
In this world, it’s all about the gold! Use it to build up a fantasy town, recruit heroes, give quests, raise a Godbeast, cast powerful spells, and expand your influence—all one gold coin at a time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 20 → 10.57/day in the week after.
About

Build up a fantasy city and fill it with hand-drawn characters, each with their own unique personalities and skills. Send them on quests to expand your influence and clear out nearby monster dens that threaten your city. Help them grow and evolve, all in the pursuit of gold!

Create a thriving city around monster-filled dungeons. Bring in wealth from exploring and dungeon delving, then use it to shape the town to your wishes. Add markets, taverns, gambling halls, and guilds to attract even more heroes to fight for your cause!
Gold-thirsty adventurers will come from all corners of the world. Humans, beasts, mothmen, the undead, and more may join your cause. Recruit them all, or only your favourites!
These adventurers won’t work for free, their loyalty lies with gold! You’ll have to recruit them with promises of gold and glory, then send them on quests to kill, defend, explore, and more.
Your pet may be filled with divine power, but it still needs guidance. Pet, brush, and discipline it so it can grow, evolve, and learn powerful spells!
Being near dungeons provides easy access to loot—but it also puts your kingdom at risk of monster attacks. Cast spells to help your heroes defend their home, level up, and unlock powerful new gear and abilities as your city continues to grow!
Genres
Engagement
Reviews
Themes across 231 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Siendo honesto, el juego está muy desordenado, te pierdes muy rápido, hay cosas que no explican bien; a tropezones aprendes, pero de muy mala gana. El tutorial es cortísimo y sencillo de malo... El juego se siente flojo también en contenido; los dos modos son bastante similares, no cambian. En conclusión, el juego parece que está en un early access.
Overall is good, just conquest mode really depends on your luck.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Portuguese - Brazil, Russian, Ukrainian*languages with full audio support
Hours played at review time, across 231 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I will say. The Game is heavily carried by it's art. BUT the game is competent enough to keep me playing. It's a serviceable game as far as City Builders go. It has quite a few flaws that are irking, but you can see in the community notes that most my qualms are basically to be corrected in August. Which I will come back to update this then. The game has a weird pause everytime I break a swordstone which is used to let us see more of the map, and if you freely explore the map so you don't need those stones, the stone will reset your map progress on break then only light up the areas you are meant to find from breaking said stones. After awhile the characters kinda just stop doing anything. It's fixed by going to the main menu then back into game. Easy fix. But i'd like to not have to do that. I couldn't find the build hammer because it's blended into the frame of the ui on the bottom left corner of the screen. It'd be nice if it were more noticeable that's the build option similar to the decorative icons. Also I can't understand what any building really does in the building menu. If you don't unlock the building to read what they do, (in the conquest mode you unlock them, but then you just have a building that wasn't explained to you) you'll be lost. I can't really understand or tell if the characters really understand if the town is in danger sometimes. I think it'd be cool to be able to station them places, or to just manually click drag and control them. But it's super cool they can independently form their own parties. I also don't understand a lot of their stats, or who is capable of mining, or what. The game is Quite fun though! I wouldn't say it's amazing, but it's something that's so close to being special. I know it seems I'm complaining about the game. But I just want to point out the things that I feel prevent it from becoming a Great game. The devs look to update the game regularily despite the game being at a 1.0 release (and tbh I don't think this game is in a 1.0 release state). In my mind a 1.0 release state is a game that could be left with no further updates and still be good on it's own. If this game was left as is. I woulda refunded it at the 1 1/2 hour mark. If you wanna support indie devs i'd say this is worth the investment. If you are skeptical, wait for the august update THEN try it. As I HOPE that update which seems to target most my issues, I am putting my trust in it. Also all the girls are cute af
I have yet to play a session for longer than 5 minutes ever since 1.0 dropped due to incessant crashing. I suspect it may be crashing whenever it has to load certain assets but regardless of the reason it is, in fact, unplayable. The art looks very pretty yes, but that's about the only positive thing I can say about it right now. Frankly I am shocked you would call this a "full release". Had I made this game, I would be horribly embarrassed and ashamed as it cannot even load its own assets without crashing. Shameful. These developers have put all their focus on the "window dressings" to the detriment of the core of their game and it shows. Do not buy, even on a sale. If they ever patch this maybe I'll give it another shot, but I ain't holding my breath.
