
Shoot goblins, grow your army, and maintain your speed with every tap. Play in full screen or let the game run silently at the bottom of the screen while you do other things.
Modeled estimate, not a reported figure. How we estimate →
About

Play Goblin Attack in full screen or switch to a mode designed to sit at the bottom of your screen just like those games you keep running in the background. Your gold and passive income keep flowing while you work, browse, or watch something. Your progress never stops.

You start as a humble walking archer. Tap to shoot, earn gold, and grow. Unlock a Mounted Archer, then a Cart with two archers, then a bigger cart with four, and finally a Walking Tower armed with seven archers that even handles melee automatically. Every upgrade changes how your journey feels.

Spend your gold on upgrades that boost your income and speed. Build passive income buildings from the menu. Then Ascend: reset your progress, keep your Essence, and unlock powerful new abilities like Rain of Arrows or multi-shot on tap. Each reset gets you stronger than before.
You move forward goblins appear in your path.
Most go down in one shot. Shield Bearers take several hits depending on their size. Tank Goblins are massive and absorb a lot before falling. Stealth Goblins blend into the background let one slip past and they'll steal your gold. Mushrooms and Slimes are one-tap easy. Ducks fly overhead shoot one for a bonus reward.
Missing goblins isn't lethal but it resets your speed buff, so keeping your aim sharp always pays off. 
The environment shifts every few minutes new platforms and backgrounds keep the scenery fresh as you push forward.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice little background game. The upgrades come at a good pace, and the bottom of screen mode makes it easy to leave running while doing something else.
An absolute swing & miss. This game is about as fun as watching sand fall in an hourglass, which is apt because all you ever do is wait around to have enough currency to unlock things. There's two sources of earning currency: defeating gobbos & investing in buildings that reward passive currency every second. And here's the two main problems: -The amount earned by defeating a gobbo is less than you earn per second from passive income. -Gobbos don't spawn frequently enough. The game balance is way off because the whole "upgrade your archers to attack gobbos" is a non-factor. The VAST majority of your income is from your investments in passive buildings. Upgrading your archers for more arrow spam is pointless because the enemies are never an important part of your progress. The game is literally sitting around waiting for your gold per second to award enough for an upgrade. And that is the entire game. Don't believe the bot reviews or let your brain trick you into thinking that the premise is neat. It's such a shallow experience, even a malnourished infant couldn't drown in what's here.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bom boş bir oyun. Senin yaptığın hiç bir şey yok
Not Recommended After spending more than 142 hours in this game, I can't recommend it in its current state. The biggest issue is the game's progression balance. The economy is built almost entirely around passive gold generation from buildings, while the gold you earn by killing goblins is almost insignificant. As a result, fighting enemies quickly becomes pointless because your progression depends almost entirely on passive income. The worst example of this is the "Pure Skill Tier 4" and "Pure Skill Tier 5" achievements, which require you to unlock all skill upgrades without buying any buildings. The problem is that the Rebirth system mainly improves buildings—the very mechanic these achievements force you to avoid. This makes the achievements feel poorly designed and unnecessarily frustrating. On top of that, my entire save was suddenly reset without me doing anything. I didn't press any reset button or choose to start over. I simply launched the game and all of my progress was gone, forcing me to start again from scratch. After spending over 142 hours grinding achievements and progressing through the game, this completely killed my motivation to keep playing. Finally, despite playing for more than 142 hours in a row, I still didn't unlock the achievement for staying connected that long, which suggests that some achievements are also bugged. The game has an interesting concept, but it still feels far from finished. It needs major improvements to its balance, stability, save system, and achievement tracking. Losing all of my progress without any warning was the final straw. Until these issues are fixed, I simply can't recommend it.
2026.7.17 游戏框架还是不错的,但游戏也不是EA阶段,每天挂几个小时资源获取就到头了,还要等后续更新 累计登录365天和累计60天完成全任务两个成就确定不是开玩笑? 这已经不是画饼了,是直接塞砒霜进玩家嘴里 2026.7.19 更新后的资源获取和升级所需资源相对比丝滑了很多,这波数值调整让我改变了对这个游戏的态度,值得肯定 再提点建议, 现在击杀鸽子后看不到获取了什么资源,以前是能看到的(好吧,游戏里说是鸭子。。) 任务系统修改一下吧,24小时刷新时间太长了 如果刷到一些暂时无法完成的任务就要等上一天 以后会不会考虑增加攻防系统?
It could be even more enjoyable if a few bugs were fixed, but even in its current state, it’s still a pretty fun game and a solid way to pass the time.
Boring. There are much more fun idle games out there. If you use Cheat Engine to speed up the game 5x, you might have a little fun.
Cidden tam rahatlamalık bir oyun işten eve gelince günün stresini atmak için oynuyorum herkese tavsiye ederim
ıdle oyunları genelde ulaşımda veya bir şey beklerken mobilde oynardım bilgisayarda ilk defa şans vermek istedim genel olarak keyifliydi çalışırken 2. ekranda açıp oynamalık çok eğlenceli bir oyun
“Biraz bakıp çıkarım” dedim, 1 saat sonra goblin oldum. Oyun ekranın altında sakin sakin akıyor ama zamanımı üstten topluyor. Kısacası tatlı, bağımlılık yapıcı ve iş verimliliğine düşman bir oyun.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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