
His vengeance against the Gods of Olympus years behind him, Kratos now lives as a man in the realm of Norse Gods and monsters. It is in this harsh, unforgiving world that he must fight to survive… and teach his son to do the same.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 699 reviews with recorded playtime.
Reviews
Themes across 694 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game, still hate Niflheim tho.
валькирии слишком легкие
muito bom
as a lover of god of war sure this isnt what fans expected but the story was amazing the gameplay was good but ♥♥♥♥ sigrun (10 tries) and the poison mist realm . 10/10 would do it again now time for some days gone as a palet cleaner then WERE GOING TO RAGNAROCK BOIS!!!!!
wow
时至今日我依然非常偏执地认为没有玩过希腊三部曲是不太适合直接玩战神4的。新玩家入坑哪怕花个两三小时云一遍前三部剧情剪辑,也比零基础进北欧强百倍。 不玩希腊三部曲,不会懂奎托斯给阿特柔斯讲那个马和猎人的故事是在讲他自己,不会懂那句云淡风轻的“不值得”背后,曾经背负了多少千回百转的恨意与痛苦。 奎托斯回到家里取出红布把混沌之刃绑上手臂,玩过三部曲的玩家很难控制泪腺,那是他试图埋葬的血债与噩梦却为了儿子重新掀开,没玩过三部曲的玩家只会觉得:哦,拿了个帅气又好用的武器。由此错过了整个系列最伟大最核爆的叙事时刻。 提尔地窖里那个刻着象征某个斯巴达战士在他人眼中视为最高荣耀的陶罐,奎托斯注视良久后随手一挥将之摔碎,新玩家不明所以,老玩家看到的是这个满身伤疤且不断否定自我与过去的男人一次又一次逃离地狱却永远背着地狱。 战神4的伟大在于,它把“恶魔如何当父亲”的故事讲得实在太好,即便新玩家把希腊往事当成一段模糊的记忆依然可以很好地享受父子情,但如果你没见过那个把无辜船夫扔进齿轮、为了复仇不惜毁掉整个世界(包括他自己)的疯子,你很难理解现在这个砍树都要小心翼翼、拍儿子肩膀会犹豫半秒、边划着船边把自己不堪回首的人生当茶余饭后不足挂齿的故事讲给儿子听、怕教不好儿子、怕当不好父亲、怕儿子重蹈覆辙的奎托斯,究竟克制了多大的焦躁与毁灭欲。既是名为救赎与成长的故事,若是连他的地狱都未曾见过,又如何去拥抱救赎? 每当我觉得战神3已经是那样的结局了,杀穿奥林匹斯并反手一剑把自己捅穿的奎托斯,圣莫尼卡还能怎么续写4,怎么做到不狗尾续貂? 实际上它不仅做到了,还做到了世界顶尖,战神3是神的终点,战神4是人的起点,这个全球首屈一指的游戏公司,敢于把汇聚了二十年血泪的希腊废墟打碎重组成北欧一角,让一个满手鲜血无所畏惧的恶魔开始拥有属于自己的软肋与救赎——这份绝不是无端消耗情怀的胆识、对本已完结的角色展开的全新可能性探索,比游戏本身更加令人肃然起敬。 我永远为能玩到这样的心血之作感到幸福。
shma chotko
gg
Every bit as good as the internet says. The story is compelling and there is a lot to do and explore.
Kann ich nicht weiter empfehlen. Das Spiel beginnt zwar sehr verheißungsvoll in einer schönen Landschaft und mit einem tollen Bosskampf, aber dann überwiegen für mich die Nachteile. Das Spiel geht nur in eine Richtung, nämlich nach vorwärts, nach hinten nach sind die Bereiche nicht mehr zugänglich. Damit werden neue Fertigkeiten viel zu schnell eingeführt, ohne daß man nach hinten genügend Gegner hätte, um sie auch üben zu können. Außerdem ist der rüde, mürrische und grantige Umgangston des Vaters mit seinem Sohn für mich absolut inakzeptabel und läßt sich auch durch einen Überlebenskampf nicht rechtfertigen.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Japanese*, Korean, Polish*, Portuguese - Portugal*, Portuguese - Brazil*, Russian* +6 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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