
Experience this true-to-original reworked classic Gods for the first time with improved controls and frame rate, with save points and an extensive soundtrack.
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Gods was one of my favourite games back in the day. I would sit at Amiga 500+ which was connected to a 32 inch TV with a curved glass screen and play for hours. I have to admit that at the time, copying games and swapping them with mates was the way you got new games. So my first copy of Gods was actually given to me by Alan Powell at a company called Swan Glenn where we made headboards together. The game was brutally difficult and became so hard that by level 2 it was almost impossible to play. The rumour was that it was copy protection and only original games worked after level 2. I succumbed and headed to Electronics Boutique in the centre of Bristol and came home with my newly purchased product. It was cold and wet and on the way home I read the manual. It was quite thick considering the game was a platformer but either way, it made my excitement grow. To this day I still love going out in the cold or wet and getting something new to come home with the memory of that joyous time is still strong strong. Suffice to say, I spent many hours playing Gods trying to beat the game and then meeting with mates to brag about my score or a secret you found that no one else knew. When I was sent the key for Gods Remastered I was just as excited and I installed it immediately. In truth, a part of me was dreading what might be a terrible game that I used to love. I have had bad experiences with remakes of old games or even getting old games to work now through emulators and realising they are not as great as I remember. What Robot Riot have done with this version of Gods is remarkable and disappointing but not for the reasons you might expect. I was disappointed with my own expectations. Where was the music I still sing to my children in the car, why does it look like this, it's all wrong I thought until I started to play. It feels just like the old version, it's truly very good and I almost forgot about the disappointment of not having the old music. They had to update something I said to myself but then I clicked the right thumbstick and the graphics switched to the ones I remember, the music was still gone but the game looked and felt right. I was amazed that I still had the muscle memory and was pulling levers and opening up secret doors as if I had never been away. In fact, I had been playing Bitmap Brothers games from the start. In 1988 they released Xenon and then in the same year a game called Speedball which was OK but the time stealer was 1990s Speedball 2: Brutal Deluxe, the best game of that year for sure. Gods released in 1991 but I didn’t buy it until the following year, by then it had already scored 93% by One and this was printed on the enormous box. Bitmap Brothers created some incredibly memorable games when I was growing up. The Chaos Engine was the first non-sports multiplayer game that both my sister and I liked. I would like to thank Robot Riot for bringing this game back to me, Gods is a fantastic game and the remake is certainly not a disappointment for anyone who wants a little wander down memory lane, but what about those who would be new the title. The game is a 2D platformer where you play the role of Hercules and all you want to do is gain immortality. The Gods of old can grant ever lasting life is you solve a little problem for them. The problem, as it turns out isnt that little, in fact, four guardians have invaded and taken over their Citadel. Your mission then is to enter the Citadel, battle through hoards of underlings, level up your weapons, kill the guardians, take back the Citadel and become immortal. Simple. Well sort of. Gods is old school, its about learning a game, playing it again and again, working out exactly where to jump, when to pull a lever or more importantly when not to. If you are a completionist then Gods will make you very happy. You can play each level a hundred times and still find a way to do something better or more efficiently. Getting the gems you can see just above your head is great, getting the gems you can't see because you need to pull the levers in a certain order or within a time limit is better. The AI in Gods whilst once lauded is pretty basic by today's standards but it was nice to see I still got help bonuses at just the right time when I was doing badly. The weapons can be upgraded and there are indeed 20 different weapons for you to work with although you can only have one type of thrown weapon, a dagger, mace, spear etc, firebombs and bouncy axes equipped at once but you will be the ultimate death dealer with things like familiars or seekers and you can even use potions to help you throughout the game, they range from health to jump, a skull that kills all enemies on screen and even a shield that will grant you temporary invincibility. The best though is the freeze potion, you can lock your enemies in place and allow yourself a little time to kill them without danger. The levels feature traps, trap doors and secrets which will take you forever if you want to find them all, Gods Remastered will take you many hours to complete and for the price, even by today's standards, there is a lot of game for your money. I was able to play using my muscle memory but there are also new levels which left me feeling lost and I remember how I felt when I first played. Any new player will surely feel this when they first pick up the game as it is as challenging as games get. You will be amazed at what a time sink this game can be even in today's marketplace and I think once you get past the graphics, which are not on par with a triple-A title of today, there are no photorealistic backgrounds or flare to distract you. This game is from an age where gameplay was the only consideration when buying it. I am about as happy as I could be that I can play Gods again and I hope that Robot Riot goes to work on other titles like Speedball 2, The Chaos Engine and Xenon 2. In Summary. Gods is a near perfect remake of a fantastic classic. It may not be as fancy as a modern title and the AI may not really be intelligent but I challenge any new gamer not to enjoy this game. I don't think I need to appeal to the greyer gamer, we all know you have already bought this and have probably been playing for an hour or 4!
