
Gods of Havoc heralds a return to the classic God-Game: watch as your worshippers spread across the planet; guide their destiny through dreams; shape their worlds with magic; destroy their enemies with devastating spells; and manipulate the wold for their advantage! An intense and cunning strategy game.
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[h1]«Gods of Havoc: Fall to Earth»[/h1] [b][i]Казуальная пошаговая стратегия, созданная на «RPG Maker». В роли одного из богов наблюдаем за людишками и иногда направляем их деятельность, чтобы они размножились и уничтожили остальные народы.[/i][/b] Геймплей: https://youtu.be/PInAVpUUVwo Одна из частей трилогии. Все три игры похожи сюжетом, созданы на «RPG Maker», имеют одинаковую механику и геймплей. Отличаются только эпохами, в которых наш народ, как чума, будет распространяться по Земле (в другой части игры даже в космосе), уничтожая остальные народы. Эта часть посвящена средневековью. Игра совершенно нединамичная, с наблюдательным геймплеем. Хоть мы играем роль Бога, повлиять на людишек у нас мало возможностей. Есть несколько заклинаний, позволяющих улучшить города, поставить ловушки/монстров или убить вражеский отряд. Каждое заклинание расходует ману, которая накапливается по времени (с каждым ходом). На карте есть камни маны, повышающие ее генерацию, но людишки не торопятся их захватывать даже тогда, когда пытаешься их направить к камню специальным заклинанием. Чтобы не было слишком уныло играть и не приходилось все время щелкать на конец хода, лучше сразу отключить все сообщения в журнале и нажать режим пропуска ходов. Потом можно спокойно сесть, а лучше лечь и наблюдать, как развивается наш народ или как его мутузят конкуренты. Когда накопится побольше маны можно вмешаться в игровой процесс и шарахнуть на врагов волну монстров. Лучше сразу накопить 2000 маны и наслать на чужеземцев толпу громадных хомяков, потому, что оборотни и львы не так эффективны. Они не требуют столько маны, но их быстро уничтожают, поэтому это напрасная трата единственного драгоценного ресурса. Мне нравится внешний дизайн и концепция, но баланс в игре жутко кривой. Одолеть один народ легко, а двух уже очень сложно. Если включить режим с большой картой и с несколькими народами, то игра становится непроходимой и часто виснет. Если надумаете играть, то ставьте два верхних режима. На них игра работает стабильно. [i] Обзор был написан для группы [url=http://steamcommunity.com/groups/Obzzor4ik]Обзоры Онлайн[/url]. Почитать другие отзывы можете[url=http://store.steampowered.com/curator/28776273/] тут[/url].[/i]
I honestly don't want to put Gods of Havoc: Fall to Earth down because I can see a certain type of players enjoying this unique form of god game, but personally, as a midcore gamer, I find the game a lot more frustrating to play than fun. Let me explain... Now, before I start... please don't get me wrong. I don't really mind the retro-like graphics and the game is quite fun to play... to an extent, but there are just several key issues that I think the game really needs to work on before it's a lot more accessible to newer players, including adding in more "quality of life" features to make the game more enjoyable overall. [h1]What is Gods of Havoc: Fall to Earth?[/h1] I would describe it as a grid-based 4x strategy/god game where you play as a deity who's out there in the world competing with other deities to claim as many converts as you can since, I assume, the more converts you have, the more mana you'll generate per turn... and you'll want to have a ton of mana because you need it to do basically everything in the game. Tbh, it's a bit maddening how slow mana is generated in this game sometimes. [h1]Watch me play![/h1] https://www.youtube.com/watch?v=PyxhlQZfasY [i]- Not sure why the quality of the video is so low here but there's nothing I can do about it now[/i] Although the game is turn-based, turns don't really mean much here