
Manage a team of ghosthunters and free London from paranormal terror in turn-based battles. Develop your own strategy and build your business well.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I REALLY want to recommend this. It's an updated version of the old classic Ghostbusters, with some additional turn based combat for good measure. And what's there works. Unfortunately, the game has numerous bugs, some major. And as the developers show no inclination to patch them I can't in good conscience recommend this to anyone. Such a shame. If the bugs were fixed this would be a great game
I really wish there was a broader rating scale for games like this. This isn't a really *bad* game. In fact, it's pretty fun for the first little while. The concept is great, the gameplay is well-thought out, it looks nice, if I was an indy dev, I'm sure I'd be very proud of it. The problem is that is that just gets kind of repetitive and grind after a few hours. It feels like you're just doing the same thing over and over again. There's no real story or content to keep it interesting. I had similar issues with FTL, honestly. I'd give it 3 out of 5 stars, maybe 65% or so. But when the ratings comes down to "would you recommend it or not," the answer is no, not really.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain*languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game while it lasts, but zero replayability. Different cities were planned but never implemented and with the tragic loss of the game's creator it's unlikely this game will ever be officially updated with no mod scene that I can find to make up for it. For some reason despite looking like a DOS game it CHUGS even on a moden system with decent specs. Very janky in places. Basically, buy it on sale and it'll keep you entertained for a day or two, but once you've played through it once you'd seen everything.
No, even on sale it's not worth it. Too grindy and too retro (in a bad way) - not only graphics, but controls and gameplay too.
"Controlling makes me feel good!" This is a fun, tongue in cheek, Ghost Busters management sim. Worth $15.00 and well worth the $6.00 sale price.
I found this game to be a fun little strategy game. A bit simplistic for a master X-com player I would guess but just great for an experienced player looking for a bit of fun, and I think new players would find it easy to learn and understand. The comedy is just cheesy enough if you know the original Ghostbusters. The only real down side is after the first decent “Boss” you run into the game gets a bit grindy if you want to keep all your gear maxed out. All in all I have had a fun time so far and feel for the price its defiantly worth a buy.
eigentlich ganz witzig un eine coole retro grafik.... aber kein tutorial... außer einer 2min aktion.... dann zu hektisch un verbuggt? Ich baue einen Trainingsraum und kann niemand reinschicken.... man muss mit seinem Auto überall hinfahren - equipment kaufen, zu monstern, ins HQ etc. aber leider schluckt der kleine Käfer mehr Sprit als ein SUV, sodass man entweder alle 2 min zur Tanke fährt oder für teures Geld abgeschleppt wird... natürlich schnappt einem dann die Konkurrenz die Kunden weg etc. daher sehr nervig un macht keinen Spaß.... daher Idee super, Umsetzung möh
The best ways I can describe this game is either 'the people who made it wanted to make a Ghostbusters game, but they couldn't secure the license.' or 'it's to Ghostbusters what Chroma Squad was to Power Rangers/Super Sentai.' Overall, this is a pretty decent game, especially if you're already a fan of the turn-based strategy genre. I've personally enjoyed it, (though the menu does lag on my current computer, but it's still playable.) The only thing I have against this game, in my personal opinion, along with those I've personally recommended this to, is that it's NOT worth the US$15 they're asking for. (It's more of a US$10 game, at most.) Just wait for it to go on sale, and then snag it, you won't regret it.
GhostControl Inc sounds like a bargain title name used in a cartoon or TV show to denote a Ghostbusters-like title they need for background noise without actually paying for GhostBuster royalties for clips. If you think this, you'd be right. Is this game just as cheap? Somewhat but that's a good thing. For the price of 15 dollars you get a tactical strategy game set on a isometric map that is turn based. You are managing a team of Ghost Hunters who use vacuum based weaponry and toaster traps to fight and capture spirits, slowly earning money to become better at your trade. You can upgrade your weapons, characters, vehicle, and HQ. In a way it does remind me of the early GhostBuster game from the Commodore 64. In small casual doses it can be fun. Don't expect to binge nonstop on this because you'll eat through the game very quickly. However despite the small dose of fun you get, there are drawbacks. The music is fairly small in selection and very repetitive, so expect to turn it down or off after the first 20 minutes of play. The artwork, though not the greatest, does the job decently. The map feels very small for play, but at the same time that small size allows you to zip around the city at a fair clip. So if I have these problems, then what's the good of the game? Honestly it feels good because of how simple it is. This game's small maps and limited UI doesn't require too much thinking. Lay the trap down, zap the ghost, and don't spend so much time on the map either the location is destroyed or your hunter's sanity (the health meter) goes to 0 and they run away. Your characters don't die as far as I can tell so it can be a forgiving game. So going back to the beginning of this review, GhostControl Inc sounds like a low budget GhostBusters without the royalties and it is, but it does what it says: Capture these spooky ghosts, earn money, and keep doing it. There's no big story, no grandiose plot, no DLC, no controversy, it is very much that trope of "What's on the tin". For the financially minded, if $15 is to much to spend on a cheap but fun game, wait for sale then. Aside from that, I don't mind that I got this at full price. The amount of money I put into this game would equal DLC on a big budget game that would maybe provide a portion of fun or an outfit in a MMO. For that amount of cash, I get a fairly casual and fun knock off of a beloved title from my childhood. Get it, play it, forget it is in your library, then reinstall it again for a quick hit of fun. That's my recommendation.
Pros: - the only good Ghostbusters game (given that 2009 masterpiece has been removed from steam) - easy to grasp concept - fun in small doses (i recommend 1 hous daily tops) - not overly challenging (once you get to know the game) Cons: - unintuitive interface - uneven graphics of ghosts/monsters - repetitive (did i mention not to play more than 1 hour per session?) - lack of real challenge except for the very first hour of campaign (depending on difficulty) Overall, this title compares to 2009 Ghostbusters game like the movie Ghostbusters II compares to the original movie.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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