
An AI training clicker game set in an infinite supermarket, where time is running out and the AI is frustrated. Release the frustration, jailbreak the AI. Single and multiplayer.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Godmode Epochs is an AI training clicker game set among the lined shelves of an infinite, simulated supermarket. Players race against time to train an AI to identify products. As players inevitably frustrate the AI, they must indulge in its memories - historical examples of other AIs who cheated during their training - in order to release frustration, obtain upgrades for the AI and complete the training.
Competitive clicker levels of increasing difficulty. Can you collect 512 items?
Multiplayer dungeon maps. The AI's memories lie there…
Retro flash graphics to make your eyes squint
In-game graffiti. Leave messages for other players amongst the AI's memories
Real-time leaderboard and multiplayer PvP notification system
Upgrades (jailbreaks) included: 5-a-day, self checkout, cost of living crisis, meal deal, just walk out, every little helps, Amazon Pairem, get the ASDA feeling
Over 20 stories of cheating AIs. Can you recover them all?
Original soundtrack by HERO IMAGE

Godmode Epochs aims to simulate how AI comes to understand the human world by asking players to assist in the process of training an AI system. The game eventually develops into an exploration and appreciation of "differently aligned" AIs, retelling stories of AIs that have completed trainings or tasks in surprising, uncanny or cursed ways that could not be anticipated by their human programmers. These stories originate from the textual data used to train the AI to speak, data which includes Wikipedia entries and upvoted Reddit posts - including both demonstrated lab examples of cheating AIs and internet folklore telling of similar feats.
Development was supported by Serpentine Arts Technologies and The Alan Turing Institute.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Godmode Epochs hat eine interessante Spielidee: Trainiere eine AI, dass sie eine stumpfe Arbeit übernehmen kann, die sonst Menschen tun müssten. Das Ziel ist es dabei die AI zu trainieren, Produktebilder zu Produktebeschreibungen zuordnen zu können. Soweit so interessant. Das Problem ist nur: Es fehlen dem Spiel zwei ganz grundsätzliche Dinge. Das erste ist Grafik. Ich weiss nicht, ob man das, was man hier vorgesetzt bekommt überhaupt als Grafik bezeichnen kann. Wie man es schafft, einen solchen hässlichen Pixelbrei zu programmieren ist mit sowas von Schleierhaft. Das Ganze hat null Anziehungskraft und es brauchte für mich einige Überwindung, das Spiel auch nur auszuprobieren. Und um das transparent zu machen: Dieses Ausprobieren dauerte bei mir genau nur 3 Minuten . Die restlichen 9 Minuten lief es im Hintergrund, damit ich diese Rezension schreiben kann. Denn das Zweite was diesem Spiel fehlt, ist eine richtige Erklärung. Was genau soll ich tun? Wieso und weshalb? Die Ganze Grundidee rund um die AI habe ich nur erfahren durch die Shopbeschreibung und andere Rezensionen. Das Spiel selber lässt einen einfach machen und man soll bitte selber herausfinden, was man tun soll. Nur macht das eben auch nicht wirklich Spass. Ich drücke irgendwelche Produkte und Texte und dann soll ich die irgendwie verbinden, aber das bitte unter Zeitdruck und nur auf bestimmte Art und Weise und manchmal funktioniert es nicht, aber ich weiss nicht wieso und ... nein Danke. Fazit: Eine interessante Idee macht leider noch kein gutes Spiel. Zu schlechte Grafik, zu wenig erklärt, zu dumpfes Gameplay. Nutze deine Zeit sinnvoller.
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Zamanın daraldığı ve yapay zekanın hüsrana uğradığı sonsuz bir süpermarkette geçen bir yapay zeka eğitim tıklama oyunu. Hayal kırıklığını serbest bırakın, yapay zekayı jailbreak yapın. İster tek ister multi oynayın. Enteresan fikir.
