
A game I made for a certain kind of person. To hurt them.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1303 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cant go up the mountain
bro this shi worse that a difficult game abt climbing
Nie polecam gierki, dość szybko wspiąłem się wysoko, po czym moja postać sie wyjebała na sam dół tego gówna, w monitor zaraz poleciał obiekt(moja pięść) po czym sam się rozbił. Jak widać wina gry że dzieci agresywne.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Russian, Korean, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Thanks for the ride Bennett. Maybe I will go for a second clear some time in the future but for now this rush of dopamine after the last push to the top is satisfying enough for a while. So many emotions in those hours. Good luck to anyone who will try this rollercoaster of struggles.
https://open.spotify.com/track/1u7LfUiN8qwFJNupJ99Y6K?si=2fdb778ef88448f1
w game
este jogo é simplesmente diabólico, os controles são simples, alt e f4 isso se você já não tiver dado um soco no monitor antes de pressionar essas teclas, altamente recomendado.
Unfortunately, this is a hard Not recommend. Smooth, reliable controls are the absolute bedrock of good gameplay, and this game (whether deliberately or not) has decided not to worry about that. I literally could not tell why my character made progress, or was randomly flung backwards. I can't enjoy a game if i can't even understand basic movement it has. I'm sure there are people who will say "you have to get used to them". Maybe, but I won't. Not being able to control my character properly is not something I consider challenging - it is just cheesing the player. Imagine someone suggesting to make Hollow Knight harder by randomizing how far a jump takes you.
Listening to "Jackie's Box" on 5 different tabs while trying to beat this game once was pure hell
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $11M | 13.9K | 85% | $29.99 | |
| $10.9M | 10.8K | 83% | $29.99 | |
| $11M | 12.4K | 83% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9K | 41 | 59% | $4.99 | |
| $0 | 0 | 100% | $9.99 | |
| $2K | 14 | 100% | $5.99 | |
| $1.2M | 5.7K | 87% | $9.99 | |
| $26.7K | 160 | 65% | $5.99 | |
| $4.5K | 52 | 90% | $2.98 |