
《God Souls》 is a 3D hardcore action game based on Nordic mythology. The main content of the game is invigorating and exciting combat, and it has combined a variety of elements and ability development systems.
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Languages: English*, Simplified Chinese, Portuguese - Portugal, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩
so lag even i have good pc
《魂之起源 God Souls》是一款以北欧神话为背景的偏硬核动作游戏。实际游玩感受上是类魂砍杀+qte处决结合的玩法,它也有一套比较完整的武器和升级系统,可玩性是很高的。 [h1] 玩法相对成熟,关卡设计不错 [/h1] 这款游戏的关卡设计是用心的,特别是第一关,第一关我们操控的角色刚刚从地狱苏醒,打败一个地狱看守骷髅怪,这个怪基本上是一个新手练习的怪物,它会让你熟悉游戏的基本玩法——通过轻击和重击进行输出,同时闪避躲掉怪物有较大明显前摇的攻击,在怪物被削弱至一定血量时候,我们操控的角色就可以进行处决,每一个怪物的处决动画都不同,动画张力很足,相对来说是有一点血腥的,有不少肢解的动作,这里面能看出吸收不少优秀动作游戏(鬼泣系列、战神系列) 第一关的巨像boss我们必须钻到它的身体里进行战斗,从身体中部抵达顶部,最后与巨像怪物进行最终决战,这样的设计是有一些用心的。初见巨像boss也会是一场恶战,但是魂之起源的普通难度并没有传统魂系(黑魂系列)那么难,给我的感觉更加轻松,以一波重击打击配合以闪避,基本上boss都可以解决,到了后期的关卡比较容易被boss或者是怪物秒,相对来说游戏内攻击力比生命力防御力重要。 游戏里可以通过锻造武器,给武器加上宝石,技能升级方式提高自己的战斗力,技能升级可以学到一些新的招式,也可以加强原有招式的伤害,总地来说这个升级体系是完整的,主要玩家通过闯关赚取金币的方式来获得升级的原材料,在怪物难度方面在普通难度下是可以接受的,后期战斗慢慢地变成了有点刷刷刷的味道,我操控的人物是女主,技能比较花哨,一开始感觉是蛮炫酷的。 [h1]场景丰富,女主好看 [/h1] 游戏里面的场景是挺多的,一开始主角从地狱重生,走出地狱之后有冰原、熔岩大地、神秘洞穴、冥府,场景十分丰富,因为主要是以北欧神话为背景,所以展现的风格主要是暗黑的,里面的怪物我还看到了米诺陶牛人,希腊神话也进来客串,总而言之,场景多的同时怪物种类也跟着多起来。每一个boss登场时候都会有自己的定格动画,因为是这款游戏是手游改单机,其实它有很多手游的痕迹,所以我们能看到非常熟悉的强敌来袭,制作人手游改为单机的工作是做得不错的,基本上看不出有原先手游的痕迹。 另外还有提一提的是本游戏可以操控双主角,一个是男主卡奥斯,是女主伊斯特,我主要操控的女主,用的是剑,整体上偏向于输出,女主是可以变为使用双枪进行攻击,但是战斗力不如剑,所以基本上全程是用剑,战斗中达到完美闪避可以用闪避时间,在一段五秒左右的时间里可以尽情输出,伤害大大增加,我玩女主基本靠这技巧来提高输出,双主角有不同的武器,男主可以用大斧子之类的,有较高的区分度,这一点也是很好的,就是完美闪避的子弹时间段里不能无敌,经常被怪物打断这有一些影响体验。 [h1]王道剧情,美术优质 [/h1] 这款游戏在剧情上其实比较简单的,男主卡奥斯本来是负责阻击渎神者,之后因为战死又重生,回到人间以后继续铲除邪恶的一个北欧背景的王道故事,而女主的出现主要是为了让男主不要堕入堕神的陷阱,陷入疯狂杀戮的深渊,游戏精彩的部分主要是在于战斗。 在美术部分其实做得很不错,首先是有较多的女主npc的模型相对比较精致,还有众多的场景的绘制,都是挺耐看的,但是毕竟是手机移植到pc上的游戏,它的画质是很难与一些3A动作大作比的,但是这款《魂之起源》的售价是相当实惠的,可以说是非常优质的定价了,它的内容起码可以打个七个小时不腻,但是原价售价才30人民币,我觉得是非常物美价廉的,值得去购买来玩一玩的。 [h1]总结 [/h1] 《魂之起源 God Souls》是一款在美术、战斗系统、性价比等等方面都不错的游戏,值得推荐大家去购买一玩,它玩起来给我的感觉是蛮爽快的,它的qte处决动画还是蛮帅气的,虽然也有一些移植的画质问题,但是整体上是瑕不掩瑜的,还有制作组的一些福利,蛮用心的一款游戏了。 [h1] [quote] [table] [tr] [th] 欢迎加入 [url=steampowered.com/curator/41787395] 百度游戏鉴赏团 [/url] [/th] [/tr] [tr] [th] 海量新游内测资格,助你清空愿望单 🎁 [/th] [/tr] [tr] [th][b] 素质击剑[/b] | [b]白嫖游戏[/b] | [b]开黑吹水[/b] | [b]犹豫败北[/b] [/th] [/tr] [/table] [/quote] [/h1]
