
Gnomes vs. Fairies is a PS1/N64 style Hack 'n' slash-Action RPG platformer. Upgrade your gnome's abilities with dozens of items and master the 5 elements of sword magic, it's a totally unique retro fantasy platformer blending all the best elements of classic 3D titles such as Mario 64, Zelda OoT, Spyro the Dragon, and more.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
For a one man project, this is definitely impressive. Sure, it's a bit flawed and ridden with bugs, but it's still a fun and interesting piece. The game is very enjoyable, engaging and cute, even though it's buggy and unpolished. I had a lot of fun as I left a sense of childlike wonderment guide me through this journey of evil fairies and suffering gnomes. I still have a long journey ahead of me, but I felt like writing this review right away. I may want to change some things as I progress through the game, but I'm pretty sure my positive recommendation will stand. The game's story, as the title would imply, revolves around a war between fairies and gnomes, the latter of which have been imprisoned by the former. As the sole uncaged gnome, you must set out on a quest to save the other gnomes and retrieve their resources from the evil forces of the fairy queen. I quite like the fairies' character designs, they're appropriately cute in just the right way for a treacherous set of female villains: cute, but never nice. I like the intro scene, with the rock band rocking out while telling the player of the adventure he's about to experience. Overall, the story is obviously no Lord of the Rings, but it does its job well in motivating the hero's journey, and it's rather endearing in its silly fantasy manner. One thing I noticed right away is that the camera is, so to say, hyperactive. It seems to move with any little thing that happens, constantly trying to follow the character around. It made me a bit dizzy when I started playing the game. Still, I eventually got used to it and stopped having problems. I do think a more modern and comfortable camera layout would do wonders for this game. The gnomes look like garden gnomes, which is kinda cool in my opinion. The female gnomes could be cuter, they're a bit creepy for some reason. I like that you're given the option to choose your character's gender, I wish more games would do that to help the player identify with the hero. The sceneries look like tiny fairytale landscapes, and the songs are pleasant fairytale-like jams. I really enjoy the setting and the environment of this game, even though it's not too polished nor graphically advanced, as it has a lot of charm and personality. Gameplay-wise, this is a mix between an action RPG and an N64-esque 3D platformer. You jump around, fight enemies, collect tokens and avoid traps just like you would in a 3D platformer, but you also get to obtain items, upgrade your gear and level up like you would in an RPG. I really like this mix, and I'd love to see more games following this formula. In every level, you're given three main tasks: retrieve a crystal shard, capture six evil fairies, and release six imprisoned gnomes. The imprisoned gnomes may sometimes be helpful, for instance, when they hand you a cool piece of gear. The fairies may sometimes put up a fight, and their beams can do more damage than most enemies. Anyways, whenever you save gnomes, a few more free gnomes will show up in the hub world. It is so satisfying to "populate" the world like that, but it's a bit of a bummer that not all gnomes will show up in the hub, and some levels will not even get any of its gnomes to show up outside. Anyways, the levels contain the typical stuff you'd expect find in a hybrid between an RPG and a 3D platformer: platforming sections, enemy groups, tiny simple puzzles, and, of course, tokens. The most abundant tokens you find, which are tiny coins with a spiral pattern, are used as currency to buy new gear and items. Then, of course, there are also the tokens you must get in order to clear a level's missions, like keys to release the caged gnomes, and evil fairies you must catch with a bug catching net. The keys and fairies are occasionally cleverly hidden, but never overwhelmingly hard to find. Overall, the levels are fun and well designed, even though they are a bit too easy. The level structures are semi-linear, including a main path and a few branching ones. The smaller branching paths usually lead to extra tokens or objects that you need to use in order to progress through the main path. The levels are in general fun to traverse and well designed, and even though they're mostly linear, they'll occasionally contain small secrets to reward exploration and curiosity. Also, there's a main "hub world" that connects all individual levels, and exploring it may sometimes reward you with 1ups, heart upgrades, spiral coins and a handful of very useful items if you know where to look. I also like