
Assume control of a Middle Eastern country recovering from a violent revolution. Forge alliances, grow your economy, invade your neighbors, or pacify your population. Rogue State is a geopolitical strategy game that will force you to always stay one step ahead of your rivals to survive.
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Rogue State is a political simulation game developed and published by LRDGames. It was released on 16 October, 2015. In Rogue State, you play as the leader of Basenji, a nation state ravaged by an uprising that removed the predecessor leader King Salman. Your objective is to rebuild the country from this turmoil. [h1] [b] Campaign [/b] [/h1] Rogue State features a fun, albeit short story. In rebuilding the country, you are required to complete 60 turns to finish the story and, in this time, you run your country including enacting policies, building infrastructure and bilateral regional relationships, and participating in annual speeches to your population. These mechanics all form part of the campaign where it is imperative you obtain approval of your Cabinet and build country relationships, except Russia who is featured in the game, but they are not nearly as involved as the United States by design (and I am not sure why). Rogue State’s central concept is an infrastructure tree allowing you to unlock different things across ‘Security’, ‘Society’, or ‘Trade/Diplomacy’. You unlock the items using your finances and they unlock new systems or provide bonuses. For example, an intelligence centre enables you to invest funding into gathering intelligence. The infrastructure tree is pretty good, providing a layer of depth to the game. It includes some neat ideas, notably in the defence space, and think it lays a foundation for it to be built upon in future games. Throughout my three plays, I particularly liked the events system. Each turn presents you an event that requires a decision and your choice impacts different relationships. I found there to be a nice diverse range of topics presented and an overall number of events covering two playthroughs (about 120 in total). I also found the writing to be generally solid, but thought the dialogue was basic, lacked depth, and there was a lot of repeated content, particularly in the phone calls with other countries, and the voice acting was poor. I will also note Rogue State has a fairly awful User Interface. When you select different screens in your office, your character walks to the location of the function. For instance, your player will walk to a globe in your office if you select ‘regional map’. This is cumbersome and can get fairly annoying. Elsewhere, I think the games’ 60 turn scope limits some of the functions, such as special project development and intelligence, where investing in these facets do not amount up to anything material. The developers introduced an ‘endless mode’; however, this mode excludes the storyline. [h1] [b] Replayability [/b] [/h1] Earlier, I noted Rogue State has a short campaign, which I timed each playthrough at about 2.5 hours. To address this, Rogue State includes multiple endings and procedural generation (different countries and situations, and randomised events per campaign). I think Rogue State shines in this aspect and the short nature of it allows you to easily try different tactics and tackle different situations. I would suggest three full plays is an optimal amount to uncover all story elements. [h1] [b] Conclusion [/b] [/h1] Rogue State was a decent experience that features a fun story that introduces an interesting premise in the conflict of Basenji. It is further supported by solid writing, a very nice ‘events’ system, as well as the central infrastructure tree. This is offset by a limited amount of dialogue, poor voice acting, and a terrible User Interface. Overall, Rogue State has provided the introduction into the series and has sold me on the sequel Rogue State: Revolution. At $11.99, I recommend this on sale. [h1] [b] Rating [/b] [/h1] 5/10 [b]If this review was helpful, please leave a thumbs-up. If you enjoyed this review and would like to see my other reviews, join http://steamcommunity.com/groups/AntwogReviews[/b] https://store.steampowered.com/app/396090/Rogue_State/
Интересная игра. Удивительно, но на нее мало русскоязычных обзоров, хотя она, безусловно, стОит подробного описания. Вы начинаете игру как президент республики Басинджи, где совсем недавно свергли злобного монарха. Кроме вас на карте еще три государства (одним из них по воле рандома может быть Чикенистан под руководством натурального императора-петуха). Кроме этого в игре незримо присутствуют ООН (можно организовать приезд Президента Штатов), США и иногда Россия. В стране 4 сословия- патриоты, либералы, фундаменталисты и капиталисты. Значительное время в игре вы будете бороться за их поддержку, в том числе - двигая бегунки политических решений. Также в игре есть правительство, одним из министров которого работает ваш старший и тупой брат. Министры (кроме брата) иногда подбрасывают квесты - передвинь войска туда-то, снизь ставку налога и прочее. За выполнение квестов министры выдают бустеры - деньги и поддержку сословия. Ходу на пятом вы восстанавливаете страну и она начинает производить рандомные ресурсы. Эти ресурсы вы можете экспортировать, а также импортировать ресурсы соседей. Определенные сочетания ресурсов обычно увеличивают поддержку какого-то из сословий. Кажется, все просто, да не тут то было. Восстановив страну, вы мирно просуществуете пяток ходов, а затем начнутся проблемы. То эпидемия гриппа, то террористы, то экономический кризис, то сепаратисты начнут отделяться. Для каждой проблемы - свое решение. Не убьют террористы - так родной братан может свергнуть. Также можно построить ядерную ракету и пульнуть куда-нибудь ей. Можно убивать лидеров соседних государств. Можно построить нефтепровод. Можно оскорблять посла США. Можно продать соседям оружие. Можно вторгнуться в соседнюю страну... Примерно к 60-му ходу игра заканчивается. По результатам вам демонстрируется счет очков, после чего можно начинать заново. Игру рекомендую. Своих грошиков она стоит
A game for you if you enjoy being frustrated by RNG events and the worst timing of demands by your ministers, regardless if they are loyal or disloyal. Had potential but unpolished and lackluster, appearing to have cut corners here and there while putting effort into redundant parts.
Extreme lack of depth. Not worth $8
Fun game and worth the $10 I paid for it. I enjoy the story/strategy that this game employs. It seems to have made a splash with its sequel, and several other inde-political sims are out there now. I enjoy these types of games better than Democracy since there is more engagement and more variety of outcomes. 7/10
its almost okay
zeka seviyem mi yetmedi ingilizcem mi anlayamadım ya da sadece oyun kötüdür..
⭐⭐⭐⭐⭐
Hours are misleading, I played this many hours and enjoyed more than any other political sim. It has A LOT of interesting events, a casual gameplay, simple mechanisms, but big variety of things to do. It is funny, realistic and definitely has a charm. If you've ever wanted to be a great leader in the middle east, this is your game!
very fun wish had mods or related games
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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