
A post-apocalyptic alternate-history guard simulator. A mysterious infection is ravaging the German-occupied UK. Interrogate arrivals, scan for symptoms, and make though moral calls as a guard. Randomized traits,multiple tools, an authoritarian regime, multiple endings and over 80 unique characters!
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About
In a world where the Third Reich emerged victorious, Britain endures under totalitarian rule. A mysterious infection has plagued the population for decades. You are a guard stationed at District Eight's quarantine gate. Your duty: decide who lives, who dies, and who enters.

DAILY DUTY
Each day, three strangers arrive at your gate, each with a story, a plea, and the potential of infection. Using limited tools and your own judgment, you must determine their fate:
"GET IN!", but risk introducing infection or instability to the district.
"GET OUT!", condemning them to the wasteland beyond.
Use your shotgun - You may condemn an innocent survivor to death if you are wrong, but it's the only guaranteed way to eliminate a threat and get rid of an infected person.
YOUR CHOICES MATTER - Different descisions shape the fate of the district!

YOUR TOOLS FOR JUDGMENT
Infrared Scanner: Detect fevers and abnormal body heat patterns

Health Check Form: Identify wounds, bites, and visible symptoms

Stethoscope: Listen for irregular heartbeat

Terminal Database: Verify identity, occupation, and criminal records
Dialogue and Interrogation: Spot lies and inconsistencies by cross-referencing information

Notepad: Track clues, observations, and suspicions about each visitor

DISTRICT STABILITY AND SURVIVAL
Your decisions directly impact District Eight's stability across four critical areas:
Food
Security
Health
Morale

Allow stability to deteriorate, and your salary will suffer. Severely low district stats may even force you to turn away healthy individuals to maintain order.
MONEY, PRESSURE AND CONSEQUENCES
Earn your salary based on daily performance and district stability
Manage expenses for essential supplies like shotgun shells and infrared batteries
Random events can further drain your already limited funds

