
Damn! The old man has been kidnapped by aliens, what to do? Finished! The aliens are conducting inhuman experiments on the old man, how to solve it? Click "Add to Cart" to complete the purchase and get the solution!
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Damn! The old man has been kidnapped by aliens, what to do? Finished! The aliens are conducting inhuman experiments on the old man, how to solve it? Click "Add to Cart" to complete the purchase and get the solution!
(If you encounter any bugs, please email getupinthenight@126.com, and the author will fix them immediately. Of course, the game basically has no bugs, you can complete it smoothly, as it has been tested countless times during the EA period.)

Please watch the game trailer!
Are you thinking... the game's art is too simplistic!
This is an indie game made by one person. The game has no outsourcing; all work is done by me alone. In a way, this is a true "indie game."
Don't leave yet, listen to me pleading on my knees: "Although the game's art is simple, it's minimalistic yet not simplistic. With just a few strokes, it captures the characters' spirit, vivid and lifelike on the screen... Alright, if you really don't like the game's art style, I promise, apart from this, the game has no other flaws! The game's music is super good, the game mechanics are super innovative, and the game genre is super diverse. Please buy it, play it, try it~"
No kidding, this game truly contains massive creativity. At first, the game is an action-puzzle game, but as you play, subtly and completely in line with the story progression, it transforms into a stat-allocation RPG. Isn't that amazing? No kidding.
Yes, the biggest highlight of this game is the plot! On the surface, it's a black-humor orthodox sci-fi story, but at its core, it's a story that satirizes reality for fun.
The protagonist of the story is naturally that unlucky old man, but slowly, subtly, just as mentioned in my previous box, completely in line with the story progression, suddenly, the aliens also become playable protagonists... After a while, cosmic monsters also become playable game protagonists.
This game introduces the multiverse concept, so anything is possible in the game, yet everything moves toward a destined ending!
(Welcome to play, I only act cryptic in the description!)
No need for many words, playing with a keyboard can be done entirely with one hand, left or right.
"Get Up In The Night" already has three completely different game endings, but is everything really over? Of course not. I will update END4 in the near future. Stay tuned.
Finally, welcome to try the demo, welcome to purchase (orz)!

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Thai, Simplified Chinese, Traditional Chinese +5 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
没有严肃,没有装B,没有煽情,没有叽叽歪歪,只有纯粹的黑色幽默。男人甄选。
初玩小品游戏,一会儿后发现是中品游戏,再来一会儿恍然是超长大品游戏。
主剧情体验,一点也不肝,部分关卡有难度,感觉得到流程挺长的。
Good Good Good
剧情很奇,操作老头子挺有意思,看简介说后期会变加点RPG,不知道什么时候能玩到。
显示器是40寸的,我一开始全屏玩确实把我晃到了。我想到这是一款像素游戏,调成窗口显示,放在桌面中间,玩的开开心心。
二十几块钱块,性价比拉满,主线剧情超多,像美剧一样,分第一季第二季,然后开启多重宇宙,α世界线β世界线,全是主线剧情。
这款游戏里你甚至能把脑袋卸下来当球踢……
某些关卡有些难度,但其实是款休闲游戏,作者留了简易通关的口子,只要稍作观察就能发现。不用死肝。
玩多了各种精壮小伙为主角的游戏,突然玩到一款扮演老登的游戏,感觉居然还不错。 [h1]简介[/h1] 《起夜》是一款像素画风的横版过关游戏,游戏开始源自一个躺在床上的老头,虽然旁白俏皮异常,当随着游戏的推进之后得知是外星人,游戏的方方面面其实都透露着抽象的味道,比如让老登起床的原因是因为起夜,但起夜之后就不停的遭受外星人的调侃。 [h1]操作[/h1] 游戏的操作非常的简单,ad控制方向,esc的取消,一个跳跃,其实w也可以跳跃,而且用w还可以使用道具和环境物进行交互,而在类似快点的跑,居然也带有一点助跑的意思,要连续点两下相同的方向键才能跑起来,但如果想转向,则要先停下在转向然后移动,模拟老大爷这块可以说是拉满了。游戏的制作可以看的出非常的简陋,但得知这是一款个人独立制作的游戏,也就理解了,因为个人做到现在这样的质量当真实属不易。 [h1]特色[/h1] 虽然操作很简单,但并不能说游戏很简单,别忘了这回要操作的角色是个老登,移动转向跳跃都有那么一点粘滞的感觉,有些非常简单的可以躲避陷阱也很那么容易的就中招了。在三滴血的情况下,能否安全到达前往下一关的门。需要注意的是,游戏的推进画风和场景会越来越抽象,所以会有在那么不经意的一刻总觉得这个老登已经不在这个世界了,不然怎么能看到这么多抽象的东西?不过本作也有一些有意思的特色,比如文本方面通俗易懂,解谜的方面也很简单,除了操作需要很长一段时间的适应,不然在其他游戏中形成的肌肉习惯会觉得玩起来很累。 [h1]总结[/h1] 总的来说,《起夜》这款游戏肯定是一款抽象与轻松欢乐并存的游戏,但这个操作手感和逻辑真的是有点难评,可以想到的原因就是这种过于写实上年纪人的行动方式,然后是在游戏过程中的一些小问题,但并不影响对游戏的体验。最后就是这款个人独立游戏,老实说吐槽了很多,还是很敬佩的,在不长的游戏体验过程,我甚至都预想到我年纪大了以后的行动方式,希望赛博义体能在我有生之年问世。游玩建议方面,如果是无法理解和这款游戏的操作方式有冲突,就别尝试了,改不过来的。如果觉得就算是操作很怪也是游戏体验的一个环节,那就放心大胆的享受吧。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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