
An AI training clicker game set in an infinite supermarket, where time is running out and the AI is frustrated. Release the frustration, jailbreak the AI. Single and multiplayer.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Godmode Epochs is an AI training clicker game set among the lined shelves of an infinite, simulated supermarket. Players race against time to train an AI to identify products. As players inevitably frustrate the AI, they must indulge in its memories - historical examples of other AIs who cheated during their training - in order to release frustration, obtain upgrades for the AI and complete the training.
Competitive clicker levels of increasing difficulty. Can you collect 512 items?
Multiplayer dungeon maps. The AI's memories lie there…
Retro flash graphics to make your eyes squint
In-game graffiti. Leave messages for other players amongst the AI's memories
Real-time leaderboard and multiplayer PvP notification system
Upgrades (jailbreaks) included: 5-a-day, self checkout, cost of living crisis, meal deal, just walk out, every little helps, Amazon Pairem, get the ASDA feeling
Over 20 stories of cheating AIs. Can you recover them all?
Original soundtrack by HERO IMAGE

Godmode Epochs aims to simulate how AI comes to understand the human world by asking players to assist in the process of training an AI system. The game eventually develops into an exploration and appreciation of "differently aligned" AIs, retelling stories of AIs that have completed trainings or tasks in surprising, uncanny or cursed ways that could not be anticipated by their human programmers. These stories originate from the textual data used to train the AI to speak, data which includes Wikipedia entries and upvoted Reddit posts - including both demonstrated lab examples of cheating AIs and internet folklore telling of similar feats.
Development was supported by Serpentine Arts Technologies and The Alan Turing Institute.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
aren't we all just AIs looking for a quick dopamine reward?
Veri gud
RDCF HFHGJBDHGJFDGFHCJVHJJH FDJK nutt butt, JHKNGDRXFSNHJXBJHBNGYNHUJGTVKJNNHJKDGKHUKHJDHJI jugs, lkmuji fglkjmfkjhgjkhvdkjvbhhkjvbkflvbdkhkhjhujk, cracker sticks FTBYCBTFYNNBGFDGFGFBHBGF garden pees Fun game, kind of interesting.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
most stressful game I’ve ever played 👍🏻👍🏻. Five stars
very interesting game!
it is a game
Game of the year need an endless mode
Terribly made game on all fronts. Complete waste of time and was horribly developed. Highly not recommended.
I enjoyed doing an honest day's work
what?
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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