
Inspired by classic top-down action games, Glitchpunk lets you brawl, shoot and drive your way through a dystopian future. As an android bounty hunter in a brutal world of gangs, cults and corporations there’s plenty of work for you. Lock and load, let her rip!
Modeled estimate, not a reported figure. How we estimate →
Media
About
The gameplay of Glitchpunk is a feast for all fans of high-octane action, explosive shootouts and cyberpunk aesthetics. It is top-down action inspired by the classics of the genre, wrapped in a futuristic neon cloak. There’s plenty of guns, melee weapons and vehicles for you to choose from and cause havoc with. Experience frantic action and wild police chases while listening to futuristic beats on your stolen car’s radio.
Run, hack, steal, drive, shoot and blast your way through the criminal underworld of the future. Make some friends, make even more enemies. Kill or be killed, even if it means killing everything you love.
But that’s not all: Glitchpunk’s dystopian streets, back alleys and skyscrapers are also stage for themes like transhumanism, xenophobia and religion as well as an all too human story about relationship, self-discovery and betrayal. The sex and drug infused world of the future raises many questions, only one thing seems certain: humanity is a matter of perspective.
You are an android gifted with a special trait called "glitch": It enables you to go against your programming. Set out to destabilize the tyrannical governments of the post-nuclear world, it's up to you to craft your own agenda. Across four unique locations filled with tech-crazed gangs, drugged-up gangs and governed by ever-present megacorporations, take up contracts, earn money and upgrade yourself.
Influence whether or not a gang leader stays on top of the food chain, or let heads roll. There might be something more for you to gain than just money: An ally, or a friend? Maybe even a lover.
Brutal top-down action with a big arsenal of weapons to choose from
Many different ways of locomotion, including trains, tanks, motorbikes, buses, trucks and obviously tons of cars
Frantic police chases and up to 10 escalations of wanted-levels
12 gangs with their own stories, quests and culture
4 different cities, from the desert remains of the USA to cyberpunk Soviet Russia in a post-nuclear winter
Mature story with several endings
Rare artstyle mix of 2D sprites in 3D environment
In-game radio with music by artists from all over the world, together with news stations and absurd commercials
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Classic GTA plus Cyberpunk, nice combo. Need a lot of polishment.
I have never bounced off of a game so fast as I did with Glitchpunk. It's actually hard to believe that someone sat down and made this. Most of the time these kind of games where it is hard to understand what's going on visually, where there's no way to find out if something is above or below you, where the controls fight you every step of the way are sarcastic satirical meme-games. Glitchpunk isn't a meme-game. It's frustrating, hard to make sense out of and irredeemably unfun. DON"T GUY THIS CRAP!
Lighting is terrible you cant see anything
The game keeps crashing after missions/challenges
Jak na razie jest kiepsko. Mam wrażenie, że gra jak nawet jak na klimat cyberpunk jest za ciemna. I co gorsza, widać, że twórcy mają sentyment do GTA 2, ale zapomnieli co czyniło tę grę mega grywalną czyli niezobowiązujący i lekki gameplay. Tutaj skacząc po prostej nie raz dostaję obrażenia, bo są minimalne nierówności w terenie. Jazda poza ulicami nie ma sensu. Ogólnie jest jakoś dziwnie drętwo i nieintuicyjnie. Nawet chodzenie głównym bohaterem jest w porównaniu do leciwego GTA 2 mega drętwe. Dam tej grze szanse, może zmienię zdanie, ale póki co na minus. Tak samo brak polonizacji. W podobnym klimacie Rustler niestety wypada lepiej, chociaż jest osadzony w klimacie średniowiecza i bardziej wygląda jak jakiś daleki kuzyn GTA Chinatown Wars. Do deweloperów: naprawdę macie fajny pomysł, dużo fajnych innowacji, ale jak dla mnie zabrakło lekkości w gameplayu.
