
Geyserlands is a deck-building game of modern otherworldly mystery. Gain new cards and upgrade your deck as you explore the mystery of Geyserlands. Unlock secret powers and gain special advantages. How will your story end in Geyserlands?
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Geyserlands is a deck-building game of modern otherworldly mystery. You are a detective just assigned to a national park nobody knows exists. Gain new cards and upgrade your deck as you explore the mystery of Geyserlands. Unlock secret powers and gain special advantages. But delve too deep and Geyserlands will consume you. How will your story end in Geyserlands?

Build a deck from hundreds of cards that tell the story of your character's history, abilities, insights and connections.
Use the cards you draw each turn to solve some of Geyserlands' hundreds of mysteries.
Solve mysteries to earn new and better cards and remove weaker cards from your deck.
Escape despair and death with a variety of upgradable healing cards that prevent Geyserlands from consuming you.
Earn strange powers and supernatural edges that allow you to push your luck and accomplish the impossible.
Unravel the secrets of Geyserlands.
However your story ends, you will gain new cards for your next journey.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Geyserlands. So, this is basically a card based exploration adventure. It has different endings to unlock. The game plays quite intuitively and slowly discovering everything is neat. The game revolves around cards that have symbols and involve stories. As you do the stories, you unlock and/or improve cards. You also unlock extra decks that either give you extra cards or help you manipulate the draw you did. It also makes the later game better, due to needing more symbols on cards. This does leave you at the mercy of the RNG of your draw, but the extra decks quite nicely mitigate it in my opinion. You can still draw hands that feels empty and the extra decks don't help, but that's ok. The tutorial does need improvement as it isn't apparent at first, the sound can use a volume slider and the cards/symbols can feel a tad cluttered. I found out how things work myself, which does add to the discovery aspect. However some things should be better explained. None of it, though, is a real issue for me. I left feedback in the game hub and the dev responded quickly, so I'm sure these things will get some quality of life updates. All in all I can say that it's a lovely game to play. Due to the nature of it, you can play in small or large bursts, all at your own pace. I certainly recommend the game for people who like to discover stories, do some exploring and can appreciate the puzzle/card-like nature. It has a nice pace and just feels great to play. 😊
Good, addictive deck building game, you play cards and uncover the experiences and life story of the main character.. I wish the tutorial was better, implemented. took me a while to figure out balm cards, and healing, and not much explanation for the others. Fun, recommended!
Works great on steam deck! Really enjoyable gameplay loop as you slowly unravel the story and mysteries of Geyserlands!
[code] [url=https://store.steampowered.com/curator/36948155-Card-Game-KING/] FOR MORE CARD AND BOARD GAMES FOLLOW US [b]CARD GAME KING [/b][/url] [/code] Geyserands is a super simple narrative game with cards. Players will draw cards from their deck that have symbols on them. Cards can also be played as stories which need to be assigned certain symbols to progress it. Each story has about 3 tiny chapters which talk about one aspect of the protagonist's life. Completing each story opens up a new one until one of the multiple endings are completed. There is very, very little strategy involved and even less deckbuilding. It's mostly about slowly progressing the stories in a relaxing environment. It's difficult to lose if you pay minimal attention so usually there is just time needed to get to the ending. One negative is because you can't always progress every story from start to finish, you will find yourself jumping from story to story which has the downside of forgetting what the last chapter was all about. After a while I have lost the sense of continuity. If you are looking for a chill game, it does the trick. For those looking for something more complex, you probably won't find it in Geyserlands. [h1][b]The positive[/b] [/h1] + Chill environment + Simple and easy to get into gameplay [h1][b]The neutral[/b][/h1] * The game doesn't tell you what are the story requirements before playing the card [h1][b]The negative[/b][/h1] - Tutorial could be better [h1][b]Conclusion:[/b] [/h1] Simple and relaxing game with cards and short stories. Not for ones looking for a challenge and strategy. Otherwise, Recommended. [code] [url=https://store.steampowered.com/curator/36948155-Card-Game-KING/] FOR MORE REVIEWS ABOUT CARD GAMES, CHECK OUT OUR CURATOR PAGE: [b]CARD GAME KING [/b][/url] or [url=https://twitter.com/TheCardGameKing][b]TWITTER[/b][/url][/code]
There's something magical and captivating about this game, and it's a shame it's so underadvertised. I say this because, in my opinion, it's a must-play for many fans of exploration and puzzles. The deeper you delve, the more you discover about the completely unique and mysterious world you find yourself in. To summarize the story, you're a park ranger working in Geyserland National Park. A park that simultaneously exists and doesn't exist, with visitors hailing from all over the United States, including alternate dimensions. From that point on, the world is your oyster, and it depends entirely on your actions, or lack thereof... ✅[list] [*] A great story, divided into several smaller stories. [*] Secret world hidden in the open. Steeped in rich history and diverse, interwoven scenarios. [*] Access to an additional set of cards as a reward for achieving one of the endings. [*] Ascent unlocks new “variants” of cards that appear during our game. Every time I thought: “I know it all”, game showed me something new. [*] A wonderful soundtrack. It's hard to describe how they managed to fit it so perfectly into the overall concept of the game, but somehow it works... It works splendidly. [*] Price and price/length ratio. [*] Logical achievements. Once you get the hang of the rules behind them, obtaining them is quite simple. [/list] 😐 AI art – card covers and pictures. I think they were created tastefully and are quite beautiful - but it is still an AI. ❌[list] [*] Tutorial still needs some improvement. [*] While I appreciate ascent cards, they can really complicate early game instead of easing it. I also have the impression, that playing with active “ascent cards” is much more difficult than normal gameplay. [*] Used ending card should be voided – I mean active as a card, but inactive as an ending. [*] The game should allow us to start playing from the middle (tier IV/V) to experience the rest of the story. Paths are varied, but not enough to justify restarting the game from the beginning. [*] Lack of an in-game wiki. It would be useful, considering all available lore. [/list]
Fun deck-builder game. I found it very mysterious and interesting to try and figure out all the paths and endings!
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