
Glitchspace is about reprogramming the game to solve puzzles. Trapped in an abstract cyberspace world, your way forward uses visual programming to edit environmental geometry, whilst unlocking key programming concepts along the way.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Avis mitigé, je l'aurais noté négativement s'il avait été payant. J'ai passé un bon moment à jouer mais malheureusement le jeu n'est pas assez "fini" pour le recommander sans réserve. Le gameplay est vraiment bien si vous aimez la logique / l'algorithmique. L'ambiance visuelle et sonore n'est pas transcendentale, mais est correcte pour ce type de jeu. Pas trop de bug dans ma partie (une ou deux fois, l'effet "Apply force" ne marchait pas très bien, mais rien de grave). Le problème majeur est que le jeu est court et lorsqu'on l'a terminé (assez rapidement) on n'a l'impression que d'effleurer le potentiel du jeu, car certains mécanismes ne sont utilisés qu'à la toute fin et à peine exploités. Le potentiel semble énorme, pourtant on n'a pas de niveau marquant, le 'level design' est donc moyen de mon point de vue. La sandbox permet de prendre la pleine mesure du 'gâchis', avec pas mal de mécanismes non exploités dans le jeu. Avec éditeur de niveaux qui aurait permis aux amateurs de proposer leurs propres créations, ça aurait été un jeu mémorable. Mais ça n'arrivera pas car j'ai lu dans les discussions que le jeu n'était plus maintenu depuis longtemps.
Interesting concept. Worth checking out :)
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Respawn point puts me on a bounce pad that throws me into the void, which then respawns me back on the bounce pad which...
if your looking for a fun little puzzle game that uses some concepts in programming and that also has some minor platforming than this is the perfect game for you. even though i personally never actually finished the game (admittedly because this is just not the games that i am into), i still had fun with this game. there arent any glitches or game breaking bugs and it was a very well polished and well made puzzle game.
The Good Tired of button-mashing quicktime events? Sick of "Press (x) to hack"? Then Glitchspace is for you! This game is one of the few in gaming that gets "hacking" in video games right. Rather than dumb down the experience to the point where you don't have to be concious to play, Glitchspace takes hacking to a whole new level. With an intuitive Node-based system, you can connect constants to mathematic expressions, multiply vectors together, or transform an object, all with the ease of a mouse drag. The Bad There's just not enough of it! After one hour of playing, I had beaten the game, and was left yearning for more. Given the early-access state of the game, and the number of levels there are, I would suggest waiting until the game comes out with more levels and more functionality. If you just can't wait, I suggest buying it on sale. The Ugly The game is graphically simplistic, but very interesting none the less. The random "glitching" of the hackable blocks can be distracting at times, but otherwise the game is very pleasing, both visually and auditorily. In conclusion, I do recommend this game, but would like either more levels, or Steam Workshop level editing capabilities.
Juegardo, eso sí, solo recomendado si te gusta programar, te encantan los puzzles, amas los videojuegos de manera desmedida como para querer saber sobre propiedades internas de su motor gráfico o eres autista, yo por suerte soy todas esas. Revivan al estudio que lo hizo :c
For a free game, it's pretty neat. I like the concept. If it got fleshed out some more and maybe had a little more world built around it so it didn't feel so much like a tech demo, I could see it being worth a little money. Definitely needs some less ear piercing audio. Also, the UI went off the screen on my ultra-wide, but I get that those monitors are rare.
I love so much about the game, but it's buggy, lacks polish, and very badly needs good tutorial elements for each section that explain how to use all the new abilities you get. I'm almost four hours in and still have no idea how a lot of things work. I loved the first hour or so, but it just kept getting more and more frustrating as time went on as new problems kept cropping up.
👎
Awesome vibe for the puzzle game
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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