
Glass Wings is a fast paced third-person parkour platformer. Explore a stunning minimalist world in a series of linear courses in which your only objective is to complete the level. No combat, no story - just run.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i played the fk out the demo.. It is heavily Mirrors Edge inspired (which i love) but in 3rd Person (also cool). Keep in mind its super early in development so the things imma list is not that bad for the state of dev its in. but the #1 thing i feel it needs asap is to be able to edit the keybinds.. cant do that still.. only GFX and Audio.. the movement is kinda clunky (kinda, until you get the hang of it, then you can make it flow pretty nice) and cant grab onto ledges after jumping gaps // off walls... so far thats my only notes i have. other than that.. for $1 you couldnt get a better deal on it now.. and if you wanna try it theres a demo and if you like that get it now while its cheap cause once the game gets developed more that price will Def hike up (i called that with Session skate sim too. i was lucky to get that for only $10 early on.. now its like $40 lol). I'm SUPER excited for the future of this game.. i hope they keep moving on with this.
сыровато и скучно. Если разработчики закинули игру и именно поэтому раздают её бесплатно - то грустно
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is terrible, not even worth playing for free due to how terrible it is. The entire thing is essentially the free [url=https://www.fab.com/listings/ef9651a4-fb55-4866-a2d9-1b38b028f9c7]Advanced Locomotion System v4[/url] asset from the Fab Store turned into a game. Now this would be fine if they went through at least the bare minimum effort to make this game fun, or flow well, but they ♥♥♥♥♥♥ up on pretty much all ends. In case you're wondering how I know they used this asset, the name of the game is literally the name of the asset copied in twice, which makes me believe they ♥♥♥♥♥♥ up the importing process and had to try again, hence the double name in the .exe. Not really sure how this wasn't spotted since naming a project is quite literally the first thing learn to do as a gamedev, and you can also rename it when compiling it, but maybe I'm just unaware of the secret genius behind this asset flip. Do not get this, not even as a joke.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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