
Giant`s Heart — roguelike dungeon crawler with gardening elements. Discover powerful artifacts, make critical path choices - time is your most precious currency. A Giant marches toward the castle... You have just 5 minutes to descend into the dungeons, find and destroy its heart!
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About
Giant`s Heart is a roguelike dungeon crawler with gardening elements.
Pass through 3 unique biomes and reach the heart.

Fill your backpack with artifacts and create the strongest and fastest build.
Collect materials and plant seeds.
Between expeditions, grow plants - they make you stronger.
Craft new weapons and upgrade old ones.
Make critical decisions where the main stake is time - a currency more valuable than gold and artifacts.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Russian
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
The game is amazing! I didn't notice how I sat down to play and the day passed after the game.
Пустой и унылый рогалик на 2-3 часа геймплея, метапрогрессия безнадежно ломает игру уже после 1-2 забегов
The game is lagging. It happens too many times. i dont know why but it looks fun
I like it alot for what it is, a suprisingly casual dungeon crawler with some very vanilla roguelite qualities meant for a fast paced romp of stabbing smashing and hurrying along. Finding yourself in a dungeon slowly boosting your power to speed through it like a whirlwind of death you are powered by a weird vegetable garden and stat boost chooser of fair and simple consistency to get to the end in under 5 minutes with the timer pausing on reward screens. I won't say its entirely mesmerizing and can probably be run through in the lesser portion of a few hours worth of time easily with the challenges not really being much in the difficulty department but it tickles the "go fast, increase power blast" sort of genre that action gamers might find charming
Классный данжен кроулер с прикольными логистическими задачками в стиле пазлов на память. Было бы классно, после прохождения получить возможность усложнения игрового процесса, например покупки испытаний и игровых режимов за кристаллы. Ну и было бы ещё славнее увидеть больше таких игр. А после прохождения одни положительные эмоции, жаль только, что проходиться довольно быстро.
Чудова гра. ретро графіка задає вайб. Мінімалістична цікава гра на кілька вечорів. Після закічення хочеться ще. чудове поєднання роглайта та огорода )
pretty enjoyable if kind of short experience, neat art style and I hope more content gets added (mainly because of that one locked door behind Tikfrid). hammer feels like it should have more range than rapier/daggers to give more of an incentive to use it besides unlocks that need the hammer medals.
Short, dead-simple roguelite centered around a King's Field-style stamina bar. Has a nice hilly difficulty curve. Sometimes that's enforced by grinding, but it's a quick 1- or 2-run grind before you're back on par. It's real short, which is a shame... ~3 hours to beat, ~4 hours to 100%. Feels like this concept has a couple more bullets in the chamber. The third biome (the yellow-orange one in the screenshots) has such a heavy color filter that it hurts my eyes.
流程不长的肉鸽游戏,就3张图,难度不算高,甚至可以说比较简单,难点主要是在前期数值不高的情况下怎么在道中赶时间,进了BOSS房就可以随便打了,都没什么威胁的。等把菜园子种好,再解锁个吸血圣物,后面就是横着走滚雪球了。6维属性里护甲堆高了能直接无视大部分伤害也是真的imba;三个武器中感觉初始的最好用,连地刺都能格挡,锤子的手感稍微差点,双匕首很超模,但是得鼠标左右键来回点还怪累手的,而且这游戏数值提升给的很慷慨,双匕首的伤害完全是溢出的,再者就是解锁的太晚,等能用的时候都快全成就了。啊当然,菜园子种好以后其实用哪个武器都一样了。
不错,挺好玩的,符合价格的甜品级游戏 [spoiler]之后更新能不能反杀时钟人 [/spoiler]
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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