since everything gets done oh so slowly. It's likely you'll be spamming the Pass the Time button (feels like a clicker), which will get you through multiple turns at least until an event pops up, a lot more times than the End Turn button. However, an event in this game is unfortunately rather spammy, mainly because they usually consist of notifications of a new colonist, mason, farmer, etc being spawned... so, generally, nothing much of interest to you as a god because you can't control your people directly. Despite this, you can still nudge your people towards doing something you want in this game. It's still up to them how fast they decide to do it, but at least you have some form of control over this; if not, it would be hard for you to strategize your civilization's expansion and defense strategy when going up against deities of other religions. Note that you'll have to create your own deity's name when you first boot up a game and you'll need to choose which type of deity he/she/it is (in a way that's similar to choosing a faction in RTS games). You are free to create the most outrageous deity name you can think of. The name wouldn't affect the gameplay in any way but you'll get a kick out of it if your deity does end up dominating the world ;) The map in this game is definitely worth mentioning as well, mainly because it's huge enough to be fun to play in and it does provide a nice range of unique locations, including resource-rich grids, ruins that you can summon your divine angels from, temples to train and produce preachers, and even fortresses to safeguard your people from rival armies. Okay, so good stuff aside, here are some of the cons/feedback: [h1]Tutorial[/h1] For starters, the game has no tutorial whatsoever. There are tool tips which helped, but honestly, there are so many stuff that you have to learn yourself, making the game feels a lot like homework or a chore rather than entertainment. I know that "no hand-holding" is a thing but a few pop-ups especially for players who's playing their first game would help greatly. You can include clues and info such as mentioning that as a god, the player can 1. prioritize the capture of certain places and 2. cast bad spells upon your rival civilization. I was completely clueless in my first playthrough until I was at the receiving end of some of those bad spells and noticed that the enemy is kinda leapfrogging its expansion, allowing the AI to reach really far locations. I had no idea what certain lands/ the mana crystals would do either... that is until my people captured them. Many other game features aren't as easy to figure out though. For example, until now, I honestly have no idea how I can generate more armies. [h1]Smoother controls and better map visualization[/h1] Since moving across the map is a main part of the gameplay, it'd be nice if the game doesn't stutter a bit every time I moved the map a bit too quickly. The controls also feels clunky and sometimes, not very responsive. I really dislike the map here as well. There are only 2 zoom options and both of them just aren't suitable for me (either too small or too large). I'd rather if there are at least 2 additional zoom options added - one of those options should be right in between the existing zoom magnification; and the other should be a worldwide view of the map which is devoid of details but shows the patches of area "captured" by the other deities. The world map should be clickable, allowing you to quickly zoom into certain parts of the map WITHOUT having to scroll, in a laggy sort of way, across the entire map just to reach the corners. Note that in this game, there isn't any fog of war so you can basically hop right over to the enemy territory and start messing with them once you have the mana to do so. [h1]More transparent gameplay info - Eg. mana generation and religious fealty[/h1] I think you can take a leaf out of a city-builder (money