
Come and defeat the evil gods! Create your personal outfit, overcome the siege of numerous monsters and leaders, and usher in a new victory! Gods Wars is a pixel ARPG Rogue like Game. You can obtain epic artifacts, upgrade epic skills, choose your epic pet, face the powerful evil gods!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 9 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
十多年前在功能机上玩过,那时候叫雷神传说,都不知道是一个系列,晚上搜模拟器资源在b站看到的,这么多年了居然能在steam上买到正版,不一定有时间玩但绝对给当年的制作组好评,也感谢这么多年来的坚持 赞
Very good and addictive
熟悉的味道,但是现在ui界面看着没预览图的好,看着难受
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Russian, Japanese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好玩推荐
小时候就在手机上面玩过了,5部全都玩过,非常好玩,还原性上面还可以
小时候就喜欢雷修,现在更喜欢了,对不起
玩了停不下来的感觉,搞作手感好,场面绚丽,内容搭配多,再次见到熟悉的人物,各位老朋友,真心感动。。,一开始很小看那些BOOS 结果被秒了,反复玩了7遍,原来是我自己没玩明白,要每个商店进去买神器,伙伴也要多招募 来增加属性技能数值,玩15小时了,终于凡人通了 第八冥域。。。。越来越期待后续内容了,赞的很
This game is such a mess; to the point that its almost disrespectful to anyone who purchases it. Attacks with certain weapons go the wrong direction, the pixel art styles are completely different and clash at all times, most the environments are pixel assets stretched and resized improperly leaving them blurry. NPC sprites are the same where they just took a sprite and stretched it and it looks awful. UI is a mix mash of many things some still with plain black boxes sharply averting your attention to how awful they look. This game is just an absolute mess and is a pure demonstration of how anything can get put on steam with zero quality. Bring me back to the days of Unreal engine asset flip achievement games. To call this a 1.0 is a laugh. The dev might have a somewhat decent diablo style game here if he gave a sht even the slightest.
诸神战记:童年Java 刷宝ARPG的puls版 如果你也曾有过,儿时拿着诺基亚或者是mtk山寨机来玩那种2d俯视角arpg美好回忆。那么玩玩本作准没错。 能这么说必然只有一个原因,童年那个味道真的是太重了,无论是角色手持武器时的样子,还是攻击动画,以及释放技能的那种夸张的效果。真的可以说,嗯对就是那个味儿。但眼前的本作却又是个plus版。首先我们在山寨mtk手机或者诺基亚上玩到的那种,毕竟是低分辨率,特效帧数可能也很少,技能种类也不会特别多。但到了这里这一切都得到了显著的改善和加强。无论是行动还是出招都变得无比顺畅丝滑。可以说是即是你想要的童年体验,但是又优化了昔日的弊端。因此看到这里,如果说购买建议的话,你很怀念那个时光,有玩此类游戏的需求,那么入手就基本没问题了。 下面来展开聊聊本作的各方面内容。 首先是游戏的画面表现,其实写到这里我才发现,怪不得本作塞班机的味道这么浓郁,原来原作真的是一个那个时代的作品。只可惜笔者童年只有个mtk手机来玩一些更加低质的同类作品,算是完美错过童年了。因此要说体验,昔日同名游戏原班人马的还得多一层情怀滤镜。想象也是像是游戏内能一键切换飞行套装,无论是性能还是那个拉风的造型,一看就是当年必须得扣短信费才能买的东西。解锁这个功能后玩起来感觉更有那个味道了。然后是具体画质问题,首先整体的游戏内素材确实是太有过去那个味道了。而且还都是高清版,对于我这种玩过那个时代游戏的老玩家而言,很喜欢这种原汁原味的高清化品质提升。但也有些问题,可能是条件有限还是昔日制作游戏不必太过讲究的习惯的体现,有一部分素材看起来确实有点画风突兀。就比如像是水晶球一类的东西。或许这种突兀放在低分辨率的像素屏幕上问题还真不大,现在看着就有点怪怪的了。但对于整体游戏的表现而言,这应该算是小问题。 然后是操作手感,这个基本上可以给好评。键盘移动+放技能,鼠标是攻击和控制攻击方向。对键盘的适配工作完成的真好,真的能打出昔日这类游戏的手感,而且更加的华丽舒适。不过要是能提供全键盘操作或许会更好。 然后是剧情演出等方面,可能是我看的不是很仔细,游戏开篇前期的剧情似乎展开的有点混乱。基本上明白了这是一个复仇的故事,但就是觉得主角和其他角色包括反派以及npc的关系似乎交代的不是那么的清楚。也许剧本需要再梳理一下。这样共鸣在前期可以拉的更满。但有一说一目前这样也不耽误玩。 主要原因就是,刷怪打包的体验非常好。无论是丰富的装备掉落,还是打出好东西时那超大的物品图都给我带来了一种爽感,可能放在其他游戏里这些设计会显得很突兀。但在一个模拟塞班时代arpg手游的框架里,这些要素的表现都可以说是好的不得了。 [h1] [quote] [table] [tr] [th] 欢迎加入 [url=steampowered.com/curator/41787395] 百度游戏鉴赏团 [/url] [/th] [/tr] [tr] [th] 海量新游内测资格,助你清空愿望单 🎁 [/th] [/tr] [tr] [th][b] 素质击剑[/b] | [b]白嫖游戏[/b] | [b]开黑吹水[/b] | [b]犹豫败北[/b] [/th] [/tr] [/table] [/quote] [/h1] 写到这儿可以看出,尽管我挑了些毛病,但也就是客观表达一下而已。我本人对本作几乎可以说是毫无意见。缺点根本不耽误我个人的游戏体验。但如果考虑一下不是那个时代过来的玩家,可能就缺少了一个情怀以及框架认知。他可能会对这些问题进行一些挑剔,以及把它们放进是否要玩下去的评估。 对此,我只能说,本作是复刻出老游戏魅力的。这种魅力也只有在老游戏中找到,如果你真的去找java模拟器或者是老设备来玩难度是真的不小,麻烦也非常多。但本作却能给你一个非常舒服的方式来体验到这些。这点是非常难能可贵的。 总的说对于现代玩家而言,这是个有粗糙感,有些不拘一格,但绝对是很好玩的那种类型的游戏。刷宝爽快,战斗过瘾,简单直接又极富童年趣味。从意义上讲它是一种特定时代品类与特色的完美复刻。要知道现在人就是刻意去复刻的感觉是很难的,就连很多大厂都做不到完全复刻过去的自己。在所谓改进和迎合中迷失自我,丧失原作魅力。所谓,无论对于新老玩家,体验本作都是非常不错且完全不亏的。非常推荐!!!!
必须死亡后才能回城,而且死亡后必须从第一关重新开始打,相当恶心。且剧情为零,综合体验极差,总结就是一坨消耗情怀、浪费时间的玩意,42当喂狗了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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