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TLDR; If you loved the original Gods and you also want Steam Achievements, this game is worth it on a sale. If not, just play the emulator version as the remaster graphics are horrid and the base game is the same but made easier with saves. Only value is achievements, which I must admit I had fun getting, but no thanks to the "remaster" just because of the base game, which thankfully is still here yet untouched and as Bitmappy as the original Bitmap Bros classic. I bought this and then got a refund because, whilst I LOVE Gods and it's nostalgic and all that, this isn't a good remaster... it's a squandered opportunity. All the guy needed to do was give a quick hi-res treatment to the beautiful 2D graphics and maybe a few other tweaks. The improved saves and so on are great, but what made Gods amazing was the graphics and the design aesthetics. The remaster 3D version graphics make me feel so depressed... and the improved frame-rate just makes the old skool graphics look unreal. So, what I did after the refund was I downloaded an Amiga emulator, played it for free on that and completed it again like I did back when I was 9. My kid think's I'm a hero and he loved the old Amiga graphics too. Save money or hope the dev sees fit to do a proper job. Also I saw in an interview the dev bought the rights originally to do a mobile version... I think that would be great but please leave the graphics alone mate. I wish he HAD made this a kickstart then he might have got some input from other Gods fans and then also wouldn't need to charge so much for a bad remaster. **EDIT** Bought this game again cheap on sale. I will play it again, and update my review in light of the lower price and having had a few years to get over my disappointment :) **EDIT2** OK so played a bit more with the game bough real cheap and I still fvkc1in HATE the remaster graphics, but now that I see them more I realise that this must be hurtful to the dev, who clearly (mistakenly) thought that he could improve on the original Bitmap Brothers design (essentially OBLITERATING Eric Matthews' design completely, with added offence by re-doing the original sound effects and adding HORRIBLE BGM). Some of the monsters are interesing in the remaster, but essentially the game looks horrible and feels wrong, like a totally different game. You can still play the original game, but it's essentially that... no dif from the very dated pixel graphics of the original. I would pay a lot more for the ORIGINAL graphics given a vector treatment so they look the same but smoother. That's what a REMASTER would mean to mean. So, I stand by my original review. The ONLY reason I bought again and will continue to play is for the steam achievements. If you are a sad person like me and like the cheevos, this is worth a few dollars if you were an ex-Gods master. Otherwise, use an Emulator or leave well alone. Sorry, Robo.... I wish we loved Gods for the same reasons. You butchered it with your eviscerating remaster.