After playing for 7 hours it seems I am only half way through the game. So price per hour of game-play this is quite a deal in my opinion especially with the game having voice acting, and even animated sequences with some pretty impressive art. So far I have access to two characters; Chaos and Ester. From what I can tell playing as one, or the other offers slightly different endings to most stages in the form of the dialogue so playing through each stage twice might be a good idea if you care to hear, and see everything the game has to offer. Both of the characters have many skills you can level up as well as additional combat systems that further change, and adapt how you can choose to play. There is also an equipment, enhancement, and socket system that isn't too complicated to use. The game does a really good job of not overwhelming you with new systems, or mechanics. It will introduce one at a time, and only after a few stages will it teach you a new one. There have been minor bugs but nothing game breaking. Combat is quite fun, and boss fights offer a really fun mechanic where you often finish them off with an interactive cinematic where you usually get to pull off some really god like movements. All of the stages are widely different in theme so it's always a fresh set with new enemies popping up often. I'm going to highly recommend this game if you like action RPGs.
Got the game for 3€ finished it in 12.5 hours with some sidetracking to get gold and a SSS++ weapon. Gameplay is alright, combos are lackluster, then again nothing will ever feel as good as nioh combos/combat. Graphics look dated, main character has a fleshed out skilltree while Esther doesn't so why bother playing her. Some content is limited to 3 times a day with bad quantity craftmats for weapons which will be obsolete by the game you have acquired them. Some content lacks translation, particularly tier 6-7 gems and the last cinematic Camera Angles will be your worst enemy and some enemies which you won't see properly such as the [spoiler] Dwarf in Helheim[/spoiler] who will get blocked by your charactermodel and then you will experience what blind boxers experience every day. Getting hit in the face and you literally couldn't see what hit you. By the QTE's you can also guess when this game was made. They are part of the gameplayloop and some might consider this tedious. for 3 euros you could do worse and if you enjoyed PS2 God of War you'll probably enjoy this too though you will inevitably find similarities as it's the same myth setting so they did draw from similar sources. Ah ye, Scythe has the best skilltree so make of that what you will :p
狗屎,连二周目都没有,不如手游
