
In this world, it’s all about the gold! Use it to build up a fantasy town, recruit heroes, give quests, raise a Godbeast, cast powerful spells, and expand your influence—all one gold coin at a time.
Modeled estimate, not a reported figure. How we estimate →
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About

Build up a fantasy city and fill it with hand-drawn characters, each with their own unique personalities and skills. Send them on quests to expand your influence and clear out nearby monster dens that threaten your city. Help them grow and evolve, all in the pursuit of gold!

Create a thriving city around monster-filled dungeons. Bring in wealth from exploring and dungeon delving, then use it to shape the town to your wishes. Add markets, taverns, gambling halls, and guilds to attract even more heroes to fight for your cause!
Gold-thirsty adventurers will come from all corners of the world. Humans, beasts, mothmen, the undead, and more may join your cause. Recruit them all, or only your favourites!
These adventurers won’t work for free, their loyalty lies with gold! You’ll have to recruit them with promises of gold and glory, then send them on quests to kill, defend, explore, and more.
Your pet may be filled with divine power, but it still needs guidance. Pet, brush, and discipline it so it can grow, evolve, and learn powerful spells!
Being near dungeons provides easy access to loot—but it also puts your kingdom at risk of monster attacks. Cast spells to help your heroes defend their home, level up, and unlock powerful new gear and abilities as your city continues to grow!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Portuguese - Brazil, Russian, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It a cute and fun. I would like to see more characters and buildings that could boost money or stats but I enjoy the game.
A very promising game, with updates they can very much make it a good steam library staple. - The minimap needs some work, it is useless the way it works atm. - A bit more variation would be neat so not every run turns out almost identical. - Adventurer AI needs some tuning and display on quests too, since oyu can never tell really when the quest will be done by who even with the check mark saying the adventurer could take it on. They also rarely go to defend their village from anything if they are visibly near enough. - Performance is a bit meh too (my specs are attached), every time I unlock more map with the obelisk thingies my game freezes for a bit and terraforming lags insanely too. - The art is S tier, the world looks amazing and fun to explore. - The idea is amazing and I do believe they can pull a 180 to the mid quality that the game is at rn - designs are amazing and if they make the bonuses for other buildings near a mechanic also used in future updates it will be amazing for better city building
Character design is great but unit management is incredibly frustrating and unclear. You do not directly control units, instead you spend your gold (the same currency you use to buy units and buildings) to suggest to a random unit to do something. This does not mean the objective will get done in any reasonable timeframe and for the most part your units will spend time aimlessly walking around fighting monsters and each-other. The game could have been really fun if it let you actually control your units.
One of the better Majesty-like games to come out in recent years. The artstyle, music and general asthetic are all quite nice (if you enjoy anime-esque stuff obviously) and it does more than try and be a straight up clone of majesty. It has a roguelite aspect as you unlock buildings and passives through randomized rewards at the start of a mission and by completing challenges throughout a mission. Some buildings have adjacency bonuses that give them bonuses when next to other buildings. There are some areas where it can improve though. You start off with at least 2 unit producing buildings at the start of a mission but getting more than that seems completely random. There are also some units which are just straight up better than other similar types so if you just get bad luck and only get 2 meh unit buildings to start with and no others throughout a mission it can be extremely difficult to do well. Also, there is no description of what abilities a unit actually has so you kind of have to learn through trial and error. This is a weird choice as units have a character screen showing their stats and even their inventory so not showing what their abilities do is strange. There is also the issue of difficulty. On the campaign type map where you pick missions and each one have a star rating, the difficulty can vary widely, and the higher start missions can sometimes just feel impossible as you get swarmed by higher level enemies and you just don't have the heroes to deal with them. The game definitely needs some more adjustments and a few quality of life updates but overall there is more good here than bad so I give this an upvote. I picked it up on sale during early access so it is good bang for buck for the price I paid. I just hope to see more improvements in the future.
Surprisingly addictive game with gorgeous art. And while I agree that some things should be explained better in game and certain things still need to be polished. I would say this is a very promising game so far. As I can tell this game certainly has a Soul. Janky, but Soul none the less.