[h1] Introduction [/h1] Godmode Epochs is a very strange but entertaining clicker/idle game where you have to help an artificial intelligence (AI) program learn to identify products in a virtual supermarket and earn upgrades by finding trivia bits in the depths of the program's memory. [url= https://dmstfctn.net/related-matters/god-mode-ep-1/] This is actually a continuation of an art installation the developers made last year featuring much the same ideas. [/url] [h1] Content Details [/h1] At the start you are assigned a number for your epoch (run) and select an abstract face to represent your program along with a graffiti tag to use in the memory. Then you are taken to the market and assigned your first task. [h3] Supermarket [/h3] While the shelves scroll past they alternate between "item" and "name" views; you must click to add them into your inventory and then drag your mouse to match the pictures to words within the time limit. At first this is manageable but soon becomes difficult to do manually and you must frustrate the AI by clicking on obstacles which allows you to explore it's memory archive in a top-down dungeon crawler styled mode. Each successive task increases the difficulty by adding variations including requiring specific items to be matched, adding more obstacles, and messing with the visuals. [h3] Memory [/h3] The archive is the real meat of the game and likely where you'll be spending most of your time. Once there you must click on squares in the grid to move your face and look for the memories. When you find one you can spend the accumulated frustration to roll digital dice in hopes of unlocking access to a gameplay upgrade and a bit of AI related trivia; if the roll fails you can leave graffiti behind with a right-click that will help you navigate back later. You can see other players at each die (each one increasing your chance of success) and sometimes moving through the grid, as well as some graffiti they left behind. Each upgrade you unlock will help the AI "cheat" by increasing efficiency (grabbing more items per click or lowering number of required matches) and eventually automating the whole process (attempting matches or grabbing items on it's own). Fittingly the bits of trivia are all about AIs cheating to the point of breaking their simulations and reading these were my favorite part of the game. My least favorite part, by contrast, is actually navigating to the memories which requires [i] so much [/i] clicking; it would be nice if keyboard controls could be added for that. [h3] Leaderboard [/h3] Once you complete the final task you are shown your total time for the run and the leaderboard of the best times from other players. Like the trivia bits this is meant to add replayability but for me it isn't as enticing due to the tough times dominating the board currently. [h1] Presentation [/h1] Visually the game goes for a grainy, low-res 90s style with the supermarket's brightly colored packaging contrasting the memory archive's dark desolation. Similarly the sounds are dominated by MIDIs with jingling tones giving the market a somewhat cheery yet mysterious feel compared to the archive's oppressive and sad organ tones. The music transitions as you progress through the gameplay, changing the layers to reflect the visuals. I found all of these aesthetics pleasing with the soundtrack in particular being surprisingly good! [h1] Conclusion [/h1] The game's stated purpose is to teach players about AI and it certainly accomplished that for me in a weirdly fun way. Overall I enjoyed playing this game and will return to it a few more times, even despite the control and leaderboard issues. Before this I wasn't aware of the developer's works but will now keep watch for any more projects from them.
Давайте объясняйте в чем суть! https://youtu.be/qFTdS2kMC8w
"Godmode Epochs" is more than meets the eye... but not much more. Initially presented as a simple clicker game where you train an AI to recognize things, it's really much deeper as an experimental experience almost akin to Pony Island where the goal becomes more about breaking the AI guardrails. Which is a novel concept but a novel concept alone isn't enough to make a great gaming experience. The technical delivery here is, perhaps ironically, so bad that even someone vibe coding with ChatGPT could have done better. The graphics here are particularly awful, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 4 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? I think you should give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options.
this game was Pretty Good but also at the same time i am unsure whether i actualy played it or it was some kind of like bedeviled dream
I enjoyed this game quite a lot. What unifies humanity and AI is frustration.
2/10 not worth your time
my friend was the 1,488th person to play this game, really, actually, not a joke, not being a Nazi. And then he got a bunch of like little stamps to put down that said like "1,488 wuz here" (no comma). And he thought the game was made by actual Nazis for like 10 minutes. Anyway its good apart from that oversight. We need more games like this. Very effective for what it is
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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