
Hire a band of almost-heroic goblins to fight and die for you in tactical turn-based battles, accomplish silly quests for the weird inhabitants of this fantastic world, and truly become a god - at least by goblin standards.
Modeled estimate, not a reported figure. How we estimate →
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About

In Gobs and Gods, you freely explore a fantastic world full of magic, wonders and crazy surprises.
The bad news: its nicest inhabitants are... Goblins.
The good news: they seem to believe you are their God.
Hire, equip and level-up a band of goblins to fight and die for you in tactical turn-based battles, while you uncover the secrets of this world, and maybe find your way out of there!
Free exploration of a sandbox world
Fast tactical turn-based combats
A wide variety of absurdly unique quests
Levelling your army of expendable goblins while increasing your own powers.
At the start of the game, you can choose either the default map or a new procedurally generated world map for increased replayability.
You will explore smelly dungeons, mysterious mage towers and prosperous villages ... all that while getting the opinionated comments of your goblins about the places you visit.
When encountering an enemy mob, the game switches to a turn-by-turn combat on a hexagonal grid.
Your goblins must act each turn with a limited pool of action points, to move, hit, cast a spell, or maybe insult the opponent.
They can also unlock more powerful moves by spending "essence" points, but this resource is limited, making for difficult tactical decisions.
To ensure there is no downtime, the opponents move all simultaneously during the AI phase, and the engine can be smoothly swapped to a "real time" mode to quickly finish a battle.
In Gobs and Gods, you should not expect epic quests where you are the only hope to save the world - it is way beyond saving anyway.
And if you are told by a nice and miserable gob that you are the one to help them get rid of the local evil bad guy, don't fall for it, it's a scam!
Instead, you would get quests which make sense for a goblin - which is to say, sometimes not so much; but we bet that for once you will actually read the text of the quests.
Your goblins will gain xp when they survive a battle, increasing their strength, unlocking new perks, and enabling you to deal with stronger enemies...
... until you suffer a defeat and lose most of your army. Does this mean you have to reload or restart the game? No! Remember, You are a god, and they are only expendable goblins. When you lose a levelled goblin, you absorb its experience and gain devotion points, which allow you to unlock new powers and help you quickly recover from a setback.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A great game, similar to Battle Brothers, with a fun touch on the Goblin side. Character development is great, system is working fine, and you quickly become addicted. It lacks a wiki to have a more information on spells and classes' progression, and some specific mecanisms but not mandatory. The UI is good, fast A very good suprise, i'm sure all players liking character development and Battle brothers will love this title if they can stand the fun part ;)
Clearly inspired by Battle Brother, a game I have hundreds of hours in. But the mechanics are not well explained in this game and the productions values are not very good. I felt I was just clicking on enemies without knowing why.
Definitely a playable game. It doesn't compare to Wartales or Battle Brothers, as it is much simplier. It is amusing if you like this sort of humor. Buy it on sale.
So, so good. Similar to Battle Brothers, but with gobs. Very much worth playing.
Gods and Gods is...good! Good and gobby. With dialogue that reminds me more of late 90s/early 2000s adventure games, and a setting that supports such a claim, you definitely get a feeling of strange nostalgia. Even the spell system makes me think of some older games, what-with the limited-by-monthly usage and empowering based on an odd moon system. The whole thing is a blend of wacky and quirky, yet with solid gameplay on top. I found it a lot of fun to lead my Gobs through some places and beat up some bad guys. Some future hopes I have is a bit more quest variety, maybe a more fleshed out level up system (since the perks feel a bit dry and not very interesting - useful, yes, but "Trollish" is more fun to take than "Shield".) Battle Brothers did perks in a way I really enjoyed, and while this one isn't bad, it feels like every upgrade I just tick up a number on a goblin for them to be a bit better. That being said, I really enjoy the fact that the Gobbos are, while not absolutely throwaway, expected to die - and you're even rewarded for it. Gobs & Gods definitely feels pretty casual and lighthearted, with no time-scaling world difficulty and the ability to just "Move at your own pace" being a nice change from some other strategy games where losing an important character is devastating. In short: Fun, funny & silly. Give it a try! (Also, the developer is super responsive and open to suggestions! Cool guy!)
damn this game deserves more love. A great little tactics game, with a lot of great humor and charm.