I have yet to play a session for longer than 5 minutes ever since 1.0 dropped due to incessant crashing. I suspect it may be crashing whenever it has to load certain assets but regardless of the reason it is, in fact, unplayable. The art looks very pretty yes, but that's about the only positive thing I can say about it right now. Frankly I am shocked you would call this a "full release". Had I made this game, I would be horribly embarrassed and ashamed as it cannot even load its own assets without crashing. Shameful. These developers have put all their focus on the "window dressings" to the detriment of the core of their game and it shows. Do not buy, even on a sale. If they ever patch this maybe I'll give it another shot, but I ain't holding my breath.
I enjoyed most of the ~35 hours so far, but I don't think I would recommend this game to most people. It's abundant in creativity and cool mechanics, but severely lacks polish. It doesn't feel like a premium product, but there is a lot of potential.
Well its not often that Fantasy kingdom sim games get released but this is a gorgeous looking one, if you've played Majesty before you should have an easier time getting into this one but for beginners it might take losing some (or a lot) maps before one will get the hang of it. It does have problems with bugs, optimisation and that it probably should still be in early access. Hopefully those issues will be addressed i do still think its worth playing if you like these kinds of games. I really like the artstyle with the animation, the various units talking and the different songs that play, building your City/Village, putting down quests and casting spells, if you get into it time will fly.
Game looked fun, but after multiple failed attempts it in only an hour or so, its just not for me. My last attempt all have is this rant - There appears to be no way to force any one to do a task that should be the most important task, even marking a quest as important and rising the quest reward far more then the quest should be worth. None of the adventures went to defend the castile from what started as a level 1 skeleton and became a level 15 because everyone ignored it! Placed a bounty on it, placed two defend quest next to it, marked defending the castile as important, no my 3 heroes and godbeast are off daydreaming!
TLDR: I haven’t found myself this upset at a purchase in awhile. This game is an incomplete buggy mess. Even if you can get passed all of the issues, you can do all there is to do in a few hours. The only reason I even have as much time as I do is because I got soft locked several times and had to start over. Save your gold gold and buy something else. Review- (First impression): I mean, I haven't gotten too into it yet, but it’s fun if you like a challenge, and the art style. There's two modes and a tutorial. The tutorial is a bit lax and cluttered, and the conquest mode is anything, but fun. I didn't dive deep so maybe it’s better as you get deeper, but currently I'm a bit over an hour into conquest. It slowly gets more fun it seems. The game is definitely best bought on sale, and you shouldn't go into this thinking it'll calm your nerves. I cant tell you how many times Ive already yelled at my screen watching these little guys go anywhere but where I need them to go. This is kind of an undercover tower defense game mixed with resource management. You're placing things in optimal spots to look out for incoming hordes or enemies, gathering loot and spending it carefully. I honestly just wish there was more initiative as the player. I feel like there's quite a few times where I'm stuck watching unable to do anything or unsure if my actions are making a difference. All that said, it is a neat experience. And I'm looking forward to seeing how much depth there is here, if it (hopefully) doesn't stop here. I will update my review when I find out. Edit: NOT recommended. The amount of times I've been softlocked in such a short amount of time. I don't know how this game went through three years of development without noticing the absolute plethora of bugs or strange balancing. Please, for the love of gold. Add some way to manually fix things or move citizens. Even if its a cheat. This is ridiculous. ALL my construction workers are stuck in a loop of trying to fix these fences. I cant break them either because wouldn't you know it, only they can. They run in circles, when I scare them away they run around the whole map back to the same spot. None of my buildings are being worked on, no other structures fixed. They just keep running in circles. Just like me trying to understand if anything I do can change the outcome of ending up glitched out or having terrible pathing with my "heroes" Edit 2: IT SOMEHOW GETS WORSE! If you manage to avoid all the bugs, or work around them, such as the cursor sometimes not working on certain spots or lines, your people getting stuck in one spot or in a looped animation, buildings not placing where they otherwise should, heroes going the wrong directions and incentivizing things that make no sense (I could go on and on really). If SOMEHOW you push through all of that, it wont matter anyways because the game begins to go slower and slower until youre inevitably at 1 frame per second and the game is unplayable. I suppose I beat it? Is that the end? It sure feels like it, since I'd gotten all there was, any reasonable perk, every possible upgrade with the right combinations of buildings shoved together, all the different types of people, and nothing could come close to destroying even one of my structures. Sounds like the end to me (I'd hate to call it yet another softlock). Which is a bummer since, I only got to day 15 before reaching that point. Its a nice concept, and a pretty art style. But for what I spent on it, I really wish I could get a refund.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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