
Rock like the GODS in God of Riffs: Battle for the Metalverse, a rhythmic heavy metal VR game that'll leave you feeling like an overdriven amp, turned up to 11!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Finnish, Japanese, Portuguese - Portugal, Spanish - Latin America, Catalan*languages with full audio support
Reviews
The music is fantastic, areas apart from the dungeon which was just bland compared to the others, were really good. The major issue I had with it was how much the controller of the vive vibrated, I couldn't find a way to turn it down but that might have been just me. Can't wait for updates!
'God of Riffs' is a rock-themed music and rhythm game that does get a few things right. For a start, it is fun to play with the beat mapping pretty much on point, but the collision detection could do with some work (or maybe my gameplay does). There are 4 songs, 2 difficulties at the moment and a handful of areas. While some of the environments are a little boring (like the dungeon) others like the Forest level look great and really add to the game. Taking into account that this is just early access I am happy to give it the thumbs up. It has the right price for what you get and it has plenty of room to grow. This could well be one of those games you keep in your library and crack out now and again at a VR party or something, just to give us old-school rockers something to play.
i would like to see thrash metal and death metal on this game one day
It's pretty good for an early access title. There's a lot of potential here. The collision detection feels like it's a bit off (either that, or I'm not good enough at it yet). Playing with an Oculus Quest 2 via link cable. Can't wait for the custom song support when we can hopefully add some thrash and death metal to it.
This game honestly has me with mixed emotions. I went into it really wanting to like it but at this point I'm not too sure. The game performs very well just like you would it imagine it to, it doesn't have any bugs or performance issues that I have came across. The biggest issue currently is that it feels unoriginal and simply generic. The game is too similar to beat saber and I feel like that is going to really hold it back and lead to everyone constantly making comparisons between the two. The sound of the sword hitting the enemies does not really pair well with the music and there are currently only a couple of different enemy designs present in the game.. When I am playing a similar game like beat saber there is something satisfying about the sound of hitting a block that adds to the rhythm and game play. I'm giving this a positive recommendation because it is still in early access and currently only has a price tag of $5. If you really enjoy beat saber, rock style music and want to have new surroundings this game would probably right up your alley, although right now there are only 4 or 5 songs. While this game is going to have the popularity of beat saber hold it back I believe if this continues to be improved upon it could get a large following, especially if the team behind it could get a popular rock song licensed that is not available on beat saber (without mods).
truly love this game it has great music and decent scenery that's all you could really ask for in a rhythm game, I do however have one problem, the hands on the index controllers are upside down and the vive wands have the controllers off to the left.Overall great game
God of Riffs does seem to have a lot of potential. The recent 0.8.3 update brought many QoL updates, which significantly improved the quality of the game, and the developers are quite active on their discord server.
Very good
Just when you thought music games were gone forever the genre has seen a sudden and unexpected rebirth in VR. Last month is was Ragnarock, a Viking drum simulator, and now we have God of Riffs; nothing to do with Vikings but just as rooted in its heavy metal and medieval nostalgia. Available on Steam Early Access, the game in its current state is nothing more than a demo with only four songs and four worlds. Three of those worlds I have only seen in screenshots as the only background available to me was a forest world with a giant “Groot” in the background with a city on his shoulders. At this time there are only two monsters; skeleton warriors and flying winged skulls basically offering you low and high targets to aim for; other monsters to be added later. The overall visuals are fairly bland with boring backgrounds and crude creature designs that are more comical than heavy metal. The four songs were okay; all sound very similar and nothing really rocked my world. God of Riffs will definitely need a track editor that allows you to import your own tracks if it ever hopes to succeed. Due to the erratic beat structure in heavy metal, and especially these four songs, it is really hard to find your groove with the game leaving you disconnected. I was more focused on visually hitting enemies rather than trying to sync my actions with the beats of the track. The music was merely background ambience rather than key to the gameplay – not good for a music game. Early Access games have blurred the lines of demo and pre-release games, and God of Riffs clearly falls into a demo category. Admittedly it’s a demo that will secure you a copy of the final game sometime in the future, but in its current state the game is pretty rough and even at $5 seems a bit overpriced, especially when there are so many other VR music games already available. https://gamechronicles.com/god-of-riffs-early-access-review-pc/ More Steam reviews on our Curator page - https://store.steampowered.com/curator/4961591-Game-Chronicles/
p cool! cant wait for the full game
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