
《God Souls》 is a 3D hardcore action game based on Nordic mythology. The main content of the game is invigorating and exciting combat, and it has combined a variety of elements and ability development systems.
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Languages: English*, Simplified Chinese, Portuguese - Portugal, Traditional Chinese*languages with full audio support
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游戏20小时,第二个难度已通关。除了无尽回廊卡在305关外其它副本都通关了,说几句。 难度设置极其不合理,大概作者们自己都没试过。 BOSS输出高得无法形容,在当下所能获取的装备、宝石等极致的情况下,被碰到两三下就没了。而且越后期BOSS攻击速度和范围越大,在闪避都有血量条的情况下,根本不可能全程闪过。没有抗伤属性,抗暴属性没鸟用,反正都是两三下死。生命和防御作用几乎等于零!不如把防御属性去掉,换成FC游戏那类两三个格子的生命好了,反正这些数据都是唬人的,没啥用。 一个单机游戏,打时装素材的条件还那么苛刻,每天只能刷三次副本,一天90个材料,一件装备需要的材料是1000个,打造完一套需要多久?目前游戏仅有的服装DLC垃圾得一批,还卖51元,最重要的是——居然都是男的,主角还全程戴头盔的那种——谁会为此埋单? 死了之后的CG是作者对玩家的各种冷嘲热讽,似乎在秀什么优越感。在此我敢100%肯定,这游戏的所有作者都是菜逼,没有一个能不作弊通关无尽回廊。 总的评价就是:一个手游来steam收割而已,策划离不开日充648这种思维,不太可能重视PC端这边的。如果想玩类似游戏,一定要避开手游改PC的坑。
Trash. I hate games that make me feel stupid. It says press A, shows an up arrow, says press X...I die three times trying to do what it says to do. ♥♥♥♥ you.
finally decided to try this game out after seeing it time after time in the souls category. it reminded me of a combination of a bunch of different games. the combat was decently fluid, the overall voice acting and quality of game felt lacking at times but you can't really expect a ton from an indie game at such a low price from lower budget developers either, which is not a bad thing btw. the game does a lot pretty well in terms of enemy types, bosses, the story is OK, and some of the lore that's around. there is definitely inspiration from god of war in nioh in this game in terms of how it unfolds, as well as how damage/action is done. the product is decent, it's not super long and it doesn't overstay its welcome. i'd say it's worth a shot if you're down bad for souls or hardcore action games.
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to anyone thinking of purchasing this game, i strongly suggest you don't, this game has so many issues and bugs, and here's the thing that happen to me. i got to a certain point where now i can't even progress any further, i reached chapter 7 stage 6 and when i tried to beat the boss his energy bar just stopped depleting and it didn't matter how many times i hit him he wouldn't lose anymore energy and wouldn't die resulting in me having to quit the stage, and now i can't go any further, and when i tried to request for a refund ♥♥♥♥♥♥ STEAM denied it so i in future will not be buying anymore games from Steam ever again, so yeah this game is broken and has no support anymore from the developers or future updates , i wish i new this before i purchased this game because if i did i would have never bought the game, so yeah avoid this game at all cost
