
Glitchspace is about reprogramming the game to solve puzzles. Trapped in an abstract cyberspace world, your way forward uses visual programming to edit environmental geometry, whilst unlocking key programming concepts along the way.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Very poor quality, not automation[/h1] As a programmer, this game completely misrepresents programming: programming is about automation, taking a tedious repetitive task and automating it so you do as little work as possible. This game does the opposite: takes a simple task (object manipulation) and makes it tedious with programming-like interface, which, by the way, is extra bad. I only played 39m, but I watched the end of its walkthrough to see if I should expect anything interesting if I decide to play more: no, more mechanics are added, but at its core it’s still not automation. The quality of this game is also absolutely horrendous. In my short playtime I encountered: [list] [*] Not being able to run it on my Mac, despite the graphics being very simple [*] Programming nodes, which didn’t work until I recreated them [*] Critical block (first “flow” blocker) which was present in walkthrough, but absent in my playthrough, [*] and me being able to somehow pass that section without that block [*] Respawn death loop: game respawns you on a block which launches you immediately right to death, and then the game respawns you on this same block, which launches … [/list] The exact last one (and many more) Dravvad wrote in the review back in 2017, it’s still not fixed in 2024 and will never be - the game is dead. The game is free, but it’s not worth your time.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wanted to like the game. Interesting and unique concept. You will need a certain type of patience especially around trial-an-error which the game requires. LOTS of patience in understanding not the logic, but some of the spatial mechanics like getting the axis amounts right. Wish you all luck.
bug有点多。其他的有点意思
Spoko giereczka na myślenie.
хорошая игра, играл в подобную на телефоне
Great game, one of the kind
fun puzzle game
3d 플랫포머를 기반으로 프로그래밍 컨셉을 조금 넣은 퍼즐 게임입니다. 중반까지는 거의 move x 20 수준의 퍼즐이 나오고요. 중반은 넘어가야 if 정도가 나옵니다. cs 전공자나 이런 게임을 많이 해보신 분들에게는 로직 짜기의 깊이가 대단하진 않을것 같습니다. 아이디어 구현도 나쁘지 않고 인디즈 수준에서는 봐줄만한 완성도가 아닌가 싶지만 우리에게는 '포탈', '탈로스 법칙' 이라는 너무 규격외의 게임이 있다보니까... 뭐 그래도 지금은 무료겜이 되었으니 넘어가기로 해요.
整体来说还不错,没学过编程的人也可以入手,而且这种立体编程的玩法还是很吸引人的。不过游戏音乐有点太杂,玩久了会让人心烦。
игра супер
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.