First and foremost, a massive thank you to the devs for remastering a blast from the past and one of my favourite childhood games. You guys rock. Pros: - Nostalgia through the roof; there is the option to play with the original graphics which effectively makes it feel like a totally different game to the remastered version - Solid platformer even if you havent played the original, good balance of puzzles and enemies and not many tricky jumps - Perfect casual game but also can draw you in if you want a longer gaming session - Good difficulty balance; this was nails back in the day as there was no option to save and game over meant permadeath Cons: - As much as I love the new title song, there isnt the option (that I know of anyway) to listen to the original - Limited replayability outside of the pre-existing maps; though there is speedrun mode, and the game has increased difficulty once completed (and who knows, the devs might make new levels one day?) - Price *might* seem a bit steep for those not drawn in by the nostalgia; if you're on the fence or not 100% convinced, I recommend waiting for a sale Bottom line - I love this game and having bought it at full price I regret nothing. I completed it in just under 5 hours and am still playing it...if nothing else, this is a really good game to just chill and lose time to. Recommended. P.S. for the devs...any plans to remaster Magic Pockets? ;)
Огляд заради огляду, ну тобто марний, бо гри немає вже в Стім. Я колись грав у цю гру на SEGA Mega Drive. Давно,мабуть 4 мільйона років тому. І от побачив в Стім, купив, пограв, до речі норм оновили, а потім гру видалили. Але я вибив картку яка коштувала десь 10 баксів! І зараз продати не можу, бо не можна картки з видалених ігор продавати. І ось вже кілька років ця картка у мене просто валяється. Пацюкі-розробники (а може і видавці), поверніть гру! О, ще варіант для тих хто читає цей огляд! Пропоную виміняти у мене цю картку, бо коли гра повернеться,то ця картка буде коштувати не менш 100 евро! Тож я вам її можу обміняти на щось ціною 20 євро 🤣
Really halfassed remaster. Controls are very clunky, language settings do nothing, you have to Alt & F4 to end the game. Feels like a lower than low effort cashgrab. Not worth the asking price, not even close, maybe for 2 bucks.
While I'm sad that the hero's butt doesn't look as good on the ladders, there is the option to switch back to classic butt mode. The game is as tough as ever but (and I may be misremembering) it feels like there are some quality of life improvements like no limits on continues and different buttons for each action. While this is likely the 4th time I've bought Gods, I didn't feel the price was unreasonable. Devs need to eat too.
[H1]First Impressions[/H1] I remember [I]Gods[/I] being a hard game. Enemies coming in from different directions, switches that needed to be flipped in correct order and combinations, keys to finds, and chests and doors to unlock, it’s a game I simply couldn’t beat as a kid. In spite of all that, I thought highly of [I]Gods[/I] back in the early 1990s because it was the most awesome looking platform action game for the PC. In the years that followed that decade, my attention gradually shifted more to adventure games and first person shooters. All the while [I]Gods[/I] remained unbeaten and mostly forgotten. Seeing the game being remastered for modern systems reinvigorated my interest in it. Yet, I went into [I]GODS Remastered[/I] with some trepidation. After all, [I]Gods[/I] is a product of early 90s, and games like it generally don’t age well. It would take a lot of work to remaster it well. The task of remastering this classic title fell on the shoulders of Nils Hammerich, co-founder of Robot Riot. He reportedly coded the game and created the graphics by himself. Thankfully, he also had support from Mike Montgomery of The Bitmap Brothers, the original developer of [I]Gods[/I]. Sound of Games provided the game’s audio. This very small development team, for better or worse, made [I]GODS Remastered[/I] a reproduction of the original as much as possible. [H1]What [I]GODS Remastered[/I] Did Well[/H1] Fans of [I]Gods[/I] can play [I]GODS Remastered[/I] with the original VGA graphics, which still look great today if you’re into 16-bit pixel art. You can toggle between this classic presentation and the remastered one with a press of the F10 key. Being partial to our hero’s flowing yellow plume on his helmet, and his classic shredded look, I played the game with the original graphics most of the time. The remastered version features more detailed background art. Trees and mountains made outdoor scenes more vibrant in the City level, and flowing lava added to the ambience in the final level in The Underworld. While the classic version has simple sound effects and lacks background music, the remastered game features richer sounds and a soundtrack as you play. As part of remastering [I]Gods[/I], Hammerich incorporated autosaves, infinite continues, and resuming playing at the last save point. While I do miss entering passwords to skip levels, his updates made the game more accessible (i.e. easier). They definitely gave me more than a fighting chance to