
The prophecy is coming true, a pure-heart child has been born. The no-heart creature sealed in the underworld by the wise owls is destined to rise again.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[code]Puedes ver más reseñas como esta en la mentoría [url=https://store.steampowered.com/curator/34129733/][u]PIXEL 404[/u][/url][/code] [h1]Una aventura muy sorprendente[/h1] “Baldo: The Guardian Owls” es un claro ejemplo de lo injustas que pueden ser las cosas según a quién le pasen. Este juego salió en 2021 y era tremendamente ambicioso, pero fue lanzado con algunos problemas no menores que hicieron que cayera en el olvido de la mayoría de la gente, y es una pena. Sin embargo, a día de hoy todos esos problemas han sido solucionados, y bien pareciera que sigue cargando con ellos. Es especialmente injusto cuando sabes toda la calidad que atesora y que además lo hicieron solo dos personas básicamente. Esto último es alucinante, en serio. Además, han ido agregando tres aventuras independientes más al juego principal, y todo ello de manera gratuita. Es por ello que voy a explicarte qué tiene de bueno “Baldo: The Guardian Owls”, qué problemas ya no existen y por qué si te encantan los Zelda clásicos 2D/2.5D y los dibujos estilo Ghibli muy probablemente te encantará la experiencia. [h1]Esencia a Zelda clásico con estilo Ghibli[/h1] Has de saber que el juego es una maravilla en muchísimos aspectos. Es como jugar un Zelda clásico 2.5D con la calidad gráfica de una película de Ghibli. Son fabulosos los escenarios y los biomas tan diferentes que presenta, y todo ello acompañado de una música magistral. Obviamente, los Zelda están MUY por encima, pero para ser un juego indie hecho por dos personas es para quitarse el sombrero. En sí su planteamiento y jugabilidad es la misma que en los Zelda clásicos. Hay un mal que acecha, eres el elegido, con sus giros de guion incluidos, y hay multitud de mazmorras superbién planteadas, y difíciles por los puzles que proponen, aunque nada descabellado tampoco y se basan en lo típico de este tipo de juegos: palancas, puzles de combinaciones de símbolos que nos indican en el decorado y tenemos que estar pendientes, uso de objetos y exploración algo laberíntica pero muy satisfactoria. Además, tiene sus ciudades y poblados llenos de gente (o gatos) y de secretos, donde algunos de sus habitantes nos darán misiones secundarias igualmente. Es una delicia lo bien detallado que está todo y la multitud de secretos que iremos descubriendo si tenemos los objetos indicados. Es una experiencia realmente divertida. En definitiva, si te gustan los Zelda clásicos, es eso básicamente, pero a un nivel menor. Por supuesto, y como he dicho, no llega al nivel de esta gran saga, y se nota en algunas cosas que es un indie de poco presupuesto, como un par de efectos de sonido al andar sobre un determinado terreno, el HUD es bastante simple y feo, lo cual choca bastante por lo bonito y cuidado que está gráfica y sonoramente el juego, y cosas menores similares, pero en general sus cosas positivas son infinitamente mejores que las pocas negativas. [h1]Qué estaba roto que ahora no lo está[/h1] Aunque el juego tenía en su lanzamiento algunos errores de programación, el mayor problema que tenía con diferencia era su pésimo planteamiento jugable, y más concretamente que quisieron hacerlo demasiado difícil haciendo que cayera en el ridículo más desesperante. El personaje moría con cualquier cosa que pasara, los enemigos eran absurdamente agresivos y duros para el tipo de combate que planteaba, y varias cosas más similares que acababan con la paciencia de cualquiera. De hecho, en Youtube los vídeos que hay sobre este juego son de esa época, y ahí podrás ver a lo que me refiero. Sin embargo, todo se ha parcheado y ahora es mucho más asequible y justo. En sí, y si quieres tener una medida de su dificultad actual, yo diría que es un poco más difícil que “A Link to the Past”, el cual es un juego asequible, pero con jefes en cierta manera desafiantes y algunas mazmorras o situaciones que te obligaban a pensar bastante. En definitiva, todos los problemas que existían antes se han solucionado y jugar con mando es lo más que recomendable en mi opinión porque no se pueden configurar las teclas. Además, todo ha ido superfluido y magníficamente bien durante todo el tiempo a 4K-60. [h1]Libertad mal