[h1]《魂之起源》:享受战斗爽快体验就好,就是这么简单粗暴![/h1] 不得不说,这款游戏“起源”可能没见多少,更多的是让我感受到的是这是换了个平台“重生”,《魂之起源》作为手游移植的游戏,本次上架Steam着实是过于勉强了,我可以说这款游戏要是在移动端来表现的话,这款游戏在画面等等要素方面确实是相较优秀的水平,但是很不幸,这里是PC端,是很容易要与同类动作游戏进行对比的,而非手游移植的梯队,目前在PC上的体验表现的画面较差,内容比较单调,但是战斗设计的还是相对完善,想要体验战斗而对画面等等方面要求不高的话,这款游戏可以去体验一下,但总体来说这款游戏可能并不是可以推荐给所有玩家,但也是有值得体验的亮点。 进入游戏后你会发现处处都是手游的痕迹,不论是操作方式,根据前人所走过的道路,很多手游移植PC的动作游戏与PC并不是很友好,这款游戏也是如此,比如说我本次使用的键鼠操作,感觉鼠标的存在感就是点点点,这就让我在游戏中的视角来看并不是那么舒服。虽说游戏拥有着诸多不多的表现,比如游戏全程的较高质量配音,在手游层面很优秀的画面表现,以及视觉表现优秀的战斗,但是这些不错的地方在PC平台上给予玩家的感受并不是那么强烈。毕竟手游和PC游戏并不是简简单单的平台区别,希望开发者日后可以向着PC游戏的逻辑进行优化。 当然这里插上一句话,有个事情请大家放心,就是这款手游移植的作品把战力等等系统砍掉之后确实是一部可以离线游玩的纯单机作品——即使还有邮箱系统,也有熟悉的时装系统等等,但是这款游戏的网游单机化打造的很成功。 刚刚我提到了鼠标并不能控制视角,没错,这款游戏的视角是固定的,都需要跟随着游戏的脚步来走,当然鼠标也可以做到很多PC端动作游戏做不到的内容,比如说万千手游玩家可能非常熟悉的划屏QTE系统,既然提到了这里我就提及一下游戏的战斗系统,玩家可以使用很多的武器,根据武器类型不同也可以打出不一样的风格,甚至不仅是武器,不同的角色也会有不一样的手感,不得不说这是一个不错的表现,游戏的战斗方面比较爽快,虽说关卡也可能有着一些机关,但是存在感貌似并不是那么高,主要还是酣畅淋漓的战斗,游戏在移植的时候也加入一些血溅效果来强化视觉体验,看得出开发者对于移植并非完全粗暴。而且战斗动作流畅度相对游戏内其它内容来看是最高的,看出来开发者对于战斗体验的提升是挺上心的。 战斗难度其实也并不算高,毕竟有着技能尤其是闪避的支持,战斗体验主要还是追求爽快为主,虽说一般同屏敌人也不算多,但是玩起来还是挺舒服。游戏中与BOSS战斗到了最后会有处决动画,这里也会插入一些QTE,可能是这款游戏觉得QTE着实炫酷,所以说QTE出现的频率相对很高,当然代入感确实是增强了不少,但是感觉确实是相对较多,毕竟鼠标存在感不算太高的游戏又要用鼠标(当然也不仅有鼠标)划来划去确实有点难受。 当然移植的缘故目前来玩手感还是相对僵硬,其实也不光是战斗手感僵硬,游戏有些设计还是有点让人感觉跟市面上的手游没有什么太大区别,比如还要分“S”、“A”、“B”、“C”、“D”等品质的装备,比如熟悉的星级奖励,再比如熟悉的章节和关卡等等,这款游戏手游味道还是太浓,当然个人不认为这是缺点,但是我觉得还是有必要在评测里面提及一下供一些玩家参考。 这款游戏自己的特色很明显,虽说游戏移植的体验确实算不上好,但是这款游戏也有之前作为手游开发的不少积累,表现的也算是不错,当然我希望后续开发者可以通过更新进一步打磨一下这款游戏,让这款游戏更加贴合PC端的环境,也能优化游戏体验,这样的话我觉得这款游戏就会变得更加不错啦。 [h1]————————————[/h1] [h1]欢迎关注或加入鉴赏家:游话好说。我们是一群游戏爱好者,希望能评测来帮助大家认识更多好游戏,期待您的同行![/h1] [u] https://store.steampowered.com/curator/42228259[/u]
뭔가 살짝 애매한 게임 그래픽은 일단 예전 플스2 게임 하는 기분이고 챕터 형식으로 진행하면서 캐릭터나 기능들을 해금하고 장비 얻으면서 진행하는 건데 전투에 있어서 적의 공격을 친절하게 사전 정보로 알려주는 시스템을 갖고 있음에도 어째선지 회피가 생각보다 어렵다 컨트롤로 게임을 깨기보다는 장비빨로 깬다는 느낌이 강함 그리고 몹을 좀 돌려막기도 하고 여캐가 있긴 한데 코스튬이 부족하고 그래픽의 한계로 별로 예쁘지가 않음 이거랑 아주 유사한 게임으로 한국 게임인 Dragon spear 가 스팀에 있는데 나는 차라리 그걸 플레이하는 걸 권하고 싶음 한글 게임이고 코스튬도 무지하게 다양하고 템 파밍하는 재미도 훨씬 나음 여캐도 훠어어어얼씬 예쁘다 다만 이 게임 특유의 B급 감성 넘치는 마지막 보스 처형씬은 좀 중독성 있음 ㅋㅋㅋ
For the price I wasn't expecting much. But Wow this game is a hidden gem. If you don't mind retro looking games then give it a try. The game has no bugs. And it feels like God of War or DMC at times when you going crazy with your combo's. This game is so much fun. I will be following this developer in the future. I could only imagine if they had a bigger budget. This game feels like a love letter to PS2 days of God of War in all the best ways. My only gripe is the camera is fixed. It could have been so much better if we had freedom of the camera. I'm not one for reviews but I had to leave one for this cause I keep coming back to this game every couple days for a couple weeks now. Which I wasn't expecting & is strange because 90 percent of my games are unfinished. Everything but the Souls games. IMO this is a 8 out of 10 just for how fun the combat is. And if the camera wasn't fixed I would have gave it a 10. It's not some triple A title. But a lot of fun for the price.
