
Introducing the Grapple Beam! Chain ghosts together then pop them all at once for points in an endless 'bullet hell' arcade apocalypse.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Interesting game that gets old pretty fast.
This is such a little gem. I often think of games like Qix a lot and I'm always surprised there aren't more games like it, and this feels like a love letter to those old school arcade games, but with some unlockables and more mechanics sprinkled on top. It's an easy recommendation.
is like bionic commando and megaman decide to have a robot baby and he start fighting pacman enemies lol actually it dont have to do with any of that games but thats what i tough lol
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, French
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Came with Dungeon Deathball. Sideways thumb. It's fun for a bit, but could seriously use a balance pass. The totally dominant strategy is to pick the largest battery and fastest chassis possible, charge all over the map with full invincibility while you look for the next safe place to park (on the other edge so that your beam covers the whole screen) and recharge your batteries on bullets, usually staying on your original spot while invincible to bait bullets into that irrelevant position. There's no reason to enter the center of the screen or concern yourself with attacking enemies, and you spend more than half of your time invincible with your current position irrelevant. Almost feels like the proper control scheme would be to hold mouse to not be invincible, anywhere on the map, which smells like a shallower game, so it's not super surprising players get millions or even billions of points. (At time of writing I have 2 hours playtime and 167k points being 16/137 on Hard leaderboards, and honestly figured this strategy out just 30 mins ago) The game intends for you to actually dodge bullets but that's not how it plays out. Finally many upgrades are one-time-use, meaning useless for high-scoring runs, such as max HP and nukes.
I love it! The 3D backgrounds really help contrast with the main gameplay.
You grab ghost, you chain many ghost, go BOOM, satisfying. Pretty linear progression each "run" where you upgrade your speed, hp, or you beam width as an upgrade (aside from the slight gg customization in menu) very fun time killer. Really like this dev's games.
this is the second most worthy purchase I have ever done in my entire life, after the Nintendo Switch I bought for 10 dollars from eBay, 10/10
Одна из лучших моих покупок в этой ценовой категории! Сначала я добавил эту игру в желаемое из-за смешного названия, и каким же было моё удивление, когда игра оказалась неожиданно качественной и увлекательной! Уверен, буду периодически возвращаться к ней чтобы поставить очередной новый рекорд ( на момент написания обзора я занимаю 37 место среди всех игроков, кстати) Искренне надеюсь, что мой обзор поможет вам определиться с этой покупкой, если вы ещё сомневаетесь.
Fun simple arcade game. I wish the visual appearance of the character would change after adjusting the settings of your ''ship''.
Charming little game.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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