Gobs and Gods is an indie tactical role-playing game created by the small development team of Alexandre Gilotte and Thierry Gilotte, released independently without a traditional publisher. The game blends turn-based tactical combat, roguelite progression, and humorous fantasy storytelling into a single experience that focuses on leading a chaotic tribe of goblins who believe the player is their divine ruler. Rather than following the typical heroic fantasy narrative where players command noble warriors or legendary heroes, the game embraces a more absurd premise: you are treated as a god by a group of mischievous goblins whose loyalty is unwavering but whose competence is often questionable. The story begins when the player suddenly finds themselves in a strange fantasy world populated by goblins who quickly assume that the newcomer must be a powerful deity. From their perspective, your arrival fulfills ancient beliefs about a god who will guide them to greatness. Unfortunately for the goblins, their “divine leader” is not necessarily prepared for the responsibilities of leading a tribe. This comedic setup drives much of the narrative, as the player navigates a series of strange quests, encounters bizarre characters, and deals with the unpredictable behavior of their goblin followers. The story never takes itself too seriously, leaning heavily into humor and satire while still presenting a structured adventure across a fantasy landscape. Exploration plays a major role in the game’s structure. Players travel across a world map filled with villages, ruins, caves, and mysterious towers while interacting with a variety of strange inhabitants. Some playthroughs use handcrafted environments while others rely on procedurally generated maps, meaning that the world can change significantly between runs. This design encourages replayability and experimentation, as each journey through the world may introduce new encounters, quests, or unexpected situations. The environments themselves reflect the game’s whimsical tone, presenting exaggerated fantasy locations that often lead to humorous or chaotic events. When players encounter enemies during exploration, the game transitions into tactical battles fought on hex-based maps. Combat is turn-based and requires careful positioning of goblin units across the battlefield. Each goblin has a limited pool of action points that determine how far they can move, attack, or perform special abilities during a turn. This system forces players to plan their moves carefully, balancing offense and defense while keeping fragile goblins out of danger. Enemy units respond with their own coordinated actions, creating tactical encounters where positioning and resource management are crucial for survival. A unique aspect of the combat system is the use of “essence,” a limited resource that allows goblins to perform powerful abilities. Because essence is scarce during battles, players must decide carefully when to unleash these special skills. Using them too early may leave the party vulnerable later in the fight, while saving them for too long can allow enemies to overwhelm the goblin squad. This system adds a layer of strategic depth to the combat that encourages players to think ahead rather than relying solely on basic attacks. Character progression also plays an important role in the gameplay loop. Goblins who survive battles gain experience and gradually unlock new abilities, becoming more capable fighters over time. However, goblins are not particularly durable units, and losses are inevitable during difficult encounters. Interestingly, the game turns this weakness into part of its design philosophy. When a goblin dies, the player gains devotion points that can be spent on enhancing god-like powers. This mechanic ensures that even failure contributes to long-term progress and reinforces the idea that goblins are somewhat expendable servants in the grand scheme of the player’s divine rule. Visually, the game adopts a colorful cartoon-style art direction that emphasizes humor and personality rather than realism. Goblins are drawn with exaggerated expressions and animations that highlight their clumsy and mischievous nature. The environments also reflect the playful tone of the world, presenting bright fantasy landscapes filled with strange details and whimsical designs. Although the graphics are relatively simple, they effectively convey the chaotic charm that defines the game’s identity. The writing stands out as one of the game’s strongest elements. Dialogue frequently subverts traditional fantasy tropes, replacing heroic narratives with absurd scenarios that reflect the goblins’ peculiar worldview. Many quests involve morally questionable or outright ridiculous objectives that make sense only within the context of goblin culture. This humor gives the game a unique voice and helps maintain player interest even during slower moments between battles. Despite its creativity, the game does have a few limitations. Because it was developed by a very small team, some aspects of the interface and presentation lack the polish found in larger tactical RPGs. The combat mechanics, while enjoyable, can sometimes feel simpler than those in more complex strategy titles. Additionally, the unpredictable nature of procedural generation can occasionally lead to encounters that feel chaotic rather than carefully balanced. Even with these shortcomings, Gobs and Gods succeeds in delivering a memorable indie strategy experience. The combination of tactical combat, exploration, and roguelite progression creates a gameplay loop that encourages experimentation and multiple playthroughs. The humorous premise of leading a tribe of goblins who believe you are their god gives the game a distinctive identity that separates it from more traditional fantasy RPGs. Overall, Gobs and Gods is a charming and unconventional tactical RPG that blends strategy with comedic storytelling. Its unique concept, flexible progression system, and playful world design make it a refreshing entry in the indie strategy genre. While it may lack the depth and polish of larger tactical RPGs, its originality and humor make it an enjoyable experience for players who appreciate creative indie games. Rating: 8/10
If you've ever wanted a light-hearted and janky (in a good way for the most part) take on Battle Brothers, look no further.
J'ai passé plus de 50h sur ce jeu, et je ne regrette pas une seule seconde passé dessus ! l'humour complètement barré et absurde couplé à un gameplay simple mais addictif, c'est une véritable pépite comme on aimerait en croiser plus souvent, bien loin des poncifs des triples A insipide dont l'industrie nous impose ces dernières années. Mon seul regret et qu'il n'y ai pas (encore ?) de VF, mais hormis ça c'est un sans faute qui mérite d'être connu du grand publique. Encore bravo et merci aux frères Gilotte pour le travail et ces heures de bonne humeur que vous m'avez donné avec ce titre !
Battle Brothers but your party is the annoying goblins.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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