beat the game! Other than that, [I]GODS Remastered[/I] plays pretty much exactly like the original. Longtime fans will probably appreciate it as it preserves most of what they like about the classic title in the first place. [H1]What [I]GODS Remastered[/I] Could Have Done Better[/H1] While I appreciate the clarity and depth the new graphics provide, the overall look is dated and still pretty boring. The graphics, some of which are 3D models, look like they are from the late 1990s, are predominantly brown and grey, and look almost too shiny. These might have been intentional artistic decisions, but they also seem contrary to the idea of remastering the game for modern times. While Hammerich was respectful to the original designs by the Bitmap Brothers, I wish he had taken some liberties in his recreation of the monsters and backdrops. First, both could have used more colour. Technical limitations in the 1990s might have restricted the total number of colours of the 256-colour palette used, but this isn’t as big of an issue in the 2010s. Similar can be said for the backgrounds. The original game might have used the same several tilesets throughout, but the remastered version could have introduced more variations to the setting. For example, the walls of the Labyrinth can get bloodier the closer the player gets to the Minotaur. Not only would that heighten the game’s intensity, but it’d help establish how menacing the Minotaur is. Despite that, I feel Hammerich’s reinterpretation of the hero is too different from the original. The classic hero looks and walks like a goon, ready to pulverize any enemy that comes his way. In the remastered version, he doesn’t appear as intimating, and moves like a robot. It’s not a horrible look, but it lacks personality. This is one area I wish Hammerich had stuck more closely to the original vision. In fact, I would have much preferred [I]GODS Remastered[/I] be redrawn in the style of the [URL= https://www.simonbisleyart.com/galleries/warriors-bastards/front1/]box art created by comic book artist, Simon Bisley[/URL]. Updating the original sprites with colourful, high-definition ones that look like his artwork would give the game a more stylish and polished presentation, while acknowledging his contribution to the classic game. [URL= https://streetfighter.fandom.com/wiki/Super_Street_Fighter_II_Turbo_HD_Remix]Capcom did something similar with [I]Super Street Fighter II Turbo HD Remix[/I][/URL] back in 2008, and look how awesome it turned out! [H1]What [I]GODS Remastered[/I] Did Poorly[/H1] [I]GODS Remastered[/I] is basically the original [I]Gods[/I] game with significant visual upgrade. Hammerich kept the original game’s mechanics in the remaster. Yet, [I]Gods[/I] is close to being 30 years old, and many of its mechanics are very dated by today’s standard. For example, the hero can’t run, can’t attack while crouching, can’t attack in other directions aside from your left and right, and can’t see enemies and death traps beyond the edges of your screen. Jumps are also floaty at times, and moving platforms for some reason don’t actually carry you to places, but require you to walk with them as they move. While these limitations were tolerated, if not accepted, in the early 1990s, they aren’t so much in the 2000s. So for Hammerich to not create a remastered version of [I]Gods[/I] with modern game mechanics is a huge missed opportunity. Even if you disagree, you have to wonder why [I]GODS Remastered[/I] is so bare-bones. Where is the gallery of production sketches, box art, and print ads? If those are hard to come by, a retrospective piece on the game, or interviews with the original designers at Bitmap Brothers and with Simon Bisley would be great as well. If not, some production photos and notes of the remastering process would be interesting. Yet, there aren’t any of these extras in [I]GODS Remastered[/I]. [H1]Final Thoughts[/H1] [I]GODS Remastered[/I] is an example of how challenging it can be for a developer to a remaster an old game. It’s not easy to decide what original ideas to keep, what to update, and what to discard. While some fans would like the remaster to stay as true to the original as possible, other would want to see it transcend what the original had achieved. In this case, the developers chose to stick to the original as close as possible. Yet, [I]Gods[/I] is a relic of the past – wonderful to those who grew up with it in spite of its flaws, interesting to retro game enthusiasts, but too dated for many young gamers. The fact that [I]GODS Remastered[/I] retains pretty much all of the original’s imperfections means newcomers – young or old – may have a hard time enjoying it as much as I did. Although I had fun playing this game, I can’t help but feel it’s a short-sighted endeavour that could have been something better and bigger. That being said, I will recommend this game. I do so only in hopes that some young, inquisitive gamers, who aspire to be game designers, will play it and be inspired to properly remaster/remake [I]Gods[/I] when they grow up. I may be close to retirement age by that time, but at least I’ll have all the time in the world then for that trip down memory lane.