entendida[/h1] Para ser un indie con tan poco presupuesto, este juego tiene una calidad tremenda, tanto gráfica como jugablemente. El mapa es INMENSO, con escenarios preciosos dicho sea de paso, y la libertad de exploración es absoluta al poco de haber terminado las primeras misiones y empezar realmente la aventura. Esto, que puede sonar genial, en este juego puede ser un problema por una sencilla razón: es muy posible que te agobies con tanto mapa y que no sepas realmente qué hacer. Esto se produce porque llegados a un momento de la aventura, que es básicamente en sus inicios teniendo en cuenta que es bastante largo, determinados personajes nos empezarán a dar muchas misiones principales a la vez y algunas secundarias, para que las hagamos en el orden que queramos. Claro, hay tantas y el terreno es tan grande que bien puedes empezar a explorar y acabar en el quinto pino sin saber muy bien cómo seguir. Esta es la razón principal de que la mayoría de la gente abandone el juego, ya que los logros se basan en cumplir las misiones principales y el ratio de logros conseguidos es bajísimo a partir de ese momento de la aventura, pero tiene una muy fácil solución que te voy a indicar ahora y te ayudará bastante a no abandonar esta magnífica aventura. No hay spoiler, así que no temas. En un momento determinado de la aventura, entre las numerosas misiones que se te darán, habrá dos: ir al poblado de los búhos y hablar con Ramo para encontrar a Flora. Focaliza en esas dos misiones lo antes que puedas. Ahorra las 1000 monedas, compra el atuendo invernal e ignora la misión del descuento que solo sirve para liar a la gente. Una vez hecho esto, todo empezará a estar más claro. Además, el juego cuenta con ciclo día y noche que podemos alternar al dormir en posadas, pero no se podrá hacer hasta no haber encontrado a Flora, con lo cual te puede pasar como a mí y llevarte explorando 20 horas en una noche eterna sin saber cómo encontrar a la Flora de los webos. Es un error de concepto en el juego, eso está claro, pero tiene fácil solución como te he indicado. [h1]Cuatro historias en el mismo paquete[/h1] Además, como he comentado antes Naps Team ha ido sacando diferentes historias para complementar el juego principal a modo de aventuras independientes y dos de ellas anteriores a los hechos del juego principal. Al empezar una partida nos darán a elegir qué aventuras queremos hacer, así que ¿por dónde empezar? Las aventuras están ordenadas por orden cronológico, así que realmente lo ideal es empezar por la primera “Las tres hadas”, la cual sirve más como introducción a lo que luego verás en la aventura central “The Guardian Owls”. Sin embargo, has de saber que las dos primeras aventuras independientes son mucho más fáciles que el juego principal y el argumento mucho más flojo. La última aventura, “El capítulo final”, sirve para cerrar la historia principal de una manera muy satisfactoria, además de ser bastante original, y es todo un acierto porque el final de “The Guardian Owls” es un tanto mierder, sinceramente. Pero se han preocupado en sacar una continuación gratuita, así que cero problemas. Todo acaba de maravilla. [h1]Conclusiones[/h1] “Baldo: The Guardian Owls” puede ser una delicia para todos aquellos que disfruten con los Zelda clásicos. Aunque no llega al nivel de esta gran saga, si destila cierta esencia parecida, y además tiene un aspecto gráfico estilo Ghibli y una música de una calidad sorprendente. Si las aventuras de corte clásico en mundos de fantasía son lo tuyo, sin duda acabarás encantado.
Do not believe the "it's fixed now" hype. Despite the beautiful environments (I do not extend that compliment to the awkwardly animated characters) the game design and coding is either atrocious or incompetent. I lean towards incompetent due to how rooms with changeable states replay the state-changing animations when you enter them instead of just loading in the changed state. The whole thing plays like a cargo-cult version of a Zelda game and I gave up at the early-on stealth section where guards not only do not react to thrown items like guards in literally every other stealth game ever, but they don't even reset their position properly when you fail - like every other stealth game. The curse of the Ghibli-style game continues - great visuals, mediocre to awful gameplay. Not worth it at any price.
