
You are the guardian of the town. To protect the village from endless monsters, Remove the monster to maintain the power source.
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Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ok so i thought, hey its a free game ill give it a shot even though i cant read any of it. so I work my way thru the mini tutorial page they had up and i start grabbing goblins. I THOUGHT this was gonna be boring, I THOUGHT I wasn't even gonna have to move around much. OHHHH boy was i wrong i got 7 minutes in and I'm sweating, my arms are tired, my back hurts. They just wouldn't stop coming!!! Please add to this game and put it for sale cause id play the crap out of it! More levels, More power ups, More enemies. Best 7 minutes I've spent on a game in some time!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can't say it's bad per say, but it needs several fixes to truly be enjoyable, and right now it can't be recommended. Played with oculus quest over oculus link. The good: 1: fun little game to wack monsters to protect your crystals. the bad: 1: the game only has one hand for you to use, as it couldn't see my other controller. 2: all waves seems identical until a certain point where they all triple in amount, and you physically can't wack them out in time, 3: every single one screams "NYEAAAAAH!!" in a too loud high pitch smurf voice. 4: only korean language, so you won't udnerstand the tutorial image and might misclick exit choice on the right. It's fun to wack them and all, but that's all this game is really. Wack them and put back the crystals some managed to snag, but with the other downsides, i can't really recommend it and i don't find the bad parts enjoyable.
Muito bom.
God Hand is a free VR game. It worked on my HTC Vive and Index system, looked ok, played ok, sounded ok, was understandable. The text in this game is Korean only, so you have guess what does what. The game can be fun for a while. The sound fx of the goblins might get on your nerves. Try clicking the symbols on the Left to start the game. Try it for a little while.
God Hand (not to be confused with the classic Playstation 2 fighting game from Capcom) is a VR exclusive hybrid of whack-a-mole and wave survival/defense. Gameplay consists of whacking little monsters as they try to attack your crystals. We've all been there. The game is of very mediocre quality, and seems to have been made a VR exclusive just to prevent comparison to non-VR games, a comparison which this game would fail badly at. This seems more like a tech demo than a fully fledged game. While this is free, there's not much here that would make me want to recommend this to gamers. If you really want to play Whack-A-Mole, why not go visit your local amusement arcade?
Sen kasabanın koruyucususun. Köyü sonsuz canavarlardan korumak için, güç kaynağını korumak amacıyla canavarı ortadan kaldırın.
Once again, I find myself wishing for a "meh" option within Steam. So, the game is free. That's a HUGE plus when talking about value, after all. The only cost is the time involved, after all. And when I picked up my first invader and chucked them, I legitimately laughed out loud. But after that, it wasn't really exciting. Even though the game gets hectic at times, I found myself ignoring the hammers and just catching and chucking. It was faster. There isn't much space between the portals and the goblins, so you have to move fast. But I never really felt excited about it either. I'm sure there will be more work on this title, so I plan on coming back and checking it out. But I had to ask myself...is this a game I would WANT to play again for fun, it it's current state? And sadly, I don't think I'd boot this game up again without any changes to it.
Uno dei giochi vr più brutti che io abbia mai giocato. Un gioco che fa venire la nausea anche a chi non ne soffre. 0 idee 0 identità 0 divertimento, pessimo in tutto quello che vuole offrire
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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