
Puns, and puzzles. Horrible puns and devious puzzles actually, along with several incorporeal entities are what makes Ghostory a pixel art puzzle adventure brimming with humour and intrigue. Take on the role of a cursed traveler, master your ghostly form, find a cure, and escape a perilous cave system.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, French, Italian, German, Spanish - Spain, Bulgarian, Danish, Hungarian, Polish, Portuguese - Brazil, Russian +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is awesome it is like a cross between PORTAL and MILONS SECRET CASTLE is a must play if you like either of those games. The graphics look way better that you would think.
Gioco che mi ha stupito con dei puzzle per nulla banali, ha un'originalità per come è stato il design del livello nonostante la storia semplice che non fa da padrone, continuerò a giocarlo perché mi ha divertito, consigliato per chi ama i platform e i puzzle game
What can I say here, lovely platformer with illusive puzzle elements, loads of fun here folks. It looks like a simple platformer but kept my attention and kept getting harder as I moved forward. Thoroughly enjoyable and very surprising gameplay. Runs perfectly on my Steam Deck.
Amazing storyline, and a different take on a platform puzzle. Wonderful and will recommend!!!
Stylistically similar to old dos games, in a good way, with a play style that reminds me of The Lost Vikings. Works flawlessly on Linux. Disclaimer: I was given a free key in a giveaway on Reddit.
Fun game. Challenging enough but a few skips and easy access to the walkthrough ensure it's never too frustrating.
Годно, но оверпрайс. Реально интересная механика во главе все игры, которая и порождает остальные механики поменьше. Ну да, левел-дизайн не похож на работу суперпрофессионала. Но эта игра - как мне известно, студенческая работа. Поэтому остаётся только пожелать самого наилучшего авторам, которые во время учёбы смогли сделать такой достойный продукт. Да, мне не особо хочется продолжать после пары уровней. Но это потому что я, в целом, понимаю, что сверхъестественного ожидать дальше ничего не стоит. Но сама игра как минимум неплохая, если даже не хорошая. И пусть графон типа времён Atari, хотя я готов поспорить, что он такой из-за неумения рисовать) Сту-ден-чес-ка-я работа, алло!
Bom jogo, mas honestamente não é meu estilo haha
Block moving simulator
I should start off by saying that it's important to keep in mind that this game is as much of a platformer as it is a puzzle adventure. In fact, the platforming gets so demanding at times (especially in the early stages of the second world) that it made me consider dropping it altogether in fear of the difficulty ramping up. Luckily, it was only occasional. The game actually got easier in the third world and the developers were kind enough to offer the option to skip 2 levels of your liking (you get your skip back if you complete the level afterwards so don't be afraid to use it if you're struggling too much). People who are not into challenging platformers or that aren't fully adept in keyboard control schemes as of yet (since the controller support didn't function properly, for my Dualshock 4 at least) should consider the purchase more carefully if they're not willing to struggle in some areas, though you can't really go wrong when the game goes for as low as a dollar on sale. Still, i'd advice the developers to state it's challenging platforming elements more clearly in the top description or the trailer. Aside from that, i was pleasantly surprised with the game, especially considering it's a student project, and the developers should feel proud for what they have created. Most puzzles were clever and fun, the humor was charming and the artstyle and soundtrack made the experience even more pleasant. I was mostly surprised with how well the developers managed to implement the ghost mechanic. I was skeptical of it as a concept, considering that a form that allows much more freedom than your base one could potentially bypass a lot of struggles that could've existed if this weren't a thing instead of challenging your problem solving in creative ways. Instead, they made it feel more like a supporting tool for your base form, allowing you to spectate areas, quickly move to areas you don't currently need to complete without the need to deal again with obstacles and utilization during puzzle solving. I also really liked how open ended the puzzles often were, allowing you to complete them in ways other than the intended ones, rewarding you for making use of the game's mechanics. However, i have some critisisms, and they mostly regard the second world. Unfortunately, it was the result of the devs trying to up their game from the already perfectly crafted first world. The problem was how they went on about it, since they did so by introducing additional timed trials that required surprisingly tight and demanding platforming. Imo, this was a wrong call, since it actively discouraged experimentation with the already complicated puzzles, considering you often had to redo the entire thing from the start if you messed up one step along the way. Truth be told, things like that should be expected from student projects, and the devs did an amazing work regardless. Thankfully, the third world was much easier since the timed trials weren't as demanding and they mixed things up by introducing new types of puzzles. That being said, i'd use a level skip on the 26th level of the third world, since there's a time consuming puzzle with two boxes that can easily get messed up and, yet again, it requires the player to do the entire thing from the start if it happens. The other skip could be used for a level of the second world that you have trouble with. [h3]TL;DR[/h3] A pleasantly fun and charming puzzle platformer that can sometimes be surprisingly demanding on it's latter part. I'd safely recommend it to anyone, except from people who don't want to deal with challenging platforming trials. Still, for the price, you can't really go wrong with the purchase.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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