Baldo is actually much more enjoyable than I thought it would be for me. I stayed away from it, until recently, due to its bad mechanics and optimization. Now that those things have been majority improved upon, I recommend this game if you enjoy Zelda like games. It’s a very lengthy game and the developers are working on their last DLC to fully complete its story, which is mind boggling that they’re still adding to it. Im glad though, it shows dedication to the community of Baldo. I’m still far from completing it, but I plan on doing so eventually
This game has come a long way since I first played it on Apple Arcade years ago, briefly. I realized there was a great game there but mobile was not the way to experience it, plus there was still a lotta jank and bad game design choices. But boy has it improved since then! First of all, I'm a huge LoZ fan, and this is very much a Zelda-inspired game. At times, it's downright shameless with the similarities lol. But on the whole, I think it does enough to establish it's own identity. It's basically a 3D-rendered, cell-shaded top-down Zelda, skewed 45 degrees to an isometric view, à la Tunic or Death's Door...with a Studio Ghibli aesthetic. It's quite massive tho, and I've only played the main quest, which took me 60+ hrs to finish at about 95% completion, since a couple of minor side quests just seemed redundant at that point. I've only just started 1 of 3 free DLC expansions, separate from the main quest, so the amount of content here is insane! This game was created by only 2 devs, I believe, over several years, and it launched in a pretty rough shape to some very mixed reviews. I can still remember some of the annoyances from back then. So many small indie games aren't able to recover from a bad launch, even though sometimes those bad launches are just a result of the devs being out of time and money. So to know first-hand how much better this game is now, and to see that it's also gotten a total of 3 FREE DLCs, is nothing short of amazing. So if you're wondering why the reviews on Steam are mixed, it's no doubt bc some ppl who bought the game early were disappointed with the quality, gave it a bad review, and moved on. That's just the reality for small games with a bad launch. The YouTube channel SwitchUp has done multiple videos on this game and been in direct contact with the devs, which is how I found out that it was worth giving it another go. All that said, I wanna be clear on what this game is, and what it's not. Combat in this game is nothing special, it's exactly as it is in ALttP or OoT. You spam attack to swing your sword at the enemy until it's dead, and you occasionally might use your dodge roll or toss a bomb or two, that's about it. Very simple, very old school Zelda. The draw here is the puzzles and the dungeons, they're fantastic! There are scattered rune pieces to find for optional weapons and power-ups that were mostly useless, but for me, the fun is in the exploration and puzzle-solving required to obtain them. I came across some real head-scratches, making them all the more satisfying to figure out. This game makes you think, not sweat. Combat may be a breeze, but in no way is it hand-holdy. Don't expect flashing beacons telling you where to go. If you're not asking "where tf do I go now?!" often, you're more clever than I am. If you do feel lost, you should try to complete your overworld map by finding Minisio the map guy in every region, and there's something in the Library that can help you with that, if you so choose. Speaking of maps, I went through half the game not realizing that all dungeons have their own maps, if you just go to the first inventory tab where your shields and equipment are. So the game may not be as intuitive as it could be, and it could certainly still benefit from a few more tweaks and quality of life improvements here and there, but it's already been improved so much that it feels kinda nit-picky to mention. I will say that I don't understand the thought process behind the button mapping for this game, at all. For example, you take out your shovel with B, and then you press Y to use it. So two button presses for one simple action, and there can only be one action assigned at a time, whether it's digging with your shovel, throwing a bomb, playing your horn instrument, lighting a torch, or using any of the optional weapons you might acquire. So you're constantly cycling through items with the D-pad, and I'm just thinking, why can't I just assign the shovel to B, the bombs to Y, the horn and torch to the unused trigger buttons, etc, all swappable within the inventory menu of course, like wouldn't that be so much better? Seems so obvious that I can only assume it's a side effect of the game's mobile touchscreen origin. Basically, if you played Tears of the Kingdom or Echos of Wisdom, and found it frustrating constantly pausing the action to cycle through way too much ♥♥♥♥, this game does the same thing pretty much. I didn't really mind it, since the game is more puzzle based than action based. It's still an easy recommend from me if you're a Zelda fan. But I do realize it won't be for everybody. And if you do play it, make sure Depth of Field is turned off, just trust me on that.
TLDR: Although I believe the people who said that this game has improved since it was launched, I wouldn't recommend playing it to almost anyone. Annoying dungeons with puzzles that have arbitrary requirements, frustrating game mechanics, terrible resource balancing, and so much more does not balance out the beautiful art style, fun story, and enjoyable music. Perhaps a few more years of development will get it to an actually enjoyable place, but we'll see. 🤷🏼♂️ I bought it under the impression that everything had been fixed and balanced and now the game would run smoothly, plus with the additional content I was stoked that the developers had continued to support the game so we'll. I hope their support continues because there's quite a few things that still need some serious attention. Apart from that there are some very positive things about the game which you'll likely see many other people talk about such as the art style being amazing, the music is decent, their is a LOT of content. But unfortunately so much of the content and the story is partially finished and very frustrating. I went in expecting it to be polished because of how some people have shared how much progress has been made. If I had gone in expecting it to be unfinished them maybe my perspective would be different. But there are so many dungeons and dungeon puzzles which are not only extremely frustrating, but honestly we're impossible for me to figure out despite spending 30 minutes to an hour running around trying to figure them out. Finally I would like up a walkthrough and it would be something ridiculous. Some puzzles have no meaning or riddle to them that you an deduce or figure out and it's very unsatisfying because the requirement to solve them seem totally arbitrary. That's not how you make a satisfying puzzle. It's in leaving clues and helping the layer figure it out so they feel like they accomplished something. The game mechanics can also be super frustrating at times. Things like boxes only being able to be pushed in some directions but not others, the fact that it's SO difficult to find resources and that there's chests with like 5 coins in them or idk one root. Why would you put something so unsatisfying in a chest? It also feels unsatisfying to expect a bigger prize and get almost nothing. There's plenty more that could he shared, but the last thing I'll share here is how I thought the bonus stories you get for free would be better because Ive read or watched things that talk about them being much better than the main storyline, but imo they're not any better. I started the three fairies story and even just getting past the very first puzzle was impossible. Partially because the game kept freezing around the carnivorous plant in the pumpkin patch.
