything if they are visibly near enough. - Performance is a bit meh too (my specs are attached), every time I unlock more map with the obelisk thingies my game freezes for a bit and terraforming lags insanely too. - The art is S tier, the world looks amazing and fun to explore. - The idea is amazing and I do believe they can pull a 180 to the mid quality that the game is at rn - designs are amazing and if they make the bonuses for other buildings near a mechanic also used in future updates it will be amazing for better city building
gold gold suggestion simulator so, to start endless mode just doesnt feel fun or as allowing as you'd hope, it gets extremely laggy after maybe 4-7 map extentions then there conquest... to start its really underwhelming the bosses are cool but the ending to the mode is just "you're done now get out" and every run after that is just gonna be pretty similar to the one you just did starting perks dont work for conquest which is where theyd shine the most and then theres just the lack of anything really, everythings gotta be some hidden detail if X happens to Y character or X character reaches level 20 then evolve for some characters which is cool for a little but really boring after the second run, because most of your time with that unit is just gonna be trying to evolve it or level it gameplay loop is the same aswell for the few hours you might spend on it pretty much map condition then whatever you were doing on every other map then theres the yandere character which is just a burden so youll just wanna remove her the moment you get her pretty much good concept but currently just not that worth it to fully go through
I'm kind of devastated that people aren't greatly enjoying this game so far, because I'm in love with it. It does feel like it's too many things at times. The tutorial doesn't quite work right, which probably isn't helping anything. The campaign mode definitely isn't as strong as the games it's an homage to. But it also feels like it just plain isn't done yet. Which is a good thing! Because it's still getting updates. Probably needed another year in the oven before it was ready. I think this game is going to be incredible eventually. There's tons of cool ideas and fun things to do here. Just needs a little more story and adventure baked in there. TLDR: Feature rich, slightly unfinished. Definitely fun if you like classic fantasy PC games and/or RTS.
the other reviews says it perfectly. this game is in a rough state right now. only reason I am still giving it a positive is because this game got incredible potential. the art team have done a top tier job and I adore everything about it. I just hope we will get more updates soon to bring the gameplay/stability in line because there is a lot of love put into parts of this game and I want to see it at its full potential.
The devs are focusing too much on cute visuals and the quirky godbeast mechanic, sacrificing the overall experience for eye candy. I played the tutorial and encountered a softlock where nobody would accept the dungeon quest and would rather talk to the godbeast instead. There's so much potential here but in their own feedback doc they ask more questions about visuals and the godbeast then gameplay and bug reports. I don't usually make reviews but I want this game to make something of itself, but at this point I have to tell everyone to steer clear until a proper update that addresses the experience instead of adding more bloated mechanics to the godbeast...
Smells extremely strong of a vibe coded product, that hasn't been declared as such. It's next to impossible that a human developer wouldn't notice that every single system is broken, even the most obvious. The UI is sluggish and has serious usability issues the rest of the game has performance issues everywhere. With v1.3 out it's still garbage.
After nearly 30 years since Majesty: The Fantasy Kingdom Sim released, we finally have a spiritual successor that achieves being Fun. Truly shocking. I was convinced we'd never have it. The mechanics are a bit more complicated than Majesty - which is a major plus. Character relationships, NPCs use crafting mechanics, enemies drop crafting materials, etc. The game gives you the option of going tutorial free - and even then slaps important labels over things like Dungeons to explain some very important points. You *will* lose if you don't read them. But the most important one is to just keep the dungeon(s) traversed to keep the enemies wave power reduced. It even includes a handy auto-repeat button, level restrictions for heroes, etc. Once you get this fundamental down, the game becomes much easier to handle.
Well its not often that Fantasy kingdom sim games get released but this is a gorgeous looking one, if you've played Majesty before you should have an easier time getting into this one but for beginners it might take losing some (or a lot) maps before one will get the hang of it. It does have problems with bugs, optimisation and that it probably should still be in early access. Hopefully those issues will be addressed i do still think its worth playing if you like these kinds of games. I really like the artstyle with the animation, the various units talking and the different songs that play, building your City/Village, putting down quests and casting spells, if you get into it time will fly.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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