
Giant Missions, Giant Fun in pint sized Micro City. You are the Giant Cop. Use your size to your advantage to explore the open world, find hidden interactive objects and tower over the city uncovering a criminal plot that threatens Micro City.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good concept, but the game feels like a cacophany of gimmicks. There's no weight or impact to anything that happens. That may be fine for some, but it isn't for me. :) Again, good concept, though.
"Giant Cop: Justice Above All is an unusual and entertaining game that's got great style and humour. If you've been looking for a VR-based sandbox experience then this is a great example. Unfortunately, the game is let down by a short main campaign that lasts a little under three hours. If you don't complete the side missions, ignore the achievements and don't collect all 210 badges then you might be disappointed. The game is compatible with both standing and room-scale play spaces and more than comfortably handles both. We never had issues with tracking, nor did we get frustrated with our interaction within the virtual world. That says a lot about the design and build quality of this game." Read more of my review on Pocket-lint here - http://www.pocket-lint.com/review/142683-giant-cop-justice-above-all-review-give-a-big-hand-for-vr-s-creative-god-game
This is an interesting approach to both story and perspective for a vr game, It has many short coming but is well worth the wait, I only with the game was longer. Another issue this game has is the controller buttons some time don't work, I think it a bug that just need to be patched. It has a strong recommendation from me, don't judge this game on it past but how it is presented now.
Great game, very fun and interesting. Cute and fun the play with all the objects in the city. However, the story felt rushed. It have a lot of potential and could be so much better. I feel like there could be a whole another chapter of similar length on just on normal cop duty. Maybe start off easy with catching speeding cars, illegally parked cars, to ending the chapter with catching serial bank robbers. That would provide a much better start to the game. Way too rushed and short right now. I guess I would have prefer what they originally demoed, at least to start with. There should also be random events and people to arrest during free roam, again speeding car is an good example, but even already existing crimes. After completing their side quests, they should appear randomly in free roam. As for porting to Vive, that feel rushed too, definitly not perfect. Given how long between the Rift release and Vive, they really didn't spend much time on getting this to work well with Vive controllers. It is playable though, just not great. Overall, recommend, just, wish they took this a lot further than they did. Also $25 might be a bit too expensive in it's current state, wait for a sale.
I've given it a thumbs up because the story seems like it could be fun and I'm sure young kids will love it. I Played for around 40 minutes, its not a bad game, just not massively entertaining. It can be hard to figure out where you are supposed to go and the map is pretty useless to use for navigating. I have a GTX1070 and a i7 6700 but I got some weird jittering with the hands in the game and when you pick things up and bring them close to you there is also some weird jittery ghosting effect. When looking at things far away it all seems very smooth, not sure what's going on there! Doesnt matter what graphics settings, it does it all the time. It looks good, but its quite bland to play, pick up people and cars - throw them; pick up baseball bats/sucker guns/containers and use them to smash other boxes and containers - normal VR stuff really. Also, it seems like its been developed more for the Oculus Touch controllers rather than the VIVE - When i pick up baseball bats or spray cans they orient so it feels like they are sticking out of my wrists!
You seem to need a very large space, I found myself quite quickly on a mission being stuck as I couldn't get to the building where I had to do something without removing a wall! Controls are a little flakey also when teleporting. Some hints would be handy at the start on what to do also
https://youtu.be/_vFXVHlHN30 Giant Cop It's great, being a great cop in a town with little people, it's a fun concept, you have a variety of missions, and you can interact with things that are around town, paint cans, toy pistols, ... very much entertainment.
+ innovative gameplay, humor, cute, no motion sickness thanks to teleport - lags on i5-4590/970 8/10
Ever wanted to just throw cars around? Terrorize a city? and be thanked for it? It is exactly as ridiculous as it looks. I think it is physically impossible to not have fun with this game.
Had some nice ideas but I ended up just getting prompts over and over again for things I could not figure out how to accomplish. Nice idea but as it is just not too fun for me.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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