how you can ride the cute mice by feeding them cheese, and the freaking airship that you can loan from one of the shops. The monster groups are usually not too much of a threat if you know what you're doing. In fact, most monster encounters are a bit on the easy side. In spite of that, I'd be lying if I said it isn't satisfying to slash the crap out of evil fiends with swift, smooth sword swings. Not only that, but mastering the balance between melee and ranged attacks may lead to better, more efficient ways to defeat enemies, which in turn may make a level's traversal faster or less dangerous. I really enjoy this battle system, even though it's so simple. One thing I find really interesting about this game is the element system. You may sometimes encounter crystals that allow you to change elements. That not only changes the element of your attack, but also allows you to interact with different objects and scenery features. For instance, if you're currently with the fire element, you can't jump on blue mushrooms, but you can climb red clouds, and so on. This mechanic lends itself to some nice backtracking sequences that I enjoy a lot. I also like the key-and-keyhole mechanics of the game: you get to explore new things once you obtain a new power. That comes not only in the form of the element system, but also with certain tools you may pick up along the way. For instance, you can open up certain walls by exploding them with bombs, in Zelda fashion. The game has its fair share of bugs, and I think I need to cite them here. Hopefully, the developer will get around to fixing those: - I once triggered the "interact" button while on the options menu when my character was close to a gnome, and a dialog box opened up where the first letter of the gnome's dialog showed up, and for some reason that locked me up and impeded me from closing the menu and returning to the game, which forced me to quit and restart. - I saw a cage clip through the floor in more than one occasion in the first ice level, I don't know why. - After I reach the bottom of the slide in that icy hub world, I continue sliding on the non-icy floor, and I have to jump in order to reset back to running mode. - Fairies somehow make you lose two lives whenever they kill you. - This is not a bug, but a tiny incorrect information: the default button for accessing the inventory is TAB, not F, like the in-game options menu said. - You can buy bombs before you can actually use them, as you can only use them after finding a chest that contains them in a level. - In the music island, you may sometimes get stuck in the dialog box when talking to your groupies. Overall, I'd say this game is more than worth its price. It is a tad unpolished and easy, but still very endearing, fun and worthwhile. When you keep in mind that this was made independently by a single developer, the game gets even cooler. Also, when I learned that the developer had kids, I kept imagining how awesome it must be to play a game created by your dad. I wish my dad made games for me when I was a kid, but alas, he hates videogames :( I definitely recommend this game, but only for people whose inner child is still alive. Go play the hero of the gnomes in his journey against fairies in this adorable fairytale setting. Allow me to fire shots here: this lone dad made a game that I enjoyed a lot more than Playtonic's Yooka-Laylee. Let that sink in.
This is a hidden gem. The developer seems to have done a great job with doling out improvements and updates to this while working on the sequel and their work has paid off. Gnomes Vs. Fairies is fantastic. A fun, polished, original action adventure platformer that elicits the same feelings I had when playing Mario, Zelda, Crash Bandicoot, or Spyro as a kid. At first glance, I thought it was more simplistic than it actually is but learning different movement combos to enhance speed and mobility combined with the permanent game-changing powerups really makes this a wonderful experience. The soundtrack is awesome, the level design is as open as you'd want and engaging, and VR camera makes you feel like you're a part of the world in a way non-VR third-person platformers just can't. It's kinda like playing with toys as a kid, only the toys are alive. The only real criticism I have is that the HUD UI, which you don't actually ever really want/need, is a bit buggy in that UI elements seem to spawn and hangout well below the play area, out of sight unless you duck through objects. Really not a big deal at all. The combat could be a bit more involved in that it leans more towards action-platformer style instead of adventure-style, which is a bit at odds with the Zelda-style collectible powerup/upgrade system, but it doesn't detract from the experience. Overall, I can't recommend this game enough and I'm looking forward to the sequel.
Nice adventure game! All the fairy theme reminds me Zanzarah.