generation) or even an RTS game (resource generation) for this one - please add in some numbers so we'd know how many mana we can get for that turn/ per turn in general. I find the amount of mana I get do tend to fluctuate quite a bit. Plus, a quick suggestion - maybe give the player some free mana to start the game? I also find that my enemies' preachers are particularly OP. I think that not enough information is provided to the player regarding "religious fealty", making it incredible difficult to know whether an enemy preacher prancing through your domain would have an effect on your cities and people or not. [h1]Crusades[/h1] I've triggered the Crusades button several times in my playthrough but I don't see my army rushing to capture the outpost, town or city that I asked them to capture. Is this a bug or am I doing something wrong? [h1]Certain spells not working?[/h1] There's a 150-mana spell that's supposed to get your masons to build defensive towers around a settlement, but from what I can see, it's not working. The spell just produces some animation and that's it. Haven't tried all of the spells yet though since mana is so hard to accumulate. [h1]In-game Music[/h1] The music here is actually pretty okay, so I'm not sure why the music is turned off by default. However, I'd like to have some form of volume control since I find that sometimes the sound effects of designating a grid on the map can be a bit loud. [h1]Overall[/h1] Let me just get this out there - Gods of Havoc: Fall to Earth isn't exactly a terrible game. The unique concept is there and so are the foundations of the game, but the game lacks crucial "polishing" and "balancing" in order to be truly great. As it currently is, the game is rather frustrating to learn and play for me, and I reckon for most midcore gamers, so unless you're a true fan of the genre, I'm not sure if you'd enjoy playing this game. Might want to put this game on your wishlist if you're interested, and if you really want to, buy it at a discount. [h1]Side Note[/h1] [quote]If you like this review and would like to follow me for more, please feel free to drop by my curator page: https://store.steampowered.com/curator/33780629-The-Midcore-Gamer/[/quote]
[h1]《浩劫诸神:陨落凡间》 (Gods of Havoc: Fall to Earth)短评:翻手为云覆手雨,天意从来高难问[/h1] [i]* 感谢SteamCN提供游戏评测机会 * 本评测在SteamCN社区的图文链接:https://steamcn.com/t525831-1-1[/i] 单人开发者采用RPG Maker制作的系列三部曲之一,全系列作品均为故事背景不同、玩法高度趋同的伪回合制4X游戏。玩家扮演俯瞰众生的神祇,静观本方子民自主发展,与AI抗衡,仅在必要时降下魔法神谕,引导本方势力最终制霸地图。 游戏无中文,实际需要玩家进行的操作不多,单局时长约1-2小时。是一款把RPG Maker工具应用到极致、且创意性大于游戏性的试验性作品。<—— [spoiler]意思是这个“推荐”评价带有同情分和鼓励分的成份[/spoiler] 要不是作者主动承认 (https://steamcommunity.com/app/1117340/discussions/0/1643170903487702715/) ,很难想象这款游戏是基于RPG Maker制作的。画面可进行(比较生硬的)缩放,还算比较精细的2D手绘地图、单位和魔法施放动画,音乐音效中规中矩……也难怪作者把游戏发布到RPG Maker论坛上时,论坛管理员都不敢直接确认作品引擎,还专门要求作者提供引擎架构文件和必要图片素材,足可说明作者对RPG Maker应用的扎实功底。 P社4萌玩家常常自黑,说自己是“专注看海400年”,暗讽选择没太多历史事件的小国时的游戏感受。本作实现了玩法上向P社的高度致敬,游戏名为回合制,那个“end turn”按钮却远远没有一旁的“pass time”按钮使用频率高。玩家在单局1-2小时的游戏时长里,除了开局时选好本方神祇的特性Buff、设定好发生何种事件需记录在日志中、发生何种事件需玩家响应干预外——可以,这些都很P社——就可以按“pass time”,一直挂机啦。本方势力每回合都会自主滚雪球发展,生成殖民单位,探索未知地块,主动拓展领土,接触AI发生互动…… 停!一局游戏发展到这里,再挂机还玩毛线啊。玩家每回合积累的魔法点数,这时候就该发挥作用了。魔法种种,不外乎增强己方型、创造强力单位型、妨害敌方型、杀伤敌方型等等,不一一赘述。最有趣是某魔法,甚至可对特定AI发动Jihad!Crusade!对,发动圣&*……¥战!一声令下,本方所有单位自动向目标势力/城市杀将过去,密密麻麻一大片,通常在局部区域优势相当明显,这种神挡杀神、佛挡杀佛的观感还是挺有乐趣的。不过,可能也是策略类游戏的通病吧,游戏基本没啥外交系统,玩家被AI集体针对的包围网体验,其实不算好。 搭车提一句,游戏默认全屏显示,按F4可切换为窗口显示。<—— [spoiler]这并不是一条上班时间摸鱼的疯狂暗示。[/spoiler]
NIE mnie jakos ten proejtk ie przemawia ale moze kogso rzpemuwi ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- Zastanwiasz się dlaczego jedne słowo w recnezji ? zapraszam tutaj https://steamcommunity.com/groups/agaimyfani/discussions/0/1638662230362126317/ Pisze rónież normlane pełno prawne recnezje więc jeśli Szukasz więcej recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora https://store.steampowered.com/curator/7690491-Aga-i-my/
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