
Lead the Police investigation in the afterlife!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 230reviews | 72% | — | $54.6K |
| $17.99 | 112ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличная детективная головоломка) и достижения-коллекции познавательные)))
this game is good
本来想给好评的,但是快要通关的时候给我整个恶性BUG,关键道具牙刷直接没了,整个流程直接卡死,根本玩不了
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Languages: English*, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ghost Files 1 is a worrisome Hidden Object Mystery. Rough plot: A woman saves the life of the detective protagonist by helping her become psychic. Driven by the urgency of her visions, the protagonist commits crimes while on the trail of a killer rather than waiting for warrants, due process, or backup. Surprisingly, she is in fact under a time limit and it is shortly revealed that things could have gone horribly wrong had she taken different actions. There's a number of different ways this could be handled. I think the writing here falls short, causing a major divide between the player's expectations and how the protagonist actually acts in critical moments. Yeah... If you already have a copy of this game, probably go ahead and play it. You're in for a weird ride. I can't recommend buying this game based on its own merits. Hopefully the sequel is better? While mentally viewing Limbo, the detective can interrogate the psychic impressions of people and solve surreal elemental-based puzzles influenced by the past of the local area. The optional bonus case, out of left field, reveals that self-aware ghosts do exist and that they can physically abduct people into Limbo. I feel waiting until the epilogue to justify the game's title is an interesting flex. In a rather odd slip for the Artifex Mundi catalog, the English version of this game contains frequent misspellings. I thought it was neat that the optional collectibles came with short biographies of detectives, until I found enough to decide they weren't based on real cases. I find it strange that the first scene, and only the first scene, has a feature where you can turn to look at the other side of that specific room. The game is not terrible and it is mechanically sound. While I seriously question the logic of the plot and the interactions with the world, I had no major issues with the puzzles. While I did rely on the optional matching game to skip finding the last item in several hidden object scenes, I still somehow managed a full run of Steam Achievements.
This is a really strange HOPA game from Artifex Mundi. It's theme, story, and setting are all over the place, which caused me to lose interest. It is also incredibly heavy on static hidden object screens over puzzles. I don't believe I have ever encountered this many hidden object screens in a HOPA game before. I mean some hidden object screens are fine of course, but wow there are a ton of them in this game. And as others have mentioned, the voice acting is so bad that it becomes distracting and lessens enjoyment of the experience in my opinion. I also encountered an instance with one of the numerous hidden object screens where I lost mouse clicking connectivity and had to back out and reenter the screen to be able to click items again. I was bored and done at that point anyway. I cannot recommend this game, as there are much better HOPA games out there. I would much rather play Ghost Files 2 Memory of a Crime, which is far superior to this game in my opinion.
One of the lesser games from Artifex Mundi. In the vast sea of hidden object games, there are plenty other games you should buy instead.
不推荐购买。 游玩体验上,证据采集和比对的系统是本游戏的特色,但是仅仅在开局几个案件中有使用,后期这个选项和相关道具完全成了占空间的摆设,浪费道具栏的同时还很容易误触。游戏专门增加了死亡世界的部分,但是这部分内容和游戏的整体氛围结合得很差,本以为主角可以通过在两个世界里穿梭来全方面了解事情的原貌,但实际上只是增加了游戏地图和游玩时长,死亡世界的剧情量少得可怜,还经常因误触卡死。点名批评中期大量出现的解绳结谜题,判定范围仅有屏幕中间一部分,手感极差,动不动就点到边缘导致退出解密。 剧情上可以说完美展示了取消死刑的危险性,死亡世界和证据比对系统并没能给游戏的剧情体验带来新意。[spoiler]开局的连环杀人案尸体身边发现“有罪”字条本以为会展开一个有反转的故事,实际上只是一个数年前就因连环杀人案被关进精神病院的杀人魔的复仇。明明有那么多次机会能顺手把女主干掉,结果每次都只是打晕,要不是主角不能死我都要怀疑杀人魔是不是喜欢女主了。[spoiler]
