
Glitchspace is about reprogramming the game to solve puzzles. Trapped in an abstract cyberspace world, your way forward uses visual programming to edit environmental geometry, whilst unlocking key programming concepts along the way.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
КУБЫЫЫЫЫ
Cool puzzle. Too good for free game in my opinion.
[h1] [/h1]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pas d'histoire, pas de joli décor, que des puzzles assez simples et un univers qui grésille. Minimum un bogue qui provoque une boucle infinie. Avis mitigé.
This game helped me learn to code.
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
Un jeu au style simple mais plaisant, proposant un peu de challenge et qui ouvre a la réflexion. Il n'est ni tres difficile, ni tres long et propose une ambiance sympa. Le seul point negatif selon moi serait l'optimisation, il n'y a pas enormement d'options sur le plan des graphismes et cela vient impacter les performances avec l'utilisation de certaines fonctionnalités du jeu. Je recommande ce jeu, en revanche si vous n'êtes ni a l'aise avec l'algorithmie ni l'anglais ne jouez pas.
It reminded me of a game called superliminal because the puzzles are creative and has weird features
"Glitchspace" is another Portal/Q.U.B.E like first person puzzler from Itchio, but this one has you doing trite little Node.red style mini programming puzzles to solve the various puzzles you're set up against. What do you do in the game? It's a first person puzzler, so you're dropped into a minimalist low poly environment (it kinda looks like how they envisaged the internet would like in 2026 back in 1995, and let me tell you, 1995 was wrong about the internet) and discover you can't go anywhere without solving puzzles. This involves bringing up a little 2D graphical programming interface and dragging and dropping around different objects, evaluators/operators to make a little "programming circuit" that changes the world around you and lets you plod on to the next puzzle. And I do mean plod... you can't run, you can only step around in a painfully slow manner. That brings up one of the bigger issues with this beyond the visuals... the game itself really lacks polish and the puzzles don't really engage well. I'd rather play Portal again and try to remember how to do those puzzles than plod through this one. This is another case of Itch failing the one single job it has... to protect and preserve the gaming industry from badly made amateur games, by containing them to their group-hug website so they don't leak out to platforms like Steam where gamers look for professionally made, high quality products. In terms of visuals, this features very low quality "minimalist" low poly 3D graphics which will deter a lot of gamers, understandably. Gaming is a visual medium, and while some developers struggle with creating high quality visuals, failing to do so is a disservice to gamers. It's very difficult to recommend bad looking games. I'm sure the developers thought this was "artistic" but it really just comes across as "lazy". This game is ancient, it's over 10 years old... it's heavily dated and isn't going to give you a remotely contemporary gaming experience... another reason for gamers to be hesitant about adding this to their libraries. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $13 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this.
"Glitchspace" — это атмосферная пиксель-игра с необычным геймплеем. Сюжет разворачивается в мире, где реальность и глюки переплетаются, создавая визуальные и механические сюрпризы. Графика минималистична, но завораживающе. Игра сочетает головоломки, исследование и элементы мета-нarrатива, что делает её уникальной. Звуковое сопровождение усиливает тревожную атмосферу. Несмотря на небольшой объём, проект оставляет глубокое впечатление. Рекомендую тем, кто ценит экспериментальный подход и нестандартные решения.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.