モーモーパラディンが好きならプレイしても良いだろうと思えるゲーム 確実に完璧主義者や神経質な人が町作りゲームとして購入するのは 控えた方がいい 全てがアバウトでノリでやっていくゲームだと言う事である 勝手に作られる道や無造作に広がる畑を無視して こういうものだと受け入れる心が大切 時間経過でランダムの場所に農場が産まれるので その近くにユニットが産まれる建築物を建てて 鍛冶屋や宿屋なりを建てて行こう ユニットが産まれたら農場で働かせよう この時になんか小さく繰り返しボタンがあるので 必要ならチェックを入れておこう そしたらまた時間経過でランダムの場所に農場が産まれたり なんか家とかが産まれたりするので 真面目にレイアウトを考えてゲームをすると 勝手に産まれる下水道のネズミで頭がおかしくなるし 柵を使おうものなら3マスの門で気が狂いそうになる ある程度の思考放棄は精神の為に必要になってくる 地形の高さを整えないと建物が建てられないので 数マスぐらい変えたら設置できるなぐらいの時だけ使おう 真面目に整地をしたら無限に金が溶けてしまう 邪魔な木や石はノーコストで削除できるので 安心してゲーム開始時に全て消し去ろう でも無くなると寂しいのである程度にしよう 敵の強さも自分も強さも正直いまいち分からない 過剰戦力ぐらいの気持ちで挑もう そういうものだと割り切ろう 深く考えるな これはそういうゲームだ
After 20 hours, I can say this is a banger. But with some minor caveats there are times where this game lags like no ones business (when breaking into new territory especially). I have had to end a gaming session early because of a bug that prevented me from interacting with the map. This is consider a feature as it implore me to go touch grass. After force shutting down the program the game bugged by spawning a bunch of new enemies. There are some genuinely awe inspiring moments, specifically with background events. I couldn't help but feel like Job (Book of Job) with god just showing him a bunch of behemoths, just to flex that he was nothing in the grand scheme of things. I almost cried one time, with a certain ram sighting. The controls for commanding units is simple, but it requires A LOT of getting used to. The mechanics being funky do a good job representing demand and insentivisation. I spent at least 1/4 of the game paused shifting buildings arounds which isn't bad but also min maxing was my main goal when it came to building placement. Final complaint, pushing out to make another settlement is tedious, I really don't know how it could be addressed besides creating custom copy and paste layouts for buildings. Art is a bit of a flash bang, as the characters are very...goony, but the stills, menus, have SO MUCH ♥♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ ANIMATION. The menus look like they could be a game in themselves. Finally, the Music is fire never got tired of it no matter how many times I heard "just one coin..." 9/10
The game really just needs a lot of fixes. I'm entirely fine with the gameplay itself, it's just that it's not properly explained, runs terrible on the steamdeck, and is in a early state. If the game's on discount or you have a high end PC go for it, otherwise I'd suggest waiting until the game's in a better stats. If the game fixes these problem I'll change my review to a positive one.
TLDR: I haven’t found myself this upset at a purchase in awhile. This game is an incomplete buggy mess. Even if you can get passed all of the issues, you can do all there is to do in a few hours. The only reason I even have as much time as I do is because I got soft locked several times and had to start over. Save your gold gold and buy something else. Review- (First impression): I mean, I haven't gotten too into it yet, but it’s fun if you like a challenge, and the art style. There's two modes and a tutorial. The tutorial is a bit lax and cluttered, and the conquest mode is anything, but fun. I didn't dive deep so maybe it’s better as you get deeper, but currently I'm a bit over an hour into conquest. It slowly gets more fun it seems. The game is definitely best bought on sale, and you shouldn't go into this thinking it'll calm your nerves. I cant tell you how many times Ive already yelled at my screen watching these little guys go anywhere but where I need them to go. This is kind of an undercover tower defense game mixed with resource management. You're placing things in optimal spots to look out for incoming hordes or enemies, gathering loot and spending it carefully. I honestly just wish there was more initiative as the player. I feel like there's quite a few times where I'm stuck watching unable to do anything or unsure if my actions are making a difference. All that said, it is a neat experience. And I'm looking forward to seeing how much depth there is here, if it (hopefully) doesn't stop here. I will update my review when I find out. Edit: NOT recommended. The amount of times I've been softlocked in such a short amount of time. I don't know how this game went through three years of development without noticing the absolute plethora of bugs or strange balancing. Please, for the love of gold. Add some way to manually fix things or move citizens. Even if its a cheat. This is ridiculous. ALL my construction workers are stuck in a loop of trying to fix these fences. I cant break them either because wouldn't you know it, only they can. They run in circles, when I scare them away they run around the whole map back to the same spot. None of my buildings are being worked on, no other structures fixed. They just keep running in circles. Just like me trying to understand if anything I do can change the outcome of ending up glitched out or having terrible pathing with my "heroes" Edit 2: IT SOMEHOW GETS WORSE! If you manage to avoid all the bugs, or work around them, such as the cursor sometimes not working on certain spots or lines, your people getting stuck in one spot or in a looped animation, buildings not placing where they otherwise should, heroes going the wrong directions and incentivizing things that make no sense (I could go on and on really). If SOMEHOW you push through all of that, it wont matter anyways because the game begins to go slower and slower until youre inevitably at 1 frame per second and the game is unplayable. I suppose I beat it? Is that the end? It sure feels like it, since I'd gotten all there was, any reasonable perk, every possible upgrade with the right combinations of buildings shoved together, all the different types of people, and nothing could come close to destroying even one of my structures. Sounds like the end to me (I'd hate to call it yet another softlock). Which is a bummer since, I only got to day 15 before reaching that point. Its a nice concept, and a pretty art style. But for what I spent on it, I really wish I could get a refund.
I liked this one quite a lot. The art style is great and the gameplay loop is addicting. However, I feel this game can be so much more. I beat the dragon and played some hour in Colony mode, and I fell I've seen everything in the game already, but it could have so, so much more. The potential is here, I just hope the devs add more to the game.
Very nice game ! but: Hard at beginning/after Tutorial. Recommended to learn fundamentals with a guide, due to unique mechanics and balancing. After learning game a bit it suddenly feels too ez, but there are also difficulty rising and special levels, so i'll see. Pros: Nice Art, new mechanics, cool city building & leveling, per se many options, OP stuff Cons: Hard beginning, Go to build order might be a problem due to balancing, at some point you feel a bit overwhelmed and your guys just do their things, killing stuff or dying.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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