FEATURES
12 Different Endings: Your choices determine the fate of District Eight and your personal story
80+ Unique Characters: Randomized traits, dialogue details, and appearances ensure high replayability
Moral Deduction Under Pressure: Make critical decisions with incomplete information
Atmospheric Pixel Art: A grim, tense visual style portraying a broken world
Strong "One More Day" Loop: Short sessions with escalating tension where one wrong decision can end your run
Unlockable characters and endings through repeated playthroughs
Endless mode
Leaderboard for the top 10 players!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Reviewing (mostly) every game (or DLC) in my library, part 527: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆☆☆ (7/10) First off, a warm congratulation to the dev, as [i]Get In Get Out[/i] released today! And it honestly surprised me. A lot of indie games, especially first releases, are ... rather amateur but [i]Get In Get Out[/i] is a solid debut with great polish, concept, art, and writing. However, I do have some possible suggestions to nudge the game toward an 8/10 rating with staying power. A huge thank you to IndieGems and the dev for giving me a free copy :) [b][h2]Pros:[/h2][/b] ✅ [b] Premise.[/b] It's [i]Papers, Please[/i]-inspired with a plague. Instead of checking papers, you are checking health. Your tools are a computer, an infrared scanner, a notepad, health form, stethoscope, and your brain. Oh, and did I mention a shotgun? You have a shotgun. You can kill infected (or not infected) folks with a shotgun. Beautiful, just beautiful. You will also have to manage money, resources, Food, Security, Health, and Morale. ✅ [b] Moral quandaries.[/b] While the actual mechanics of the game are mostly quite simple (more on that later), I found myself stumped and saying "f*ck it, we ball." There's a lot of ambiguity in this game, which was appreciated. For example, one of the symptoms of the plague is memory issues—forgetting things, confusion, general instability, etc. However, I had a dear old granny asking to be let in. Every one of her symptoms was fine, except ... she kept asking about her grandchildren. She was alone. I grew uneasy but out of the kindness of my heart, I let her in. Another example: a brash man asks to be let in. No issues with his symptoms. Except his background check says he's a fascist and carries a morale penalty. Am I morally justified in letting him in? Last example: a general oddity is a symptom of the plague. However, I am learning about the sheer variety in human expressions. A woman wearing a shirt with a smile came up to me. She was trying to smile, though she was not successful. She also kept talking about how she wished to blend in with everyone. I was alarmed and thought she was crazy, so I blew her head off. Anyway, [spoiler]she was a human and probably autistic. I just murdered a poor autistic woman for trying to fit in. Christ. The game wasn't too funny then.[/spoiler] ✅ [b] Writing.[/b] I was surprised by how strong the writing was. Each stranger has a short little story. Some are emotional; some are disgusting; some are grim; some are silly. However, I loved reading each little vignette. Everything spoken feels realistic, and I was looking forward to the next tall tale. (I'm still thinking of the dad and his son.) I also liked the notepad mechanic. I appreciated that all the notes were automatically written, and the descriptions of a stranger's behavior, dialogue, or even smell were detailed yet didn't spell out any answer. The descriptions were long, a paragraph each, as well. ✅ [b] Humor.[/b] The game strikes an excellent between being a brooding, post-apocalyptic world. For the most part, you'll dealing with serious stories and traumatized people. However, every so often, you'll get a bats*it crazy person, like a clown or a man dressing up as a trashcan. These guys were my favorite, I admit. ✅ [b]Even in an apocalypse, you can still adopt a cat. And drink tea.[/b] ✅ [b] Art.[/b] I'm not a big fan of pixel art, but I really love the art??? It's very clean/clear, yet the color palette is super grim and depressing. However, you can make out many small details, and I find it quite beautiful. ✅ [b]Actually playable on Steam Deck?![/b] I had no issues using the trackpad or joysticks to navigate. I had no problems with sensitivity. No bugs, crashes, or performance issues, either. [b][h2]Cons:[/h2][/b] 🟥 [b]Mechanics, while cool in theory, can be vague.[/b] For example, each stranger has a health report form. These will show different injuries: bite marks, open wounds, a cut, blood, etc. I wished there was dialogue to confront the stranger on their injuries. I was also a bit confused on how they worked in-game. Does everyone just carry their medical reports on them at all times? Or am I undressing these people and frisking them? Similarly, I wished the scanner had more agency than just clicking it and seeing the result. Maybe some strangers would refuse to have their temperature taken? Or hats or masks can obscure the result? 🟥 [b]Game is also too easy.[/b] This was a bit of a bummer. I thought I would have to juggle Food, Security, Health, and Morale. However, I never had to make hard choices regarding resource management. If I allowed the healthy humans in, they gave me all the resources I needed. Similarly, the mechanics are pretty straightforward. No wounds, no irregular heartbeat? Don't even need to take the temperature tbh. Lastly, the game gives you quite a lot of money, but not much to spend it on! You can only buy shotgun shells or batteries. I appreciate the game's generosity—[i]Papers, Please[/i] stressed me out—but I maxed out my resources pretty quickly. Since I did so well, I had a modifier giving me more money because my district was safe. Then, I was just stockpiling cash. It would be nice to build on this mechanic a bit more. I didn't struggle at all. 🟥 [b] Short length.[/b] I was honestly surprised when the ending came! The game gives you three strangers each day, and you have ten days. A solid, sensible number, but only lasting an hour for me. I would be interested in an endless mode to see all the NPCs without having to redo the game. Still, the price makes sense for a first game. 🟥 [b]Text size, especially on Deck, can be small. [/b]I had to squint to read the terminal and notepad. 🟥 [b]A couple grammatical issues.[/b] Mostly missing commas for direct addresses (e.g. "yes sir" instead of the correct "yes, sir."). [hr] If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass. [/url] Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems[/url] and our YouTube channel for more reviews like this one. [/hr]
Finally, a job where firing strangers is literally part of the performance review. Interrogated, scanned, judged, and occasionally shot my way through moral dilemmas—60+ characters, endless guilt, and pixel art that makes misery look adorable. Who knew bureaucracy could be this thrilling? 😅💀 Follow my curator page for more tense choices, moral chaos, and pixel-perfect panic! 🎮📝✨ [b]https://store.steampowered.com/curator/42602807-Osiris-Reviews/[/b]
An interesting Papers, Please inspired game, AKA checkpoint simulator, but doesn't simply follow that game's gameplay and feel directly. Has a post apocalyptic horror/infected scenario with some supernatural seeming elements and its own dystopia and narrative that connects to your choices. Shorter for each run, it's well suited to a quick pick up and play during a break. You unlock new characters/visitors to the booth as you play the game and discover new endings to it and so find out more of the game world's lore. Very cheap and worth playing.
here before it goes viral i already can see it game is great just need to be played by popular content creators 👍 some quality of life updates might be good too like: -pointing out on which human you made mistake and how -maybe expansion of the story from 10 days to month if you had ideas for that it would be great -collectibles easter eggs like achivements/just more achivements -endless mode
I really enjoyed this. Story was cool, and a few genuinely creepy moments! Could use some improvements such as giving you a more detailed summary of where you went wrong.
Great game, didnt run into any bugs. Getting through the runs felt rewarding, trying to get different endings gave new challenges and making a mistake felt irritating as hell :D. -The day ending screen should say the entrees by name instead of 1,2,3. -Give more content! i'll buy the dlc!
A really great game! The gameplay is very simple but effective, it's definitely feels like it's more of a story game. There are so so so many characters all with unique dialogue, appearance, and backstory. It's so fun interacting with all of them are trying to figure out if they are lying to you, if they are infected and if they are a criminal. There's a lot to it and it is so much fun. You get into this flow state playing through this and I love it! So well put together and does exactly what it aims to do. Well worth the price, can't wait to see more updates and more games. Good job Wessi!!
Fun game! There's definitely some deep worldbuilding in this, and I've seen new stuff every round. It feels like some bits are more RNG than skill/observation dependent, but a run doesn't take so long that failure feels punishing. I learn more each time I run through it. Really impressive work, even more so for a solo dev! I see they're working hard to add more all the time, and I'm excited to see this project grow.
I really enjoyed this one. It reminded me of Papers, Please with the overall gameplay style, and it also reminded me of No, I’m Not A Human with the variety of characters and having to choose who you let in and who you have to tell to Get Out. I would recommend this to anyone who enjoyed either of those games. Gameplay on my channel can be found here, but as always I encourage you to play it for yourself if you want to get the full experience https://youtu.be/46_6vIhMaQo?si=zfh3qhOVDoKhczpQ
The radio needs subtitles, and it would be great to be able to close the metal shutter like in Paper please, to protect against gunfire or an attack. I like it, keep up what you're doing.
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