
Lovable, cat-eared Annika sets off on a grand quest on the Island of Spica! 3D adventure & rhythm action genres mesh in the lush, pastoral and beautiful manga-inspired world of Giraffe and Annika!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.59−67% | 356reviews | 93% | — | $41.3K |
| $29.99 | 44ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
いい意味でも悪い意味でもインディーらしいゲーム。 だが、丁寧に作られていて良いプレイ感覚が残った。 特によかったのはステージのビジュアルとリズムゲー部分のアニメーション。
Giraffe and Annika is an action-adventure game focused on exploration and story with a gameplay structure similar to that of traditional 3D Zelda games, except it's cuter, the world is smaller (but filled more densely), there's no combat and boss "fights" are rhythm mini-games. Despite technically looking like a PS3 game with a higher resolution, thanks to the art direction, a lot of effort and attention to detail, it's actually quite beautiful. Especially the sky might be the best I've seen in a video game. Mornings and sunsets are phenomenal (there's a full day-and-night cycle). Music is also great, including tracks from the aforementioned boss "fights". Speaking of, even though this isn't a rhythm game (there are only 5 songs/bosses), they're very well-made. The system is simple but fun and they're fully animated: bosses constantly dance and attack in the background. Before each fight - and even during - you can choose the difficulty. Those who aren't into rhythm games will have no trouble finishing boss fights on easy. Hard can be actually challenging. The whole game is generally charming and filled with soul. Clearly a lot of heart and effort were put into its creation. The writing is warm and genuine, the story interesting, mysterious and emotional. The main character - Annika - reminds me of an older Yotsuba from the popular manga: she's full of curiosity and completely devoted to having fun no matter what she's doing. There's a lot of tiny things you may or may not even notice. Collectibles - instead of just adding +1 to the counter - are cat-themed pictures made by different artists in different styles and using different techniques, so not only you get additional costumes for gathering specific numbers of them, but every time you find one, you get to see a nice artwork, and Annika will comment each of them for you too. My only complaints: 1. Time flows too fast. 1 in-game hour is 15 seconds. A whole day is 6 minutes (3 minutes of light, 3 minutes of night). There are beds you can use to sleep until morning or evening, so there's no reason why days couldn't last at least half an hour. 2. As already mentioned, there is no combat. However, there are enemies in dungeons. They either chase you or shoot things at you. It would be nice if players were able to do at least something aside from avoiding them. 3. Swimming drains health instead of a designated "air" bar. There's a lot of quick and free ways of recovering health, but it still could have been done better. 4. Dash bar. It doesn't change anything gameplay-wise, so why not remove it and let players run around freely? I played it for the first time in 2026, so just in case I checked a list of games released in 2020 and yes, Giraffe and Annika is my GOTY 2020. Now I'm impatiently waiting for atelier mimina's next game, Haruka: Beyond the Stars. [spoiler]Objectively:[/spoiler] 9.7/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
| $29.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Adorable.
Best game ever 13/10
This has to be the most honest, earnest and innocent game I've played in decades. Play it for the wonder, and get surprised by something unapologetically cute and just downright pretty. I can't say more, the game is just a reminder of the small simple things. The childish innocence on this is not something I can understate. Just don't come in expecting high-stakes action. It's a cute, small, old-school adventure game with low stakes and fun pacing. That's all you need to know if you want it or not.
Приятная и небольшая история.
アンニカの快活で朗らかな魅力を堪能できた一作。 総プレイ時間は短いながらも、ストーリーを楽しむつもりでプレイするなら、エンディングまで楽しめると思います。 いろいろなコスチュームに着せ替えできるのはよし!
你能玩到最可爱的游戏...
漫画形式でのストーリーが好きです。
Мяяя ❤︎
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.7K | 48 | 98% | $19.99 | |
| $12.9K | 24 | 88% | $29.99 | |
| $1.2K | 13 | 85% | $4.99 | |
| $457 | 4 | 50% | $4.99 | |
| $420.1K | 627 | 54% | $39.99 | |
| $92.8K | 197 | 64% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.3K | 258 | 76% | $4.99 | |
| $41.3K | 236 | 69% | $7.99 | |
| $41.3K | 232 | 83% | $9.99 | |
| $41.3K | 232 | 91% | $9.99 | |
| $41.3K | 109 | 95% | $14.99 | |
| $41.3K | 157 | 90% | $12.99 |