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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game works (which I wish I could take for granted), and the puzzles were pretty good, so I'll recommend it. The protagonist, setting, mystery, lore, and killer's motives are all annoying, make no sense, or are just plain dumb, so be warned of that. The writer really thought they were doing something deep with this one, and didn't realize the inconsistent tone and the protagonist's barely explained superpowers stripped any narrative weight the story might have had RIGHT OFF and threw it in the trash.
Ghost Files: The Face of Guilt is a hidden-object detective adventure that blends crime-scene investigation with supernatural intrigue, creating an experience that is equal parts forensic mystery and eerie ghost story. Developed by Brave Giant LTD and published by Artifex Mundi, the game follows Detective Emily Meyer of the Boston Police Department as she pursues a serial killer known only as “The Guilty Man.” What begins as a grounded thriller rooted in standard investigative procedures gradually transforms into something far stranger as Emily is forced to confront not only a cunning murderer, but also the creeping influence of the spirit world. The first stretch of the game leans heavily into procedural detective work. Emily moves from one crime scene to another, collecting clues, inspecting evidence, and using a forensic kit to analyze fingerprints, blood samples, and other materials. These early tasks establish a pleasant investigative rhythm, combining environmental exploration with a succession of minigames and hidden-object puzzles. Each scene offers a blend of interactive hotspots and items that must be combined, decoded, or carefully searched for, providing a satisfying sense of methodical progress. The structure recalls classic point-and-click mysteries, but with a more polished visual style and user-friendly interface. As the case deepens, however, the game’s tone shifts sharply. A major turning point plunges Emily into a liminal, ghost-infested space following an attack that leaves her soul partially dislodged from the physical world. Suddenly, her investigation is no longer limited to tangible evidence or earthly logic—she must communicate with spirits, use paranormal tools, and traverse spectral versions of familiar environments. These sequences dramatically change the game’s atmosphere. Crime scenes that once felt grounded now appear twisted or haunted, and the puzzles take on a more mystical quality. While this supernatural twist might surprise players expecting a purely realistic mystery, it infuses the story with personality and gives the game a more distinct identity among Artifex Mundi’s catalog. Visually, the game maintains a polished, moody aesthetic throughout its dual worlds. The realistic Boston settings—police stations, alleyways, grim apartments—are rendered with enough clarity to make hidden-object scenes readable without sacrificing atmosphere. When the story transitions into its paranormal dimension, the art becomes more stylized and surreal, with glowing effects, distorted imagery, and ghostly overlays that emphasize the unsettling nature of Emily’s predicament. This shift enhances the narrative tension while providing visual variety that keeps later chapters feeling fresh. The gameplay continues to revolve around a mix of hidden-object scenes, logic puzzles, and inventory-based interactions. For fans of the genre, these components are familiar but competently executed. Hidden-object scenes are clear and well-constructed, offering a balance of item searches, silhouette lists, and interactive elements. Minigames range from straightforward pattern matching to multi-step forensic puzzles, and although they rarely break new ground, they contribute to a satisfying rhythm of progress. The inclusion of forensic tools early on is a nice thematic touch, though these mechanics become less prominent as the supernatural elements take over, which may disappoint players who preferred the more grounded investigative segments. Narratively, the game struggles at times with pacing and tonal cohesion. The shift from a traditional detective story to a paranormal thriller is dramatic, and while some players may enjoy the twist, others may feel it disrupts the grounded intrigue built early on. Characters sometimes veer into melodrama, and the late-game revelations—including a face-swap twist and identity misdirections—can feel contrived. The story remains engaging enough to motivate progress, but it occasionally sacrifices coherence for spectacle. Those expecting a tightly plotted police procedural may find the supernatural turn and the final act’s twists less satisfying. Despite these narrative bumps, Ghost Files is still driven by a sense of momentum and discovery that makes it enjoyable to play. The puzzles are varied, the hidden-object segments are polished, and the shifting atmosphere creates a dynamic interplay between detective realism and eerie fantasy. The game is also approachable in difficulty, making it a good entry point for newcomers to hidden-object adventures while still offering enough content to entertain more experienced players. With a main story of roughly five to six hours, plus a bonus chapter that extends the mystery, the game provides a solid session-based experience without overstaying its welcome. Ultimately, Ghost Files: The Face of Guilt is a compelling fusion of investigative gameplay and supernatural storytelling. It may not always balance its tones perfectly, and its narrative twists may divide players, but the combination of polished puzzle design, atmospheric visuals, and a protagonist caught between the living and the dead gives it a unique charm. Fans of Artifex Mundi titles, hidden-object detectives, or mystery games with a paranormal edge will find plenty to enjoy, while those seeking gritty realism or intricate writing may come away wanting more. Rating: 6/10
[h1]Achievements don't force hard mode or require bonus chapter to complete[/h1] It's another short and sweet hidden object game by Artifex Mundi, and this one follows the tried and true formula of a female detective protected by Plot Armour as she hunts down a serial murderer. But who cares about that! We want our fix of PUZZLES! There are the standard mess scenes that we know and love, and as per normal, some of them require additional steps to reveal. They aren't too difficult to see which is a blessing, but the scenes themselves could have been better - they seemed on the borderline of low quality, but that might just be me. Other things to expect are alternative scenes where you have a list of shadowy pictures of objects you are trying to find, which helps to keep you awake I guess, as you work your way through the game. I mean, if you happen to fall asleep while playing, it's nothing to be ashamed of. It's a comfort zone. Additional collectables vary in type, but are limited to one per screen, so it's easy to keep track and get them all in one playthrough, just always look for the collectable before you do anything else on a new area. There are no morphing objects, but sometimes this is a good thing. It might be a standard detective story, but it also has weirdness - some scenes are in a limbo-type area, where you get elemental powers and have to escape back to the normal world. Sadly you can't take your powers with you when you leave... it's not like inFamous where you can start blowing up the city. If you like HOGs, this is pretty standard fare. I'd wager if you like the genre or you're a game collector you'll get the game anyway!
