
Get ready to battle using your brain! A full-fledged turn-based strategy game with a difficulty level: GODZILLA! Godzilla, Mothra, King Ghidorah, and more are here to rampage across an 8x8 grid! Control Toho monsters and save the world from the Fungoid mushroom invasion!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 125reviews | 95% | — | $67.2K |
| $7.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best Godzilla game (that isn't a dlc)
godzilla cures my autism
Godzilla Voxel Wars is an unexpectedly clever and restrained reimagining of the Godzilla franchise that shifts the focus away from spectacle and destruction and instead leans into thoughtful, turn-based strategy. Developed by TOHO CO., LTD. in collaboration with Nukenin and published by TOHO CO., LTD., the game takes familiar kaiju icons and places them into a compact, puzzle-oriented framework that emphasizes planning, positioning, and efficiency. Rather than trying to compete with large-scale action games, it embraces a smaller scope and turns that limitation into one of its defining strengths. The core of the game revolves around grid-based tactical encounters played out on compact boards, where every move counts. Each stage functions less like a traditional battle and more like a strategic puzzle, asking players to clear objectives within a limited number of turns. You command recognizable monsters such as Godzilla, Mothra, Rodan, and others, each represented as voxel-style figures that move and attack according to clearly defined rules. Success is rarely about brute force; instead, it requires careful positioning, anticipation of enemy behavior, and efficient use of each monster’s unique abilities. What makes the gameplay particularly engaging is how it steadily introduces new mechanics and layers of complexity. Early stages serve as gentle introductions, teaching movement, attack patterns, and basic enemy behavior. As the campaign progresses, levels begin to incorporate obstacles, special tiles, environmental hazards, and stricter turn limits that demand foresight and experimentation. Monsters themselves have distinct tactical roles, and understanding how to leverage their strengths—whether it’s knockback effects, area-of-effect attacks, or ranged abilities—becomes essential. This gradual escalation ensures that the game remains approachable while still offering depth for players who enjoy optimization and replaying levels to achieve perfect outcomes. Visually, Godzilla Voxel Wars adopts a charming voxel aesthetic that feels intentionally toy-like, almost as if the battles are being staged on a tabletop diorama. This stylistic choice contrasts sharply with the typically destructive imagery associated with Godzilla, but it works remarkably well in service of clarity and tone. The simplified visuals make it easy to read the battlefield at a glance, which is crucial for a strategy game built around precise movement and positioning. While the environments themselves are relatively minimal and repetitive, the clean presentation keeps the focus squarely on gameplay rather than visual noise. Narratively, the game takes a light-touch approach. The story revolves around a strange invasion of fungoid creatures and humanity’s uneasy alliance with familiar kaiju to repel the threat. Bits of lore and investigation reports are scattered throughout the campaign, offering context and flavor without overwhelming the strategic core. This narrative framing is more playful than epic, serving primarily to connect stages and justify the escalating challenges rather than to deliver deep character arcs. It fits the game’s tone well, reinforcing the sense that this is a tactical exercise set within the Godzilla universe rather than a cinematic retelling of it. One of the more notable features is the inclusion of a stage editor and sharing system. Players are given tools to create their own puzzle maps, place monsters and objectives, and upload them for others to try. This community-driven content adds significant replay value, especially for players who enjoy designing challenges as much as solving them. The ability to engage with user-created stages helps keep the experience fresh and encourages experimentation with mechanics beyond the constraints of the main campaign. Audio design is serviceable but understated. Sound effects provide necessary feedback for movement and attacks, and the music maintains a low-key, almost background presence. While this approach avoids distraction during planning, it also means the game lacks the auditory impact one might associate with a Godzilla title. For some players, this restraint will feel appropriate for a strategy game; for others, it may come across as a missed opportunity to inject more personality into the experience. Despite its many strengths, Godzilla Voxel Wars can feel repetitive over long sessions. The core loop remains consistent throughout, and while new mechanics are introduced, the structure of stages does not vary dramatically. Players who enjoy short, thoughtful play sessions will likely appreciate this design, while those looking for sweeping progression or dramatic shifts in gameplay may find it limiting. Still, the game’s emphasis on efficiency, turn optimization, and puzzle-solving gives it a satisfying rhythm that rewards patience and careful thinking. Overall, Godzilla Voxel Wars stands out as a smart and well-considered entry in the Godzilla game lineup by doing something unexpected with the license. It respects the source material through recognizable characters while confidently carving its own identity as a turn-based strategy puzzle game. For players who enjoy tactical challenges, grid-based problem solving, and creative reinterpretations of familiar franchises, it offers a refreshing and rewarding experience that proves Godzilla doesn’t need constant destruction to remain compelling. Rating: 8/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
지금까지 나온 고질라 게임 중 가장 게임 같음. 음악 최고! ** 스팀덱 실행 안됨 ㅠㅠ ** . . . 어떻게 했는지는 모르겠는데 스팀덱에서 실행 시켰음.
It feels and plays like a mobile game. I tought this was a strategy game but it actually is a puzzles game in disguise. You either act as the game expects you to or you don't get full rating.
스팀덱은 실행이 안되던데 누군가 했다는 말듣고 이리저리 한번 해봄 속성 > 호환 > 강제로 특정 Steam 플레이 호환 도구 사용하기 > Proton 5.0-10 이걸로 선택하고 컨트롤러는 탬플릿에서 GAMEPAD WITH GYRO로 바꿔주면 됨 간단한데 생각보다 재미있음
Much better than anticipated. Very fun and challenging puzzles.
かなり深いパズルゲーム。 ヒントモードがありますので、攻略に詰まることはないでしょう。 ユーザーが作った力作ステージもあり、やりごたえ十分です。
is good
模仿陷阵之志的解谜战棋游戏,成功融合了哥斯拉元素。
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $4.8K | 20 | 45% | $9.99 | |
| $132 | 1 | 100% | $4.99 | |
| — | 0 | — | — | |
| $0 | 15 | 93% | Free | |
| — | 0 | — | — | |
| $1.8M | 22.4K | 94% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $67.2K | 399 | 68% | $4.99 | |
| $67.3K | 128 | 91% | $24.99 | |
| $67.2K | 113 | 63% | $39.99 | |
| $67.3K | 292 | 64% | $9.99 | |
| $67.2K | 166 | 63% | $15.99 | |
| $67.2K | 193 | 92% | $11.99 |