
A strategic autobattler sim where you build a team of gladiators, compete in arenas, plan fight tactics, and form alliances. Combine fighters, beasts, and mages, develop and equip them to optimize your well-oiled fighting machine, dominate the championships, and leave your mark on the world.
Modeled estimate, not a reported figure. How we estimate →
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About
Hire your first gladiators and begin your adventure in this epic fantasy world.
Choose gladiators for each fight, position them, and instruct their behavior.
The battle will play out on its own, showing you the results of your strategy. Keep a close watch on your enemy, understand their moves, and figure out how to best counter them.
Your goal is to win all the arena championships.
As you progress, you’ll be able to build new types of buildings that will let you hire new types of gladiators, including warriors, rangers, beasts, mages, and more, allowing you to form unique teams.
Gladiators have traits that determine their bonuses and additional abilities. You can find great deals in the market or teach and upgrade traits as you form the strategy for your team.
Unleash your creativity by growing your unique team. Level them up, upgrade traits, and equip them with powerful items, all while planning carefully how to build the most efficient team of gladiators that work well together.
Between monthly championships, you should maximize your profit and growth to gain an edge in the next tournament.
Enter weekly Ring of Death arenas that offer different challenges.
Take advantage of changing weather conditions that affect gladiators to gain the upper hand on your opponents.
A variety of quest offers will come from different factions in need of your deadly gladiator services outside of the arena. Build or destroy reputations with them.
Help out the poor, support the district and the kingdom, or aid the progress of magic, depending on the main allegiance you choose.
Change the fate of this region and kingdom, or get involved in silly side plots.
Once you’re ready to put your gladiators' power to the ultimate test, accept challenging quests where your team will fight horrifying boss monsters.
Replayability
Each time you play, you can choose a different main allegiance, resulting in different main quests and endings while you try different team strategies.
Tournament Mode
Once you finish the main campaign, try yourself in endless tournament mode where gameplay is simplified into rounds. Enemies get stronger and stronger, and you play until you lose. Leave your score on the Steam leaderboard to compare with other players or friends.
Community
We’d love to have you in our Discord. community and hear your feedback and experience with the game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian +3 more
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
On sale for $5 this game was an absolute steal. The first run is engaging, fun, and addictive. Lots of different gladiators for tons of different team comps. However, that breadth is an illusion as gladiators are very simple individually and you quickly learn team comp is about having a few essential pieces and the rest is just flavor. Additionally, there isn't anything new after the first 8 or so hours of play other than trying to beat the harder difficulties. For what the game costs, a definite thumbs up. That said, this good game could have been amazing with more content and a more strategic depth. It will likely only occupy you for a a day or two (of playtime) at most.
Honestly i did not expect to have this much fun. Its a tough game to get started early on, you gonna wipe your team and miss out on contents and feel like you did something wrong. especially when the game has so many difficulty options and even a permadeath setting. But stick through it and it only gets better. A ton of characters to build, very interesting attribute system that scales your abilities in ways that give you a reason to diversify instead of just stat dump (although theres a degree of that) and battles eventually get very chaotic up to 12 units on the battlefield. Managing stamina, healing, killing the backline and having good tanks make it a very engaging game that is satisfying to make things work. A must buy for autobattler enjoyers for sure.
Its ok, quite repetitive with very little variations in anything but for a few bucks on sale i had a good time with it. Units do get stuck sometimes permanently if pushed into the arena edge causing them to glitch and stop responding for the remainder of a round.
Gameplay is very repetitive, too much item management for all the gladiators. Game starts to feel bland after a few hours. I really think this would've been a better game if you made a smaller group and grew them together. Not being able to pre-plan attack targets makes the game too random.
Прекрасная игруха с интересным сюжетом. Рекомендую к покупке!
Udany auto-battler, warty polecenia
bir süre kafa dağıtabileceğiniz bir oyun. Doğru dizilimi kurup güçlü rakiplere karşı galip gelmek üzerine kurulu. Basit ama eğlenceli grafikler
Great little indie. I installed it and didn't put it down for three hours and already feel I got my moneys worth.
NOICE
It is pretty bad at explaining what to do, not very intuitive. I dont think the tutorial even worked. Then in my second fight, I had an archer on the field and clicked "fight". But the archer couldnt even fire at the enemy. Just ran like 3 or 4 circles around the arena and got slowly killed. Either you shouldnt be able to field a ranged unit vs melee, or they should have a sidearm or something. Because thats an automatic loss. Uninstalled and asked for refund.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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