
Goblet Cave is a first person cave exploration adventure game, where you explore a treacherous, procedurally generated cavern.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
[h1]When I played Minecraft, I often wished that exploring caves was its own game. Now it is![/h1] I feel like Goblet Cave's biggest strengths are all of the things it [i]doesn't[/i] have. There are good spelunking experiences in videogames, but almost all of them have other stuff going on: combat, cutscenes, hunger mechanics, the list goes on. In Goblet Cave, you are exploring a cave. You use stuff like ladders and ropes to make moving through the cave easier. [i]That's it.[/i] And yet, it doesn't lose any of the ambiance or subtle nervousness that comes from exploring dark, vast places. Goblet Cave is a surprisingly suspenseful, compelling game. Not a flawless game, mind you - the way terrain blocks you from climbing down ropes is irritating, and ladders gave me trouble several times, but I learned to work with the quirks pretty quickly. For $3 full price, this is quite a bargain. Highly recommended.
The game is a lot of fun and really gives you a feeling of exploration and wonder. However, you can't save the game and that's a huge turn off for me. It's easy to jump in for a bit just to have fun but if you want to complete the game you need to do it all in one sitting. If that doesn't seem like a problem for you then I wholeheartedly recommend the game at the full price.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 29 reviews with recorded playtime.
Can't walk at a reasonable speed. Just able to inch away at snails pace. Not sure if its the game or my system but I have the minimum systems requirements. Would be enjoyable if I can just walk normally.
Played perfect with Rosetta 2 on Mac. + Like a lot of Sokpop's games, it's an interesting concept. - That said, did not enjoy my time with this one. Found the goblet on my second playthrough, about 22 minutes in, and then just died. Didn't see what killed me. Do not want to find the goblet again.
Cute idea, but there really isn't enough "game" to recommend this.
This is a pretty good game for Sokpop standards. It won't take you long to complete it once, but the caves are randomly generated so you can get a bit of replay value out of it. It's a pretty simple cave exploration game. Also, as a rarity from Sokpop, this is a game with all of it's achievements working for once.
pretty good sokpop experience with decent cave-diving atmosphere that can be quite challenging too (especially the getting-out part). Sound-design and aesthetics are really nice and the procedural generation of the caves really adds to the replay value.
Delightful. Definitely one of the better games.
Fun concept! Wish there was more of a game!
Not my typical game, but was was fun to play. It takes both RNG and skill to finish a run or not. You will also need multiple runs for the achievements, including a good or bad ending. You do need to play with sound on though, or at least it will make it easier as the kids cry (?) and the goblet emits a spooky noise.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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