They fixed the game, I bought it on iOS back on release day and it was rough. The game is extremely enjoyable now. If you enjoy TUNIC and those types of games, you will like this one, especially if you enjoy that graphic style.
Played dozens of hours on Apple Arcade and decided I wanted to play it on a bigger screen to really appreciate the world and the art design. It's a beautiful game. The world is HUGE and packed full of secrets to discover. Highly reminiscent of old-school Zelda as many have said before. The puzzles are not always easy or obvious, but I think that's a function of my brain getting lazy after playing so many games where the answers are just given to you. Every time I figure something out I shake my head and wonder how I could have missed it in the first place. The combat is relatively straightforward and easy, which is appropriate considering how much of it you have to do. When initially released, the combat was so punishing that it was a chore to play. This is better in my opinion. You play this game for the music, to explore the environment and to discover the secrets. If that doesn't sound appealing or you want a complex battle system, this is just not the game for you. I love it, though. Nothing else really feels like Baldo does.
Игровой процесс хорош, дополнения в игре появляются. Информация: дополнения, по сравнению с основной игрой, почти без «багов». Игру постепенно правят и доделывают. Создана финальная глава истории — «школа». Игровые трудности разработчики устраняют. Сразу после релиза не было желания рекомендовать, а сейчас понятно — деньги за игру, около 500 руб. в 2021 году, не напрасно отданы. Только что начал играть свежую финальную часть и полагаю, что и всю игру переиграть можно.
E' un gioco che poteva essere stupendo. Si nota molta cura sotto l'aspetto grafico e artistico, purtroppo non si può dire lo stesso riguardo programmazione, game design, level design e tanto altro. Ciò vuol dire trovarsi in ambientazioni anche molto belle, con musiche gradevoli e animazioni dei personaggi, a volte un pò abbozzate, ma tutto sommato godibili. Però vuol dire anche aspettarsi comportamenti strani di nemici e NPC, pareti invisibili o collisioni mancanti, doversi rifare un pezzo di strada, una stanza o un'are intera, doversi orientare in un mondo grande e intricato con una mappa che non si capisce come sia stata concepita, ecc. I monologhi dei NPC sono lunghissimi e incomprensibili. Baldo cerca in tutti i modi di allontanare il giocatore, non premiandolo mai e non accompagnandolo all'interno della storia. Vieni catapultato in un mondo di cui non si sa nulla e di cui nessuno ti spiega le regole. Sul piatto della bilancia pesano molto più i difetti, ciononostante lo sto giocando e apprezzando per quello che avrebbe potuto essere. Essere sono un masochista old school gamer esploratore e completista aiuta a mandarlo giù, altrimenti statene alla larga.
Foncez ! Les bugs sont loin derrière ! Pour info j'ai fini le jeu et les DLC sur Switch après prés de 120h. Ce jeu est une vraie pépite et sans aucun doute le meilleur que j'ai fait sur l'année 2022. Je l'ai terminé sur la Switch après près de 120 heures de jeu, car oui, il est très long et c'est un vrai argument. La difficulté n'est plus un défaut car je ne l'ai pas ressenti à outrance. Il faut juste apprendre les frames des boss et on peut réussir sans problème à les vaincre. Il y a beaucoup de quêtes annexes mais toutes ont leur importance pour mener à bien l'aventure. Il y a beaucoup de rebondissements et de surprises dans ce jeu et je vais le refaire sur mon SteamDeck et compléter ainsi les 2 DLC dont le dernier qui vient d'être ajouté. J'attend avec impatience un second volet s'il est prévu au programme. Soyez aussi indulgent car on est ici sur un jeu indé réalisé par 2 dev. et ils ont parfaitement su rebondir et offrir une expérience à la hauteur des attentes. De plus les 2 DLC ajoutés sont totalement gratuits. S'il est vrai que le jeu souffrait de bugs à sa sortir, la réactivité des devs était là et tous les bugs connus ont été corrigés. Je n'ai même pas été impacté car ils étaient corrigés avant que j'atteigne les zones incriminées. Admirez plutôt le travail, les environnements et l'histoire prenante. Si vous avez été freiné par les bugs, c'est du passé et si vous ne l'avez pas fait, foncez et passez outre les critiques qui n'ont plus lieu d'être. C'est pour moi l'un des meilleurs jeux indépendants de 2022 et il a une durée de vie colossale.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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