its fun with nice approach
This is a fine hidden object adventure game. Totally standard, wholly average. A Ghost Files 2 exists, and I'll play it soon.
Considering I've played other hidden object games by this developer before, this game, unfortunately, isn't great. The game mechanics of having to find actual evidence relating to the crime is sadly poorly utilised, the plot itself is silly and illogical, and overall the puzzles are not as interesting as other games. The game is also riddled with spelling and grammatical errors. Strongly do not recommend.
There are some story plots here. And on each stage, you only have to search objects in several different scenes, which makes things not too complicated. Generally, this game is interesting and relaxing, which serves its purpose and targeted players very well.
不推荐购买。 游玩体验上,证据采集和比对的系统是本游戏的特色,但是仅仅在开局几个案件中有使用,后期这个选项和相关道具完全成了占空间的摆设,浪费道具栏的同时还很容易误触。游戏专门增加了死亡世界的部分,但是这部分内容和游戏的整体氛围结合得很差,本以为主角可以通过在两个世界里穿梭来全方面了解事情的原貌,但实际上只是增加了游戏地图和游玩时长,死亡世界的剧情量少得可怜,还经常因误触卡死。点名批评中期大量出现的解绳结谜题,判定范围仅有屏幕中间一部分,手感极差,动不动就点到边缘导致退出解密。 剧情上可以说完美展示了取消死刑的危险性,死亡世界和证据比对系统并没能给游戏的剧情体验带来新意。[spoiler]开局的连环杀人案尸体身边发现“有罪”字条本以为会展开一个有反转的故事,实际上只是一个数年前就因连环杀人案被关进精神病院的杀人魔的复仇。明明有那么多次机会能顺手把女主干掉,结果每次都只是打晕,要不是主角不能死我都要怀疑杀人魔是不是喜欢女主了。[spoiler]
本来想给好评的,但是快要通关的时候给我整个恶性BUG,关键道具牙刷直接没了,整个流程直接卡死,根本玩不了
Ghost Files 1 is a worrisome Hidden Object Mystery. Rough plot: A woman saves the life of the detective protagonist by helping her become psychic. Driven by the urgency of her visions, the protagonist commits crimes while on the trail of a killer rather than waiting for warrants, due process, or backup. Surprisingly, she is in fact under a time limit and it is shortly revealed that things could have gone horribly wrong had she taken different actions. There's a number of different ways this could be handled. I think the writing here falls short, causing a major divide between the player's expectations and how the protagonist actually acts in critical moments. Yeah... If you already have a copy of this game, probably go ahead and play it. You're in for a weird ride. I can't recommend buying this game based on its own merits. Hopefully the sequel is better? While mentally viewing Limbo, the detective can interrogate the psychic impressions of people and solve surreal elemental-based puzzles influenced by the past of the local area. The optional bonus case, out of left field, reveals that self-aware ghosts do exist and that they can physically abduct people into Limbo. I feel waiting until the epilogue to justify the game's title is an interesting flex. In a rather odd slip for the Artifex Mundi catalog, the English version of this game contains frequent misspellings. I thought it was neat that the optional collectibles came with short biographies of detectives, until I found enough to decide they weren't based on real cases. I find it strange that the first scene, and only the first scene, has a feature where you can turn to look at the other side of that specific room. The game is not terrible and it is mechanically sound. While I seriously question the logic of the plot and the interactions with the world, I had no major issues with the puzzles. While I did rely on the optional matching game to skip finding the last item in several hidden object scenes, I still somehow managed a full run of Steam Achievements.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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