《魂之起源 God Souls》是一款以北欧神话为背景的偏硬核动作游戏。实际游玩感受上是类魂砍杀+qte处决结合的玩法,它也有一套比较完整的武器和升级系统,可玩性是很高的。 [h1] 玩法相对成熟,关卡设计不错 [/h1] 这款游戏的关卡设计是用心的,特别是第一关,第一关我们操控的角色刚刚从地狱苏醒,打败一个地狱看守骷髅怪,这个怪基本上是一个新手练习的怪物,它会让你熟悉游戏的基本玩法——通过轻击和重击进行输出,同时闪避躲掉怪物有较大明显前摇的攻击,在怪物被削弱至一定血量时候,我们操控的角色就可以进行处决,每一个怪物的处决动画都不同,动画张力很足,相对来说是有一点血腥的,有不少肢解的动作,这里面能看出吸收不少优秀动作游戏(鬼泣系列、战神系列) 第一关的巨像boss我们必须钻到它的身体里进行战斗,从身体中部抵达顶部,最后与巨像怪物进行最终决战,这样的设计是有一些用心的。初见巨像boss也会是一场恶战,但是魂之起源的普通难度并没有传统魂系(黑魂系列)那么难,给我的感觉更加轻松,以一波重击打击配合以闪避,基本上boss都可以解决,到了后期的关卡比较容易被boss或者是怪物秒,相对来说游戏内攻击力比生命力防御力重要。 游戏里可以通过锻造武器,给武器加上宝石,技能升级方式提高自己的战斗力,技能升级可以学到一些新的招式,也可以加强原有招式的伤害,总地来说这个升级体系是完整的,主要玩家通过闯关赚取金币的方式来获得升级的原材料,在怪物难度方面在普通难度下是可以接受的,后期战斗慢慢地变成了有点刷刷刷的味道,我操控的人物是女主,技能比较花哨,一开始感觉是蛮炫酷的。 [h1]场景丰富,女主好看 [/h1] 游戏里面的场景是挺多的,一开始主角从地狱重生,走出地狱之后有冰原、熔岩大地、神秘洞穴、冥府,场景十分丰富,因为主要是以北欧神话为背景,所以展现的风格主要是暗黑的,里面的怪物我还看到了米诺陶牛人,希腊神话也进来客串,总而言之,场景多的同时怪物种类也跟着多起来。每一个boss登场时候都会有自己的定格动画,因为是这款游戏是手游改单机,其实它有很多手游的痕迹,所以我们能看到非常熟悉的强敌来袭,制作人手游改为单机的工作是做得不错的,基本上看不出有原先手游的痕迹。 另外还有提一提的是本游戏可以操控双主角,一个是男主卡奥斯,是女主伊斯特,我主要操控的女主,用的是剑,整体上偏向于输出,女主是可以变为使用双枪进行攻击,但是战斗力不如剑,所以基本上全程是用剑,战斗中达到完美闪避可以用闪避时间,在一段五秒左右的时间里可以尽情输出,伤害大大增加,我玩女主基本靠这技巧来提高输出,双主角有不同的武器,男主可以用大斧子之类的,有较高的区分度,这一点也是很好的,就是完美闪避的子弹时间段里不能无敌,经常被怪物打断这有一些影响体验。 [h1]王道剧情,美术优质 [/h1] 这款游戏在剧情上其实比较简单的,男主卡奥斯本来是负责阻击渎神者,之后因为战死又重生,回到人间以后继续铲除邪恶的一个北欧背景的王道故事,而女主的出现主要是为了让男主不要堕入堕神的陷阱,陷入疯狂杀戮的深渊,游戏精彩的部分主要是在于战斗。 在美术部分其实做得很不错,首先是有较多的女主npc的模型相对比较精致,还有众多的场景的绘制,都是挺耐看的,但是毕竟是手机移植到pc上的游戏,它的画质是很难与一些3A动作大作比的,但是这款《魂之起源》的售价是相当实惠的,可以说是非常优质的定价了,它的内容起码可以打个七个小时不腻,但是原价售价才30人民币,我觉得是非常物美价廉的,值得去购买来玩一玩的。 [h1]总结 [/h1] 《魂之起源 God Souls》是一款在美术、战斗系统、性价比等等方面都不错的游戏,值得推荐大家去购买一玩,它玩起来给我的感觉是蛮爽快的,它的qte处决动画还是蛮帅气的,虽然也有一些移植的画质问题,但是整体上是瑕不掩瑜的,还有制作组的一些福利,蛮用心的一款游戏了。 [h1] [quote] [table] [tr] [th] 欢迎加入 [url=steampowered.com/curator/41787395] 百度游戏鉴赏团 [/url] [/th] [/tr] [tr] [th] 海量新游内测资格,助你清空愿望单 🎁 [/th] [/tr] [tr] [th][b] 素质击剑[/b] | [b]白嫖游戏[/b] | [b]开黑吹水[/b] | [b]犹豫败北[/b] [/th] [/tr] [/table] [/quote] [/h1]
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