1. Отсутствие техподдержки от разрабов, ни патчей тебе, полуживой чат в дискорде, благодаря другим игрокам, не отвечают в обсуждениях на жалобы и вопросы игроков. 2. Кривые миссии. Так например в миссии Дмитрия в Новограде, надо повысить розыск до пяти звёзд, а потом скрыться, приехав в гараж. Оказывается, сделать это надо на машине того же цвета, потому что , если её перекрасить(а тебе придётся,ибо пять звёзд), то гараж будет заблокирован, изначально это выглядит, как баг, поэтому большинство бросят прохождение, не закончив на концовку IGOR. 3. Три года после выхода игры в раннем доступе делались Новоград и Новый Токио. И если в первом есть некая снг-киберпанк атмосфера, то во втором азиатская напрочь отсутствует,так там и город маленький, его буквально за 2 минуты объедешь. В убежище - небоскрёбе - лифт, который не сразу заметен и работает с багами, поэтому большинство просто спрыгнут, чтобы зареспится внизу. Если в двух первых городах, были хоть какие то видяшки в виде концовок, то здесь картинки с анимациями, которые обычно есть в видеоредакторах в виде образцов. Получается игра проигрывает сама себе, а за 3 года игру можно было улучшить, потому что некая перспектива была. Ну хоть управление транспорта стало лучше, видимо на это ушло три года. 4. Поломанная система сохранений, вынуждающая тебя перепроходить города, чтобы открыть другие концовки, возможности иметь сейв со всеми открытыми концовками - нету. Как итог одна из худших игр в киберпанк сеттинге, в которую я играл
Let's start with the fact that I am a huge fan of GTA 2, and Glitchpunk is a direct copy of it with the addition of a cyberpunk atmosphere. GTA 2 is no longer available for purchase, but Glitchpunk is. This is where my hope for this game begins. In early access, Glitchpunk was frankly unplayable due to numerous bugs and terrible optimization. I waited for version 1.0 for about a year to dive back into the isometric world of crime. In short, I recommend the game only if you are a true fan of such games and are ready to tolerate bugs just for the sake of trying, while there are still many of them. An important point is that many features in the game are blocked by bugs, such as, for example, you can only play 3 of 4 cities, and even then, not completely. Not all text prompts are displayed correctly, which baffles you. Everyone will agree that the game is not worth the money. I can only hope that work on the game will continue until its logical conclusion, because I really like it, and I really want it to be finished. Let's move on to the comparison: + the cities in the game are very beautiful and well-developed, especially the first two; the metropolis in neon light is beautiful + the characters are diverse, the plot is quite interesting + when choosing each faction in the city - a unique ending (replay for each) + shooting is felt + additional mechanics of modules (like implants) with perks and hacks - few interesting tasks; most of them are primitive - all goods and services are cheap - why do you need money then? - the ability to hire mercenaries is often not needed, because it is usually easy to handle it yourself - even if you set a high population, there are still few people on the streets, and for tasks like "kill frenzy" there are not enough of them at all, which makes them often impossible to complete, especially when a certain type of people is needed; on the other hand, there are moments when even at the first wanted level, the police are chasing you in droves, and sometimes at the third level, the police are not visible at all - driving uphill/downhill is unfinished and terrible; if you rub against buildings/obstacles, the car can get stuck there altogether - the cars are too pale, too flat and there are quite a few of them - characters often talk way too much, while it's not really convenient to read all of this in a small popup in the corner of the screen - in some regions the light is not enough - there are few weapons - damage from jumps is unpredictable - of course, bugs: sometimes cars start appearing only underground, sometimes people disappear, and the weapons of killed people simply never disappear, clogging the streets, and most importantly, there are shortcomings, due to which many of the game's features are unavailable
I got this for cheap, but even then, I have a hard time recommending this. A fun idea to make a cyberpunk GTA 2 style game, but it's buggy and has too many issues with game play design, mission structure and side activities.
俯视角赛博朋克 挺抽象的
I got for like few cents and reached a high level of frustration after about 10 minutes in. Excellent value proposition. It captures a lot of the first GTA vibes but devs for to me unknown reason decided to make almost everything worse. Map is dark so you have hard times to see what’s going on. Yes the enemies will be highlighted but all the other npc and environment is not. A third of your time you don’t see yourself because something is obstructing your vision from above. Combined with the before mentioned issue it’s just not fun. There’s elevation but again you have hard times to figure out where the stairs are and so on. There is a lot of positive stuff in like no SpongeBob enemies, the fastest cars drive crazy as in GTA, the augmentation seems cool but I can’t stay in in the game for too long. Update: as brightness option didn’t change much reshade helps a lot. Modding community is once again here to save the day. Unfortunately it only can do that much. Now I discovered that there places where the roof will completely obstruct my view. The perspective is generally a problem in this game. It’s way too small. It was ok back in the 90’s due hardware limitations but now it’s just bad. There is absolutely no reason in 2024 to do it. Small increase would be sufficient to make huge difference here. Also the game is listed as partially controller supported - it’s not really as aiming is hard to pull off and menus are a pure nightmare in particular map navigation.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Entropy Survivors | $115.1K | 534 | 81% | $9.99 |
| Soulslayer~灭魂·误佳期~ | $115.2K | 728 | 95% | $9.99 |
| Mind Diver | $115.1K | 358 | 96% | $17.99 |
| Knights in Tight Spaces | $115.2K | 924 | 70% | $4.99 |
| Backrooms Break | $115.1K | 395 | 71% | $8.99 |
| Eleusis | $115.2K | 365 | 57% | $14.99 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 447.5K | 94% | $20.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Ready or Not | $238.1M | 339K | 78% | $49.99 |
| Clair Obscur: Expedition 33 | $233.9M | 273.3K | 95% | $47.99 |