This is a remastered version of a classic 16-bit action/puzzle platformer from 1991. It will be removed from stores on March 27th 2022 (but of course remain available to you if you bought it before that date). It will probably be on sale several times until then - currently it's 90% off, and at that price, while the base price is a bit steep for such an old game, the discount makes it a steal for fans of retro gaming. In GODS, you play a warrior trying to achieve immortality by surviving a challenge of the gods. The story is however completely forgettable, it's just a backdrop for the gameplay. Gameplay is very slow compared to modern platformers, but that's not necessarily a bad thing. It favors a more methodical, planned approach over pure twitch-based action. There are also lots of small puzzles involving levers, as well as many secrets to discover. The puzzles are mostly based on trial-and-error - you are meant to try different combinations across multiple playthroughs and eventually find out which levers help you and which make things harder (e.g. by spawning a trap). Some levers have to be used multiple times, or in a certain order, or within a certain time frame, so the puzzles aren't too easy. To find the secrets, you often need to find hidden switches while also fulfilling other conditions such as being at full health - finding these conditions requires trial-and-error too, though you can usually find scrolls that give you short hints. You'll also want to memorize when and where enemies spawn, as that can happen right next to you, but it usually has an obvious trigger such as reaching a certain location or pulling a lever. Remembering the level layout is also recommended - while the maps are fairly small, the camera is very zoomed-in compared to other platformers, and there is no way to look ahead in any direction. You can find multiple weapon upgrades, heal yourself with food, and also use treasures that you find along the way to buy new weapons or food at shopkeepers. This means that you can adapt the gameplay to your preferred playstyle, which I always found nice, as it wasn't a standard feature back in the days. The game comes with updated graphics (which look okay, but aren't great), but you can switch to the original pixel art at any time. Most players seem to prefer the original graphics, but I actually tend to play with the new look, as the pixels look very crude on a large monitor. The game was definitely good-looking for 1991, but of course shows its age now. This remastered version does not include the original's iconic title track "Into the Wonderful", but the replacement "Heaven to Hades" captures the mood and spirit of the original. Movement controls are sadly fixed to WASD or arrow keys (plus Enter to confirm selections), but action keys like "shoot", "jump", or "use lever" can be rebound. Graphics settings are limited to four presets and a resolution selector (with just 3 settings for me). There are separate volume sliders for music and effects. No other settings exist. Contrary to the original, this remastered version autosaves at certain locations and lets you resume gameplay from there after losing all your lives. (I vaguely remember the original having a password feature to start at later worlds, but I may be mistaken, it's been 30 years.) It also adds achievements, leaderboards, and a speedrun mode - generally this looks like a pretty polished remaster. I've seen some people with very good knowledge of the classic complain about things like "the cooldown after your shots is too fast" or "you can only play through all worlds 3 times in one playthrough", but I can't tell whether this is correct, and it honestly does not bother me anyway. The game ran smooth and stable for me and I didn't notice any bugs. I've seen reports in the forum about pickups not getting picked up, but this worked without problems for me. I'm happy to have found a faithful remaster of another Bitmap Brothers classic that I enjoyed a long ago. I recommend it to fans of retro-gaming and slow, methodical platformers with puzzle elements, as long as you don't mind trial-and-error gameplay.
I love the original, but this port is just plain bad. The controls are floaty and unresponsive, the "dance track" on the title screen is completely out of place, only half the controls can be remapped, and I immediately ran into a bug where loot dropped by enemies keeps floating and cannot be picked up. I'll go check if I can still buy the DOS original somewhere.
Classic mode on Amiga is what I kinda remember, update adds little. Only for the classic players, It was great in its time; those colours sprites and dual 8 bit blitter on top of each other. Either way the time is over and this isn't much. SORRY not. Recommended to those sad souls.
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