
"90s Black Metal Monster Collector!" In Gloamvault, you can charm any monster you encounter and add it to your party. Create a party with up to five minions and descend into the depths of the dungeon. Fuse any two monsters together to create stronger ones. Good luck surviving...
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About


"90s Black Metal Monster Collector"
You are a resurrected evil wizard.
Charm any monster you encounter to build up your army.
Over 500 different monsters to fight.
Use your dark magic to merge two monsters together.
Spend points to get upgrades.
Cast spells to influence the battle.
Collect items to further enhance your build.
Try to reach the depths of the dungeon... or die trying.
Each dungeon is procedurally generated, making each run unique!
Inspired by crazy build games like Path of Achra and aesthetics of old school first person dungeon crawlers like wizardry. Gloamvault combines elements from roguelikes, auto battlers, monster collectors and first person dungeon crawler!

Instead of leveling up, you can use your evil powers to merge any two monsters together. This will make your minions grow in strength and unleash endless possibilities!

There are no restrictions on which enemies you are allowed to catch. You can charm any enemy under the right conditions and add them to your army!


Monsters you face can possess any of 25 unique abilities, allowing for a wide range of interesting combinations in your own party! These abilities scale based on the monster's stats.


You will loot a variety of items to further enhance the build you're aiming for! These items can boost abilities, increase stats, or provide unique modifications.


All the monster you encounter or charm will be tracked in your bestiary. Will you be able to charm them all?