It's a buggy mess in its current state. Had an itch for a good collectathon platformer game after seeing some vids on Yooka Laylee, bought this because it fit the bill. Unfortunately, it's in rough shape at the current time. The dev is pretty active about fixing issues that people report, and that's good on him. However, The sheer number of bugs and issues in the game is staggering. I've reported quite a few myself, but every time I open the game I find more and more. Let's talk about the gameplay, as bugs can be fixed. You've got a pretty standard collectathon platformer here. There's lots of different objects to find in the levels, with varying levels of difficulty required to collect them. It's all pretty standard, there's nothing that I've seen that introduces anything new to the genre. Combat feels pretty fluid, you'll be weaving in and out of battle with the various creatures. You'll often times find yourself getting hit without much warning though, which can be frustrating. The platforming is hit or miss. Vertical climbing feels the most challenging, you can clip on the edge of platforms and have to repeat jumps often. Precision jumps to specific points, such as a pole, are difficult at times as well. The level design is alright, there's decent variation in how the levels are arranged. There's a lot of reused assets for every theme (ice, fire, etc) world though. The music for the game is probably my favorite part, he did a very good job with the sound track. Even ignoring the bugs, it's a very generic platformer. You can find better, or wait for Yooka Laylee.
just got this game and i just cant get enough of it. if you have a soft spot for ps1/n64 style gaming then this game will you get you right in feels. its the best of both worlds providing a very unqiue new gaming experince while taking you back in time with the graphics and feel of a more classic game. Not to mention the sound track will freaking ROCK YOUR WOLD!!!!!! there must be a new sound track for every level. whoever scored this game must be some sort of a master composer buy this game, play this game, love this game. Play this game with the right girl and it will get you laid FOR SURE.
A for effort but the camera is a disaster.
Me and a friend bought this to play together and we both been trying for almost an hour to type our names in and click connect..... doesn't work with keyboard, xbox 360 controller or rift controllers, is there something we are missing? Also launching with oculus VR doesn't work only steam VR "works". First negative review I've ever left, hoping for help or requesting refund....
This a very charming game, take you right back the Adventures of a famous plumber when he landed in 3D for the first time! When i first got the game.... i got a serious game breaking condition (camera control), But the Dev(s) actually listen! it is now fixed ((in just a fews days!) ) and now the game is a greate platformer with way better camera control. Playing in VR is really immersive 3D. Load of fun for everyone and ideal game to introduce young kid to VR (and 3D ). When you get a Indi game and you think there is something wrong. A bad review is not the solution. Talking it out with the dev is way better.
Let me start off by saying, I love this game. It taps right into my nostalgia for the platformers that were such a huge part of my childhood. The comparisons to Spyro and Banjo Kazooie are on point. I’m still in the first world, but the game seems to have hit the sweet spot between “easy to play” and “challenging enough to stay interesting”. The graphics are whimsical and enchanting and the music is really a highlight. I’ve played through several levels and each one is unique – definitely don’t get the feeling that you’re retreading the same layout with a different skin – but flows thematically with the others in the same world. I’m playing with an Xbox controller and I agree with some other reviewers that the jumping mechanic is a little floaty and it makes pinpoint jumps a little difficult, at first. But it’s not erratic or a bug, I don’t think; once you’ve played for about an hour you should have the hang of it. I had no problems with the camera controls at all – if you’ve ever played a PS1 platformer you’re probably used to manually controlling the camera anyway, and if you aren’t, you should get used to it because you’ll be better at all games. I’ve run into a few glitchy spots, but nothing that required a restart of the game. Also, worth mentioning is this level in the first world (Melody Island, I think) that appears to be a giant synthesizer that lets you compose music. I’m not very musically inclined, but the interface was pretty straightforward with different areas for different instruments (electric guitar, bass, synth, drums, etc). It’s the kind of thing a kid (or adult, probably) who is into music would probably love and I can see someone putting a lot of hours into just playing around and composing songs, even after they’ve played through the game.
A little glitchy at times (HUD resetting and object clipping) but still a better platformer than Lukeys Tale. Would like some kind of fighting modifiers (R1+X to vertical strike) instead of mashing through four different attacks everytime you attack. In all, I really enjoy it. Single dev game too.
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