[u]Recommendation[/u]: This is a middle-of-the-road hidden object game that's fine for fans of the genre but not a good exemplar for players trying this type of game for the first time. [u]Critique[/u]: A lot of the stuff that I liked about this game could be viewed as negatives. It's definitely a shorter hidden object game, it's not made much more difficult by having a lot of vague names of objects, and it doesn't have to be played twice for achievements. The voice acting/directing is decent, but the English translation is pretty bad in places (like all the Artifex Mundi games, you can always understand what the game is trying to communicate, but the language is often very awkward with humorously wrong syntax, missing articles, etc: "I need something thinly to open this"). While there aren't a lot of instances where you are looking for "pipe" or "cloth" or anything similarly vague which could mean many different things, sometimes you are looking for things that just have the [b]wrong[/b] name (for example, you are tasked to find a "caliper with pen" when what you're really trying to find is a compass and pencil). The game is pretty linear, so you don't get stuck with having to backtrack to a much earlier area of the game. In fact, when you finish one part of the game, you move to a new set of locations and can never return to the previous locations. Usually there are only one or two locations in a set for you to navigate at a time. The graphics are [b]wildly[/b] uneven in this game. While it doesn't have the creepy deepfakes of early Artifex Mundi games, the game does have "animation" that looks strange due to a mishmash of animation styles. The cutscenes in particular have very clumsy blends of low-detail 3D-rendered objects (especially cars) and zooms/pans on 2D art to give the illusion of animation. The cutscenes thus have the feeling of 7th Guest-era FMV. In addition to not having creepy deepfake animation, this game refreshingly lacks a lot of the other hallmarks of typical Artifex Mundi games: you don't have to use a coin as a screwdriver, there aren't crows, and many of the mini-game/puzzle types that you've seen in nearly every Artifex Mundi game are absent here. You [b]do[/b] have item collections (this is made VERY easy by the inclusion of a sensor that lights up if there is an item to collect on a particular screen), however, and there is a supernatural element almost immediately. The minigames that you see are mostly of the "find this symbol in three places on the screen to unlock some backstory" variety, though there is a knots puzzle and at least one rotate the rings puzzle. Note though that the very first screen in the game has a big interface problem, which makes it very difficult to continue the game: you have to click on the left edge of the screen to move to the other room, but when you move the cursor to the left, a blue field appears. If you click nearly anywhere in the blue field, it expands into a checklist of initial tasks. You have to keep clicking in different places (and each time the checklist comes up) to find the small area to click where your character moves to the second room. This interface issue doesn't recur anywhere in the rest of the game, however. [u]Review[/u]: You play a police detective. A serial killer has been murdering people, and leaving a note with each corpse: "GUILTY." [spoiler]You are approached by a consultant psychic at police HQ; she offers her services while you try to find all your gear so you can leave. As you continue your investigation, you find that all the victims were in court (judge, jury members) on the same day, for the same case, where a man was found guilty of insanity and sentenced to confinement in an asylym, which then burned down, killing all the inmates. But as you are investigating, you get shot. You find yourself in Limbo, and have to solve a number of nonsensical tasks (with the help of the psychic's astral projection) to return to consciousness in your body. Realizing that there are two last jurors who have not been killed, you race there to protect one of them before the killer can murder her. You find her apartment building easily, but then you have a complicated series of tasks to break in to the building so you can get to her apartment...only to find that she has been killed! But in searching there, you interview a ghost...the shade of a guard at the asylum. It admits that the convict had concocted a plan to escape with him and burn down the asylum. But when the plan was executed, the killer murdered the guard and switched clothes with him...which means the convict is the "GUILTY" killer! You track down the last of the jurors through a series of locations, ultimately leading to a climactic battle on the rooftop with the killer to stop him as he's about to murder her. In the end, you shove him off the roof and the game ends [i]immediately.[/i][/spoiler] Afterward, there is a "Bonus Chapter" which unlocks when you complete the main story. [spoiler]In this, you return to Limbo to battle the ghost of the man you killed. The psychic returns and guides you through various tasks to exorcise the vengeful murderer's ghost.[/spoiler]
more bad then good. Its a point and click adventure with a weird story.
Varied puzzles, nice music good resolution plus bonus chapter. excellent HOG.
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