小体量复古ACT佳作——《God Souls》魂之起源 本作虽然冠以soul的名号,但本身玩法并不算是soullike也就是类魂游戏、开篇以简单有力的cg讲述了千年之前的大战,在那以后,不忿的洛基与四位堕神卷土重来入侵中层大地,人类虽凝聚军队奋力反抗,但仍无力回天。而我们的主角卡奥斯孤身一人断后面对渎神者大军,不幸战死沙场落入黑暗世界。而拥有坚定意志和强大潜力的卡奥斯必将杀出重围,化解这场人间浩劫。 简单但华丽的战斗 进入游戏映入眼帘的是并不算精致的画面,人物模型与地图模型虽略显粗糙,但是对得起4.8GB的体量。而上手游玩之后的战斗系统却出乎意料的不错,不管是斧头的挥砍还是技能的释放都远超出笔者的预期想象。而本作也提供了不少武器选择,同时都拥有自己独特的动作模组,在一款小体量的ACT游戏上能玩到这样的体验实际上是让人欣喜的。 完美闪避是本作的一大重要系统,由于格挡是百分百成功的但具有较长cd的。完美闪避就成为了本作绕不开的一个重要系统,在极限闪避boss攻击之后便会进入子弹时间一样的慢放之中,而此状态下的卡奥斯不但收到伤害减半同时还会增加自身伤害,这无疑是打败对手所需的绝佳手段。在体验伊始,笔者曾以为本作是固定摄影机无法移动视角,如同《战神3》那样,而后续体验则发现只是部分场景固定相机,在游玩大部分过程中是可以自由转动视角,而boss站也采取了自动锁定boss的模式,无需担心被卡视角。 在第一章,我们就可以获得格挡、抓取等技能,强悍的转斧技能可以使场上的诸多杂兵快速削血以达到清理的目的。在boss设计上,笔者遇到的几个boss都各具特色,绝非简单的复制粘贴而已,作为一款小体量的动作游戏已经是非常用心的制作boss战了。 游戏总体难度算不上很高,但也仍需灵活运用技能来应对风格迥异的boss。困难难度对有经验的ACT老手来说十分容易上手且游刃有余,而新手可能会苦于应对伤害不算低的boss。 出色的外观设计与良心的时装 在游戏进入第二章后即可与本作女主伊斯特碰面并可以使用伊斯特来完成任务。伊斯特和卡奥斯虽共通等级道具,但武器装备还是只能使用本角色的,这对想要体验两位主角故事线的玩家造成了一定的困扰。 如游戏封面所见,女主伊斯特的时装令人十分心动,男主卡奥斯也拥有炫酷华丽的时装,两者获取方式不同的是:卡奥斯只需通过一些特定模式获得时装,而伊斯特的蕾丝套装则需购买dlc获取。 当我们推进到一定的故事模式关卡后就会解锁:无尽模式、限时赏金等多种其他模式,而这些模式的奖励也是丰厚的,不但可以得到前文所说的卡奥斯的时装,还可以获得一些强力装备和高属性宝石,这对卡关的玩家无疑是不小的帮助。 各具特色的地图 在游戏初期,首先来到充斥怪物的熔岩大陆并面对第一个强悍boss——战争巨像提尔,在击败提尔内外的魔物之后成功打倒了这个巨大且精密的巨像,而后卡奥斯也将带领玩家游历极寒冰原、冥界地府等不同风格的场景,在击杀怪物之余亦可欣赏中层大陆的风景。 但由于体量与制作能力问题,本作的画面与模型并不能说非常精美,当然,本作也无力与大厂的画面媲美,然而这份质量与内容完全对得起售价。不难从游戏丰厚的内容看出制作组的诚意与想法,毕竟这年头愿意用自己的努力制作ACT的越来越少了,对各路玩家来说是完全值得一试的作品。 总结 在这个大家非常卷ARPG和各种只知擦边而内容空洞无比的时代,本作虽称不上神作,但依靠对ACT的热爱和自己的理解为大家呈上了属于自己的一份答案。[h1] [quote] [table] [tr] [th] 欢迎加入 [url=steampowered.com/curator/41787395] 百度游戏鉴赏团 [/url] [/th] [/tr] [tr] [th] 海量新游内测资格,助你清空愿望单 🎁 [/th] [/tr] [tr] [th][b] 素质击剑[/b] | [b]白嫖游戏[/b] | [b]开黑吹水[/b] | [b]犹豫败北[/b] [/th] [/tr] [/table] [/quote] [/h1]
太他喵的难刷图了,过都过不去
Yeah no, pretty fun little game. I kinda hope the devs make a sequel that goes for more of an interconnected world and drops the mission structure since this was originally a mobile game, but the core gameplay is fun!
Chinese is [default language], to change to English: At [menu] -> Choose [2nd] option -> Look the bottom option, see [English] -> Choose it. You might look down on these (admittedly dated-looking) games if you only play on a normal PC, but on PC handheld (e.g.: Steam Deck), i really appreciate these. Very lightweight graphic that can be play 60 fps at lowest TDP. The game itself is a pure hack-and-slash with a sprinkle of RPG elements, it is NOT a soul-like despite the name, because your dash can cancel animation unlike Soul where you have to commit. Keep making these games, i like this.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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