Can you really merge any monster together?
Yes! In Gloamvault, there is no limit to which monsters you can merge or how often you can do it. Merging works best when both monsters have similar abilities. If they don’t, there is a small chance that the "main" monster will inherit abilities they don’t share.
How many merge combinations exist?
Too many! Each monster can have multiple abilities from the 25 existing ones, with varying values. The same monster can even appear with different abilities as long as they fit its types. This results in a huge number of possible merge combinations.
Can you really charm any monster?
Yes! The lower the enemy monster's HP, the higher the chance of a successful charm. You can also boost your chances with upgrades or items—but beware! The deeper you go, the harder it gets to charm.
What makes this a roguelike?
While not a traditional roguelike, Gloamvault features permadeath, a focus on procedural content, grid-based movement, turn-based combat, and more. One could argue that it checks many boxes from the Berlin Interpretation of what defines a roguelike. But in the end, you’ll be the judge!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, German*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ダンジョン踏破×モンスター育成ゲーム ダンジョン踏破を目指していく中で、道中に立ちはだかるモンスターを捕獲し、仲間のモンスターと配合しながらパーティを強化していく。 そのコンセプトは魅力的だが、ゲームの芯はまだまだ大味で、洗練されていない部分が多い。 モンスターの捕獲方法は、倒さない程度まで敵のHPを削り、捕獲率が上がったところで捕獲を実行するポケモンライクな仕様。 敵モンスターを倒しても経験値など味方を強化するポイントは一切得られないので、ダンジョンを踏破していくには、実質いかに相手を倒さずに出来るだけモンスターを捕獲していけるかになってしまう。 敵にダメージを合計〇〇与えた、敵の攻撃を〇〇回防御した、味方のHPを〇〇回復したというラン毎の実績を達成することによってもモンスターやコイン、スキルポイントやアイテムなどを入手できる。 しかしそのため、こちらは防御力や回復を高め、壁役のHPを保ちつつ相手の攻撃をいなして捕獲ボタンをひたすらポチポチ、その間に、敵の攻撃を〇〇回防御した、味方のHPを〇〇回復したなどの実績が解除され、そこで得られたポイントを元に味方の防御力をさらに強化していくことが毎回攻略の正攻法になってしまう。 モンスターも500種類ほど用意されてはいるが、このモンスターは攻撃のステータスが高い、このモンスターは優秀な技を持っているなどモンスターごとの特徴はないに等しい。 存在している個性はモンスターごとに振り分けられたスキル(回避、防御、回復、ダメージ反射、モンスター召喚など)だが、それも結局はモンスター同士を合成することによって、継承させていけるので、このモンスターはこのステータスが成長しやすいから、このスキルを覚えさせて育てていきたいという育成戦略は一切生まれない。 モンスターによって伸びやすいステータスやスキルが設定されていくと、モンスターを選別し、育てていく理由が生まれるが、現在のところ、モンスターの種類はただの見た目の違い程度のアクセントにしかなっていない。 500種類もモンスターがいれば、プレイごとに出会ったモンスターによって新しいパーティのビルドが生まれるかと思うが、上記のような理由から、壁役、回復役、攻撃役をそれぞれ合成によって強引に作り出して用意するだけの単調で広がりのない体験になってしまう。 結論として、ゲームをプレイしている感覚としては、壊れないように爆発物を解体しながら、そこで得られたポイントを元に、自分のモンスターたちの数値をインフレされていくクリッカーゲームのようなジャンルに近い。 「ダンジョン踏破×モンスター育成」と聞いて想像するようなプレイごとのバリエーション豊かな体験と奥深さは、現段階では期待できない。
[h1]Gloamvault – Ein düsterer, genialer Monstertrip[/h1] Gloamvault hat mich sofort gepackt – nicht nur wegen der herrlich finsteren Retro-Ästhetik, sondern weil es spielerisch wirklich originell ist. Statt stupidem Grinden verschmilzt man Monster zu neuen, bizarren Kreaturen – und experimentiert dabei mit Fähigkeiten, Items und Monstern um passende Synergien zu finden. Jeder Run ist einzigartig – durch prozedurale Dungeons, Permadeath und hunderte Monsterkombinationen. Und jedes Mal denkt man: „Okay, diesmal komme ich tiefer.“ Spoiler: Wahrscheinlich nicht… besonders wenn mal wieder eine Truppe Klowns aus der Dunkelheit kommt und die gesamte Party zerlegt. Ich hasse Klowns... Gloamvault ist fordernd, kreativ und böse. Ein Muss für Fans von Roguelikes, Build-Spielereien und finsterer Pixelgrafik. [b] 9/10 Punkten – Düster, taktisch und absolut süchtig machend.[/b]
If you ever wanted to get more use out of your lesser Pokemon by feeding them to your primary team, it seems like your time has come
It's a bit over priced for what it is. The games only selling point is the creature collector aspect which seems robust but the rest of the experience is kinda meh. Hopefully the developers can afford to up the graphics & make a more engaging game next time. Game very simple & I doubt will hold most peoples attention for to long.
結構普通に神ゲー。 英語できないと厳しいがグーグルレンズ片手に遊ぶといいかもね。 はまる人は絶対はまる。
Very fun and addicting. You can tell it's still in development, but it has a lot of room to grow and I'm sure that with time it'll grow to be a modern classic.
I genuinely love this game, I just need, NEED the charm rate fixed or something. I'm not sure what it is exactly but I've done somewhere in the ballpark of like 30 runs and out of that many runs I have died on the first level from lack of monsters. I DONT KNOW WHAT I COULD BE DOING WRONG WHAT AM I MISSING-- anyways based on that and a handful of small other gripes that affect quality of life and make what could be the coolest game ever the most frustrating experience in a dungeon crawler roguelike I have ever personally experienced. On the right track but just barely scraping by. I can't recommend the game as it currently is but I surely know that after a few more patches it will be perfect so maybe give it a try and support the game until it gets there or save your money for when those QoL updates finally see the light of day.
モンスターのHPを削り仲間にして合成していくステータス向上やアビリティを継承していくゲーム タンク役、ヒーラー役などロール制もできるしダメージ分散でパーティー受けもできるので自由度は高い 色んなモンスターがいるので楽しい 私はダンジョンの壁が目の前にくる圧迫感が苦手でしたが2D視点(上から視点)があるのでこちらで楽しんでます 前向きに改善してほしい点 ・合成していくとモンスターの見た目が汚くなる、そのままかオーラで光るくらいにしてほしい ・魔法の使用が1回ずつマウスドラックなどで手間、1ボタンで連続使用を可能にしてほしい ・ダンジョン内のアイテムは方向キー2度押しで拾える、敵には二度押しで戦うなど、簡易の片手プレイができるようにしてほしい Youtube、Twitchで実況プレイしてます。よかったら見てください
Go forth and fight, charm (recruit), buff and repeat until death or victory. I simplified this but in reality there are a lot of stats spinning over in this game. I can make a checklist of points for people's interest in this game. Buy this if you like: - pixel monsters - a MASSIVE amount of creature art - many modifiers to tinker with - classic dungeon crawler style (minus tough puzzles, story, and personal inventory for each character) - rogue repetition (not the perm stats on replays though) - autobattling creatures - recruiting (stealing) enemies to your party - merging your monsters together I think that about covers it, but in summary this game is good fun for both casual romps (if you don't think about it too much and let go) and serious min-maxers who want to squeeze and break the game's random chaos.
Such a fun game. I had plenty of fun on an old demo I found from "itch" i think. Decided to support the developer and purchase the game. It's been so much fun and I can't wait to see how long it'll take me to get to the final floor! Keep up the great worK!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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