
Trapped in a dark, Victorian city consumed by an ancient curse, you must plan your survival and daring escape using nothing but stealth, an arsenal of eccentric weapons, and your wit in this haunting adventure inspired by the immersive sims and survival horror greats of the late 90s and early 2000s.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Gloomwood is a stealth horror FPS that follows your mysterious abduction to a forgotten, twisted Victorian metropolis in the midst of a horrifying transformation. Wield your canesword and take to the shadows as you uncover the accursed mystery hidden within the fog.
The producers of DUSK, AMID EVIL, ULTRAKILL and FAITH bring you a frightening, gothic immersive sim full of haunted streets, dark tunnels and decadent mansions.
An intricate, hand-crafted city with freeform exploration - from towering rooftops down to hidden passages, the routes you take and paths you make, are your choice.
A detailed stealth and sound system that tracks your light visibility and propagates noise accurately through the world. Tread lightly. Or prepare to get loud.
A unique arsenal to meet any situation - a stealthy canesword, six-shot revolver, folding shotgun, hand-placed traps, rope-slinging harpoon rifle and more.
In-depth player interactivity, from leaning to eavesdrop, peeking through door cracks, checking the bullets in your firearms and mantling onto ledges.
A mob of ghastly denizens and monsters with acute senses, like the sharp-clawed Crowmen and the fearsome, cadaver-seeking Corpse Duster.
Gloomwood is full of objects to pick up, throw, climb, smash and use to your advantage.
There is more to this city than you can possibly imagine...
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 8.4Kreviews | 95% | — | $3.7M |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 909 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
peak fiction
Glum.
It's sososososososososoo good please buy please play its peak its sooo good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 26 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gloomwood virou facilmente o meu novo indie favorito, que jogo espetacular. Ele resgata perfeitamente aquela pegada dos simuladores imersivos antigos, tipo Thief e Dishonored, mas com uma identidade própria que te prende do início ao fim. A atmosfera vitoriana e sombria é bizarra de tão bem feita, mas o que me ganhou de verdade foram as mecânicas. O sistema de luz, sombra e barulho funciona de um jeito muito inteligente e natural. Além disso, a dificuldade é bem balanceada, o jogo te desafia e exige atenção, mas nunca parece injusto ou punitivo demais. Cada área que você passa na furtividade ou cada recurso que economiza dá uma satisfação enorme. Para quem curte exploração orgânica, rotas alternativas e aquele gerenciamento de inventario pique resident evil, jogo brabo perdi muito progresso por esquecer de salvar kkkkkkkkk mas foi ótimo, espero ansioamente pelas próximas atualizações, newblood arrebenta nos jogos, bloodwest é outro JOGAÇO e eu também gosto muito de jogos de cowboy e velho oeste, sem contar outros títulos muito bons também da newblood.
A truly incredible immersive sim Fantastic level design with Underport, High Town, and Slaughtered Goat as my stand outs. Every weapon is satisfying to use with truly fantastic animation work, the harpoon gun feels sexy to use for even the most mundane rope placement Music is great throughout but it's especially picks up in the later areas whenever you discover something big or find some special area and it changes to a unique track. The moments where this happens in [spoiler] Wrenbrook, Observatory, and the Old Kingdom part of the Hive [/spoiler] were awesome Really looking forward to the Bank and all the future areas afterwards. It's a more minor part currently but the lore is getting quite fun and interesting to read about from notes scattered around If there was one thing that I'm not quite sure how I feel about is the inventory issues with the backtracking/fast travel back to the shop/lighthouse to do research and sell things. The research ingredients feel rather awkward to bring back once you spot them since you would basically have to stop what you're doing and spend 10minutes dropping everything you currently have to make space for them then going to the nearest mirror to drop them off, same could be said for treasure with how much of it there is in High Town especially. Not sure how this could be solved however since other games in the genre take an instance based mission approach, which I imagine the mirror world is already an attempt to alleviate these troubles. Could do with a second inventory upgrade at least, carrying the harpoon, scoped revolver, and the undertaker while leaving the shotgun behind still takes up a huge amount of your inventory especially having all the different ammo types of those 2
Bloodborne Dishonored Lunacid
I really don't like this game, I really don't. The melee system is clunky and boring as you just keep blocking or you can just keep hitting the enemy because they get stunlocked for some reason. The research system is weird and annoying as having to lug stuff around back to the lighthouse is super time intensive and annoying with certain creature body parts being big. The layout of the City is super confusing. You can get lost for alot of time not knowing where to head unless you're willing to watch a youtube video. The guns are the only somewhat fun part of this game but because of how ammo is restricted you cannot always use them. This game has a heavy "trial and error" approach where you can die several times before figuring the correct way to approach a certain group of enemies which is unfun and pretty frustrating. This was saddening because the visual style of this game is really nice and the worldbuilding is also nice. The gameplay elements of this game are just not designed well and do not fit together to form a cohesive gameplay experience unless you like dying and getting lost. It is sad to see because I had alot of hope with this game being made by newblood. the core systems need to be changed for me to find this game fun. In the end this game was really unfulfilling for me and looking back at it, it wasn't worth my time or money.
Самый легкий день Новосибирского врача, 10/10
/
If u like thief, like the OG stuff, you might enjoy this?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $738.5K | 9.3K | 77% | $5.99 | |
| $2.7M | 3.3K | 93% | $29.99 | |
| $3.5K | 14 | 29% | $7.99 | |
| $1.3K | 4 | 100% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 3.3K | 75% | $31.99 | |
| $3.7M | 8.1K | 92% | $24.99 | |
| $3.7M | 6.9K | 82% | $14.99 | |
| $3.7M | 4.6K | 79% | $24.99 | |
| $3.7M | 4.2K | 73% | $29.99 | |
| $3.7M | 5.6K | 82% | $19.99 |